USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by b1plusb2227 pages

Relle will jump at Droideka G and slash it to pieces before it gets up.

Derp, one turn behind.

WELL THEN. Retroactively, Vic will advance from his now destroyed cover, using other rocks and to protect himself, to approach Deka G (the one recovering from his Fling).

HE WILL THEN STAB IT WITH HIS LIGHTSABER.

You'll still be a turn behind. You need to make two actions.

For your retroactive turn, use Coordination. You have to approach before you can attack. Then you can attack with us this turn!

He's far enough out that he has to spend a turn moving in, so that will count for both actions.

(Co-ordination always a good idea!)

Do you auto-on co-ordination if there's no attack or do we have to specify?

The auto-system is known as "The GM's memory".

I wouldn't trust it if I were you.

Definitely a bad idea to do that.

Though, that seems to open up the possibility of doing some Inception like thing, and perhaps getting us all force lightning...

4-1 keeps initiative with you.

Jetpack taps Eye of the Storm to avoid Con's shot but that doesn't stop him getting rather vigorously sabre-thrown by Rand before he finally gets around the corner, sacrificing any attempt to fire back.

Galder gets some health back as I mis-credited a hit to him last turn after not including his Block defence. He gets an ok hit on on I, as does Azarl... but it's still up!

Likewise no kills for Rianna and Relle- that split didn't work as planned, right up until when Vic lumbers into the combat and cuts G in half. Raaaar.

-

Well, I still have nine droidekas firing- and they are rolling better now. Today's lucky 'only one shot' man is Vic again.

Big Gun finally nails Azarl- only just, but enough that it is only Azarl's weird biology keeping him up. Misses on Vic and Rianna, thanks to her Evade, heavy absorption from Galder and... Relle gets it full on.

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ASSAULT AT EPIREUS (Redux)- Start of Turn 8

Shield generator

Rand (LS10) 1/0 [OGu CL RF] [BGu] (7F)

Con (G11) 1(1PR)/0 [OGu EE ES] [BL CH] (7F) (Light Pistols)

Out of sight...

Jetpack (G8): 1(1PR)/28 [CC ES ?]

Path to shield generator

Gallador (LS8) 3/0 [OGu CL] (5F) (Unslept)

Epireans x 46

Top of mountain path

Clear

Epireus Base- Outisde

Clear

Epireus Base- Upper-level elevator access

Dak (LS11) 1(2A)/0 [BGu CL CH] [ForGu] (5F)

Xavier (LS11) 3/0 [OGu RI CL] [BGu PS] (4F) (Unslept)

Path 1

Clear

Path 2

Clear

Path 3

Azarl (LS9) 3/60 [OGu BG CH] [DW PS] (6F) (Unslept)

Relle (LS9) 3/45 [GS RI OGu] [DW GS ES IM] [RI] (6F) (Light Pistols)

Galder (LS11) 2/60 [BGu CL BL] [DW ForGu FocGu IM] (5F) (Heavy Pistol) (Unslept)

Rianna (LS11) 3/34 [OGu RI CL] [ForGu DW PS] (2F)

Vic (LS10) 3/56 [OGu PS RF] (5F)

Droideka H (G7): 0 (3PM)/16 (deployed)

Droideka I (G7): 0 (3PM)/17 (deployed)

Droideka J (G7): 0 (3PM)/0 (deployed)

Droideka K (G7): 0 (3PM)/0 (deployed)

Droideka L (G7): 0 (3PM)/0 (deployed)

Droideka M (G7): 0 (3PM)/0 (deployed)

Droideka N (G7): 0 (3PM)/0 (deployed)

Droideka O (G7): 0 (3PM)/0 (deployed)

Droideka P (G7): 0 (3PM)/0 (deployed)

Path 4

Big Gun (G8)

Hacker (G10) [BB ? ?]

Staffy (G7)

Flamer (G7)

Path 5

Sniper (G10) 1(1PR)/1 (Targeting rifle)

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Galder- Evade only works on a single target. You only get the benefit of that if it multi-attacks in some fashion! Azarl could Bodyguard-Evade for you, but only if he declared intent to use it twice.

Gallador will arrive at the top of the path next turn, so you can work it out from there.

Xavier I guess continues to go down the elevator.

We are gonna kill them all, I'm ready for this. Let's go Xavier hurry up. we don't want too miss the party!

He looks to Dak, "You know what this elevator needs? Elevator music, it would make this ride much more enjoyable."

Okay, should the incoming Epireans split themselves between Droidekas and Hunters to decrease their rate of fire on player characters?

Why is Xavier going down that elevator?

Relle is going to swap Riposte for Eye of the Storm.

Relle is going to move with Vic to attack a destroyer droid, tapping Orthodox Guard as she does so. Let's make it Droideka J.

Sound good, Vic?

Swap Balanced Guard for Forward Guard, use Block for Armor since Azarl is Bodyguarding me.

If Azarl destroys Droideka I, Galder will use Coordination and try to avoid getting shot for a turn.

If Azarl fails, Galder will wipe Droideka I out with a powerful thrust.

Originally posted by Lord Melkor
Okay, should the incoming Epireans split themselves between Droidekas and Hunters to decrease their rate of fire on player characters?

Why is Xavier going down that elevator?

My Bad I thought we were going down for some reason 😛

Well Xavier will head towards the exit still thinking and saying the same things to Dak.

Azarl will try to finish off the Droideka that he and Galder failed to eliminate. Spend another point on Evade if the Big Gun shoots at me. Bodyguard on Galder of course.

So, I guess Con and the others are going to go join the fight, unless you think I should go find jetpack and end him.

Either way I'll holster my blaster and swap in Block for Eagle Eye.

Rand pulls his lightsaber back into his hand, then switches it off and places it on his belt in one smooth motion.

"Your aim was true, Con," Rand says. "That one we will finish shortly. Be ready for him, should he come again. Keep your senses open."

Rand will go around to the start of the mountain path.

Hmm, important moment, so I'll give a day for Rianna and Vic to post.

Swap Cleave for Perfect Strike (why the hell did I still have Cleave in this long?). Rianna will attack H, dismembering the irritating droid this time.