USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by General Zink227 pages

"I will meet you there," Rand says.

"Con, stay with me. Gallador will need our assistance. The bounty hunters aren't in the base this time. We need to ensure it stays that way."

That's what Con will do, trying to be alert.

The charge continues! This turn's bonus attack is on Relle.

Now they are within range, they are hitting rather harder. Still, Relle does very well for someone under focussed droideka fire! Not too bad for Galder either, and those heavy droideka guns (hard hitting but no pool bonus) are quite vulnerable to a DW tap so Rianna is clean too. I thought Vic would be in trouble, but they rolled like crap so... all in all, not so bad!

Rand and Con make it to the top floor- sheer lift-based excitement!- as Gallador & army make it halfway over to the generator.

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ASSAULT AT EPIREUS (Redux)- Start of Turn 2

Path to shield generator

Gallador (LS8) 3/0 [OGu CL] (7F) (Unslept)

Epireans x 50

Top of mountain path

Clear

Epireus Base- Control Room

Xavier (LS11) 3/0 [OGu RI CL] [BGu PS] (4F) (Unslept)

Epireus Base- Upper level elevator access

Rand (LS10) 3/0 [FocGu CL RF] [OGu] (9F)

Con (LS10) 3(1A)/0 [OGu BL CH] (7F) (Light Pistols)

Epireus Base- Bottom level elevator access

Dak (LS11) 1(2A)/0 [BGu CL CH] [ForGu] (5F)

Path 1

Clear

Path 2

Azarl (LS9) 3/11 [OGu BG DW] [CH PS] (8F) (Unslept)

Relle (LS9) 2 (1A)/5 [DW IM OGu] [RI] (6F) (Light Pistols)

Galder (LS11) 3(1A)/20 [FocGu DW BL] [ForGu BGu CL] (5F) (Heavy Pistol) (Unslept)

Rianna (LS11) 3/7 [OGu DW CL] [ForGu RI PS] (6F)

Vic (LS10) 3/16 [OGu PS RF] (8F)

Path 3

Droideka A (G7): 0 (3PM)/0 (deployed)

Droideka B (G7): 0 (3PM)/0 (deployed)

Droideka C (G7): 0 (3PM)/0 (deployed)

Droideka D (G7): 0 (3PM)/0 (deployed)

Droideka E (G7): 0 (3PM)/0 (deployed)

Droideka F (G7): 0 (3PM)/0 (deployed)

Droideka G (G7): 0 (3PM)/0 (deployed)

Droideka H (G7): 0 (3PM)/0 (deployed)

Droideka I (G7): 0 (3PM)/0 (deployed)

Droideka J (G7): 0 (3PM)/0 (deployed)

Droideka K (G7): 0 (3PM)/0 (deployed)

Droideka L (G7): 0 (3PM)/0 (deployed)

Droideka M (G7): 0 (3PM)/0 (deployed)

Droideka N (G7): 0 (3PM)/0 (deployed)

Droideka O (G7): 0 (3PM)/0 (deployed)

Droideka P (G7): 0 (3PM)/0 (deployed)

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Note that although you will make it to Path 3 next turn, you won't be in melee range.

As you are now committed...

I think you forgot the meat-shield value of your Epireans!

We'll make do.

Can Galder convince Azarl to protect him this turn? I'm thinking an Impervious tap will do nicely.

I'll agree to that. Azarl will Bodyguard Galder this time and use Bodyguard as he advances.

Cool. Galder swaps DW for IM and taps it for extra armor.

Relle will tap DW and swap out IM for RI. Use Coordination and move up.

Is there any way Relle can find cover in Path 3 upon arrival?

Rand loves elevators.

Once the lift comes to a halt, Rand will emerge and move to exit the base, keeping his wits and senses about him. He is never so alert and keen as when someone threatens HIS domain.

Rianna will swap DW for Riposte and use Coordination on the final stretch of the charge.

Also, I like Relle's question, any cover we could dive into there?

I meant Bodyguard Galder and use Coordination*. Which should apply to Galder too since he forgot to say he was using it again.

Gallador will be careful to sense for the hunters' presence, does it seem like his path was walked by someone else? Can I have named Epireans with me?

Is Eller in the base?

Xavier will relay everything to Dak and Eller to, so he is up todate.

But first Can Xavier make sure the line is secure and hasn't been hacked?

Xavier will also ask what Eller is up to?

Xavier, are you monitoring the base security systems?

Questions? Why yes, I have some!

(LS10) 3/11 [OGu PS RF] (8F)

WHAT DOES ALL OF THIS MEAN EXACTLY some of it I can guess, like 8F is my force points? IDK someone explain this to me plox.

Anyway, yes, I switched out reflection for block. Is that ill-advisable? I mean you can't really hurt a deka with its own laser bolts...

ANYWAY. Next combat turn, Vic will use his totally awesome ADVANCED SABER THROW on the closest deka there is because melee range is for SUCKAS.

(LS10) shows that you currently have a lightsaber pool of 10. The 3/16 is (current defense)/(damage taken). Sometimes there'll be multiple numbers in the defense area - if it's followed by A, then you have armor (removes that many points of damage), P stands for parry (removes that many successes).

The letters in the brackets are abbreviations for the powers you have - Orthodox Guard, Perfect Strike, and Reflection. Some of us have a second set of brackets because we have more stuff to swap around - the first set of three is always what you have active at the moment. If it's italicised, then it's been tapped and you're not actually getting the effects for it any longer, though.

And indeed you're correct that 8F means you have 8 Force points available at the moment 😛

Basically, it sums up like this:

Character name: (current pool) defense/damage [Active Powers] [Inactive Powers] (Force pool)

Advanced Saber Throw is awesome. Good move (and curse you for getting first strike...)

I probably won't do it, but would a point spend on Dash get someone there fast enough to attack in that turn?

Yup!

Eller is indeed in the base.

Okay.

Debating doing so...would be nice to start the killing, but at the same time that'd make me quite a target which would not be good.