USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Herr Rob227 pages

I have no input to offer but I think everything we've decided thus far looks good!

Also staff guy is totally OP.

OP = Overpowered?

Is anyone opposed to what I've planned?

I still want a volunteer to be with Xavier in the control room, and I need people to get on top of making traps for the main path.

Maybe Rand should be with him since you are the least durable person in the group.

Azarl has his place with Relle at the main path it sounds like. He is fine with that plan. Teaming up with a gunner will be good.

What kinds of traps can we set up besides rock slides? And what would we need to do aside from pile rocks? I don't think we have time for much more than avalanches. But Azarl will gladly help with that.

We could try making tripwires that trigger swinging logs or something like that, maybe.

Or punji pits, like Vietnam where the pit is covered but full of sharp sticks.

Assuming you had time to cut and saw the relevant logs and lug them up the mountain, I can tell you it will not be a hard Observation roll to spot a log trap on a rocky mountainside.

I think we should just stay simple with the traps, honestly. An avalanche is something that's pretty easy to set up without being ridiculously obvious.

Originally posted by Peach
I think we should just stay simple with the traps, honestly. An avalanche is something that's pretty easy to set up without being ridiculously obvious.

I agree, this is environment to out advantage. Someone with Survival could help with it, who has it besides Galder?

Working with the environment is indeed more sensible.

Though also a little Jedi-like. Suspicious!

What perish this idea we must slay it before it takes hold of our group making us....

I can barely stomach the words...

work together as an actual team 😘

A lot of us have Survival 1: Galder, Relle, Dak, Edana, they could prepare an avalanche for our enemies, when they get close to the top. If we are expecting them, we can sense them through the Force, I believe.

In general, I agree with Rand's plan, though the week spot is that if we are all at the top of mountain path, no one is protecting the base. We have Xavier at Control Room, what about covering the entrances?

That is not a weak spot because the plan already calls for having a few people (preferably those who can attack at range) back away from the top of the mountain path so that they can stop anyone who slips through from getting to the entrance.

Ok, I shall be going with Rand's plan- plus whatever smaller changes seemed to have been more or less agreed upon- quite shortly, so last call for ideas!

But it was my plan originally!

😛

So Relle and Con guard the entrance, I'm fine with that.

So Xavier would also like to spend time fortifying the external sensors to make them harder to hack, but he might need help with that if he is also going to be trying to strengthen our communicator's signals to keep them from jamming.

Originally posted by Peach
But it was my plan originally!

😛

You know the old maxim...

Take credit from lesser beings!

If someone does not volunteer to be in the control room with Xavier, Rand will pick someone at random. And it will be someone with Fix-It.

As for Edana... Ush, would there be any value to having her in the control room, since she was there in her vision?

Relle is okay with this. Can she scout out some good hiding spots to snipe from, Ush? Maybe arrange herself a series of spots to move to if one spot is discovered?

And she can snipe with her pistols because of Eagle Eye right? What is the limit on her range?

Ok, strict planning time is over. Time is now passing.

I want the precise disposition of your Epireans, You have four guard posts.

I want the number and nature of traps to be specified, and who is setting which.

I want each player to confirm where they want to be at the start of the fight. If you don;t say before long, you will be placed arbitrarily.

Finally... night is falling. What do you plan to do all night?

How many Epireans are normally at each guard post?

Rianna will be at the top of the mountain path when the fight starts.

As far as traps go, I think we should stay simple and just set up one big avalanche about halfway up the mountain path...