USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Lord Melkor227 pages

The useless against that guy, let's get them to the main fight.

Yes please.

Rianna will coordinate her attack with Relle's, attacking the same droideka she does.

...also why is Relle listed as having 229 damage?

Well, Dak will go join the fight, then.

'cos. Of stuff. It's 29.

'That guy' can't stay airborne forever, incidentally.

Originally posted by Peach
Rianna will coordinate her attack with Relle's, attacking the same droideka she does.

...also why is Relle listed as having 229 damage?

Cause she's been holding back on us 😐

Actually, I'm considering changing my approach. I feel as though the jetpack guy will spend a Fortune point to escape my Grip instead of let it happen.

So Rand will tap Focused Guard, not spend on Evade, and instead spend on Advanced Bombard to kick off his assault, unless Fling would have an effect on him (which I don't think it will in midair).

Con should either start shooting at him or use Charge to attack (and Flurry to really hurt him).

A Fling would work!

Can I Fling him to the ground?

You don't get bonus effects for it I am afraid. There are circumstances where I'll rule he gets brought down but not automatically.

I think Rand should be able to handle one mercenary without dying 😛

Perhaps Con should go help the big group.

Certainly wouldn't mind the help. That or Rand and Con handle this guy quickly and both come.

Con will start shooting the guy.

Eagle Eye, Eye of the Storm, Orthodox Guard

Sorry, Con, but you can't adjust your schticks retroactively to a situation that only just became apparent.

Oh right, i thought because we hadn't been in the fight, but we have been tracked, my bad.

Although, looking back that are the schticks I specified:

Originally posted by Bardock42
I think the enemies aren't mooks, so I will have Eagle Eye and Eye of the Storm in as gun schticks, and Orthodox Guard non-active.

I don't think I had changed them since then. Though I had missed double checking on the battle sheet.

Should I go by the ones you have on there?

Oh, ok, if it was already posted it can stand- go ahead!

GET DISTRACTED FOR A FEW DAYS

MISS TWO TURNS

DURRR.

So by missing two turns, are they gone forever, or can I retroactively use them, or... ?

It'd be nice if we had a regular turn update schedule, because sometimes it'll be a week before turns and somtimes just a couple of days.

Anyway, Vic will ADVANCED SABER THROW at whichever deka is being ganged up on by everyone else from behind a big rock because he's tired of being shot at.

Also he will ***** into his comm for THE GODDAMN EPIREANS TO COME BACK.

Often the way, I am afraid!

You can use them retroactively, yes. I normally put a limit on it but I try to be as accommodating as possible.

When we are going full speed on a fight, I try to update every two days. Sadly I can;lt guarantee that so it can vary. You can leave me moves in advance, though, as best as you can predict them.

The problem with that move is that you may target one that is being killed anyway (like in last turn, the ganged- on droideka was killed without you, so if I read your instructions literally it would waste your attack!

Behind the big rock is a good idea though.

I know he can't gain full cover in doing this, but maybe better cover...

Could he use the Force to sense his targets and doing ranged attacks from better cover?

Vic- you're also in bad sorts, you might want to take full cover and use Coordination and sit tight until the cavalry arrives.

Hmmm.

May Vic's retroactive moves be using Fling, or perhaps Grip, to either knock over or crush one of the dekas from F through P?

From behind the rock, of course.

Also, is Coordination an ability, or you just mean literal PC coordination? 😛