USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Ushgarak227 pages

Btw, always feel free to ask me to explain any markings I put in on the combat record- I often do them just to remind myself of things, especially during big battles where losing track is easy. Something like '3C' means 3 defence but only in close combat, for example, or maybe only against the Combat skill and I'll use M for melee to mean close combat. It depends how I am feeling. Listing everything I ever use would come out pretty hostile so best just to ask if you want to be sure.

Very well then!

... wow, I took 16 damage already? Did I just get really screwed over by the dice on the first turn, or what? 🙁

Also someone crash course me in how tapping Shticks work again? I know once you tap it, you lose the passive benefit in exchange for an automatic, immediate buff, but how long do they take to refresh? Can you swap out an exhausted shtick for a new one? 8V

Yes you can swap tapped stuff for untapped ones (that's encouraged, in fact, as it has to be swapped out to refresh if I remember correctly), and how long it takes to refresh is random - Ush has a mini deck of cards that he draws from each turn and one of them that I can't remember which it is means a refresh turn.

I'll give you one more day to make the call, Peach!

Okay!

What do you guys think? Shall I Dash in?

If you do, spend a Force point on something defensive or make a tap that will help. And attack the same one as Vic's throw.

Rianna will go all crazy, then - point on Dash, tap Orthodox Guard and Cleave (if these guys count as mooks) to attack two, and also a point on Ward.

Wheeee!

They do count as Mooks for powers that target mooks (with the exception of insta-kill powers, which just inflict damage instead), but Cleave doesn't actually read 'attack two mooks'.

Ahh, true. I'll save that for now then.

I am imagining this as the most excellent teamwork

A slow ass hovering dead guy in a Vadersuit casually throwing his sabre while some chick runs right past him and goes all apeshizzle 😄

Oh yeah - attack Vic's target if possible!

(Azarl- I think it goes without saying that you'll need to protect Rianna once she's tapped out. And she should switch to Forward Guard after this... oh my.)

(Remember, teamwork!)

I was thinking the same thing.

Ush- Azarl is going to swap Dodge & Weave for Charge this turn, in addition to his move of Bodyguarding Galder and using Coordination and advancing toward the droideka firing line.

I can tap it and get in first if I need to, so that Rianna has cover.

And Vic- you already took 16 damage because these things have strong guns. They probably do 4 or 5 base damage on top of whatever they are rolling at you. Most bad guys we go up against only do like 2.

Oh god, it just hit me that I'll be all defended out after these taps.

This could potentially be worse than Ares against the spiders...

Not if Azarl protects you. Even if they get initiative I can tap Charge to get to you first. Then we can attack together on targets since I think Galder and Gallador were doing that in the vision fight.

Foward Guard + my Orthodox defense for you makes things look better for us and worse for them.

Ares and the group against the spiders haha I remember that.

Noone else took 15 damage >:C I just suck I guess 8D

Originally posted by HereticalDruid
Not if Azarl protects you. Even if they get initiative I can tap Charge to get to you first. Then we can attack together on targets since I think Galder and Gallador were doing that in the vision fight.

... what the hell is all this sudden burst of sensible and tactical thought on the dark side all about??!

Azarl isn't part of the Psycho Brigade. I got Bodyguard for this very reason. Everyone else does silly things.

Hey!