Since Xavier's ship possesses the bulk and space enough to carry the three in the tower, he will need to make the pick-up. Galder and Azarl can fly cover for Xavier as he pulls up to grab them from the casino, if we've still got fighters in the air against us. If no fighters remain, we strafe the turrets and anti-aircraft defenses again.
Then off we go before any further reinforcements arrive.
It all seems to be small, personal windows from there on up.
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Well, I guess the rest of you are making your rolls, and they go very unsurprisingly! Relle gets halfway up toward the elevator car and has a safe perch on the side; Gallador is about a third of the way up, but Rand only a quarter. Jumping again from your climbing positions is near impossible (though you can try).
SO, Ush, what are my chances for leaping vs climbing?
Actually, I believe that while Gallador is out of Force points, he can still use his Lucky Merit. He will try to make an epic jump and, if he does not make it entirely, he will look for something to grab.
I am all for coordingating pickup with our space team, but we need to try to get Merik first.
Leaping is indeed very dangerous though being Lucky helps. Mind you, we mau end up with a lost sheep at the back here...
The big problem is getting any upward momentum as you are not standing on a floor- even Jedi-types need something to stand on to jump upwards (unlike someone else involved in this scenario). So even from Relle, I need what her actual jumping plan is- how is she going to get momentum and what is she aiming for?