USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by b1plusb2227 pages

I feel like they'd be exposed, but if someone shot out or cut the cables, Rand could grab hold and get pulled up as the elevator dropped.

And then hit the elevator?

Or swing off in a timely manner...? Maybe not then.

Well to be sure, if you are going up on the cable, the elevator carriage will hit you before you reach the next floor up (which is in fact the top floor).

Katai is going to appear down below very soon, and she won't have troubles heading up...

Could we drop the elevator on her?

If you got up there first, cut the cable and removed all safety breaks, perhasp.

Could you guys get the doors closed and use a lightsaber to weld them shut just enough to make her following you unlikely?

I think we've had this conversation about welding before...

Probably I just think it is a cool idea!!!!

So the problem is they need to get one floor up which might take some time which will give our wall-walker time to get there and she will able to run them down pretty quickly?

So we either need to get them up faster or keep from getting into the shaft?

They're a little too banged up to engage plus she can easily keep them at a distance?

What about setting up an ambush where you guys jump once she enters the shaft and before she can get out of your range?

Meanwhile outside- nothing fancy here; we're just going to see where the numbers go. Your effective manoeuvrability is halved against atmospheric fighters in atmosphere, so even though these rather stock quality atmospheric fighters are only 5/5/1 with a Pilot pool of 5, they are getting an extra die against Azarl and three extra dice against Xavier and Galder.

Plus the guns are still firing at you! Not quite as dangerous now you are not making runs straight at them, but that's still three extra dice per turn on each of you.

The fighters will attack each of you evenly. You only need two successes for a shootdown, but your piloting pools are not massive...

CASINO FIGHTER ENGAGEMENT

The New Beginning: 161 P: 6

Paladin: 39 P: 7

Spearhead: 34 P: 6

Atmospheric Fighters: 5/5/1

I'm really not sure what kind of ambush you are thinking about there.

Regardless, we do need a lift plan that doesn't end with. basically, Rand being shot to pieces.

I'm wondering if we can somehow call the elevator, or if that would only be slower than my own efforts to climb up. Jumping and climbing for Rand will result him in staying in last place, and I don't have any sort of grappling equipment to speed that up.

Could I use Lifting to collapse the lift shaft at all, to prevent Katai from even getting in? At least temporarily.

I don't think I can count on Relle to drop back down and carry me, ha ha ha.

It's exceptionally difficult just to collapse large parts of buildings- it's definitely a Force point spend.

Yikes. How many fighters are we talking, here?

And just to be sure, Galder has a Pilot pool of 8 in his ship thanks to Favorite Ride.

"Bring them down!" Galder shouts to Xavier and Azarl over the comms. "We should've gone after the Bureau cruiser first..."

Galder locks on to one of the fighters and takes it out with a flurry of lasers.

Oh whoops sorry- it's a squadron of 12.

Xavier summons his tremendous flying skill and destroys the nearest ship. Realistically he is probably just being laughed at while not trying to shoot his own people 😛

He really should have been the building rather than out here haha.

Maybe Xavier should just fly defensively...?

Oh and shoot the enemy.

Xavier will do that.

Yeah fat chance of that... But if I make it up quickly maybe I can send the lift down.