The charge continues! This turn's bonus attack is on Relle.
Now they are within range, they are hitting rather harder. Still, Relle does very well for someone under focussed droideka fire! Not too bad for Galder either, and those heavy droideka guns (hard hitting but no pool bonus) are quite vulnerable to a DW tap so Rianna is clean too. I thought Vic would be in trouble, but they rolled like crap so... all in all, not so bad!
Rand and Con make it to the top floor- sheer lift-based excitement!- as Gallador & army make it halfway over to the generator.
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ASSAULT AT EPIREUS (Redux)- Start of Turn 2
Path to shield generator
Gallador (LS8) 3/0 [OGu CL] (7F) (Unslept)
Epireans x 50
Top of mountain path
Clear
Epireus Base- Control Room
Xavier (LS11) 3/0 [OGu RI CL] [BGu PS] (4F) (Unslept)
Epireus Base- Upper level elevator access
Rand (LS10) 3/0 [FocGu CL RF] [OGu] (9F)
Con (LS10) 3(1A)/0 [OGu BL CH] (7F) (Light Pistols)
Epireus Base- Bottom level elevator access
Dak (LS11) 1(2A)/0 [BGu CL CH] [ForGu] (5F)
Path 1
Clear
Path 2
Azarl (LS9) 3/11 [OGu BG DW] [CH PS] (8F) (Unslept)
Relle (LS9) 2 (1A)/5 [DW IM OGu] [RI] (6F) (Light Pistols)
Galder (LS11) 3(1A)/20 [FocGu DW BL] [ForGu BGu CL] (5F) (Heavy Pistol) (Unslept)
Rianna (LS11) 3/7 [OGu DW CL] [ForGu RI PS] (6F)
Vic (LS10) 3/16 [OGu PS RF] (8F)
Path 3
Droideka A (G7): 0 (3PM)/0 (deployed)
Droideka B (G7): 0 (3PM)/0 (deployed)
Droideka C (G7): 0 (3PM)/0 (deployed)
Droideka D (G7): 0 (3PM)/0 (deployed)
Droideka E (G7): 0 (3PM)/0 (deployed)
Droideka F (G7): 0 (3PM)/0 (deployed)
Droideka G (G7): 0 (3PM)/0 (deployed)
Droideka H (G7): 0 (3PM)/0 (deployed)
Droideka I (G7): 0 (3PM)/0 (deployed)
Droideka J (G7): 0 (3PM)/0 (deployed)
Droideka K (G7): 0 (3PM)/0 (deployed)
Droideka L (G7): 0 (3PM)/0 (deployed)
Droideka M (G7): 0 (3PM)/0 (deployed)
Droideka N (G7): 0 (3PM)/0 (deployed)
Droideka O (G7): 0 (3PM)/0 (deployed)
Droideka P (G7): 0 (3PM)/0 (deployed)
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Note that although you will make it to Path 3 next turn, you won't be in melee range.
Questions? Why yes, I have some!
(LS10) 3/11 [OGu PS RF] (8F)
WHAT DOES ALL OF THIS MEAN EXACTLY some of it I can guess, like 8F is my force points? IDK someone explain this to me plox.
Anyway, yes, I switched out reflection for block. Is that ill-advisable? I mean you can't really hurt a deka with its own laser bolts...
ANYWAY. Next combat turn, Vic will use his totally awesome ADVANCED SABER THROW on the closest deka there is because melee range is for SUCKAS.
(LS10) shows that you currently have a lightsaber pool of 10. The 3/16 is (current defense)/(damage taken). Sometimes there'll be multiple numbers in the defense area - if it's followed by A, then you have armor (removes that many points of damage), P stands for parry (removes that many successes).
The letters in the brackets are abbreviations for the powers you have - Orthodox Guard, Perfect Strike, and Reflection. Some of us have a second set of brackets because we have more stuff to swap around - the first set of three is always what you have active at the moment. If it's italicised, then it's been tapped and you're not actually getting the effects for it any longer, though.
And indeed you're correct that 8F means you have 8 Force points available at the moment 😛
Basically, it sums up like this:
Character name: (current pool) defense/damage [Active Powers] [Inactive Powers] (Force pool)