USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Ushgarak227 pages

He means the ability, though that would stop you attacking.

And yes you can do that, though I'd choose the first mentioned letter each time.

Oh that reminds me, any cover available where we are? Con would most like to partake in such facilities if offered.

Hm, what does coordination do? I can't seem to find it in the rule thread 8|

Also, Vic will use Fling on Deka G and H, one for each turn.

Coordination makes it so that if you don't attack that turn, ranged attacks need a 6 to hit you.

6-5 keeps initiative with you. That's been going well so far.

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Rand rather disturbs jetpack by throwing him into the side of the mountain, as Con opens fire. Con is on target!

Jetpack guy wasn't actually expecting his distraction to be THIS successful and is trying to fly around the mountain out of your firing range. He's been slowed by Rand's knockback though.

Gallador has gathered the scattered Epireans back together!

Dak heads up the elevator, which stops for a few seconds to let Xavier in...

Vic uses up his banked actions to Fling at droidekas. Watch out for your Force points there- burning through them pretty hard! Also, you used your banked actions but you didn't take your action for this turn, so you are one action behind again.

Anyway, the attack on H does not roll that well again, but the G attack was full on. It's fallen over and will not fire this or next turn.

Not Rianna's best attack, but enough in concert with Relle's to bring E down. Galder and Azarl get going on F. It is Azarl who rolls a superb attack- a full eight successes- that means you guys got a one-turn kill on that droideka.

Two droideka attacks on all of you this turn, except for just one on Vic, but that and the Staffy attack on him merely destroy his cover this turn.

Azarl is forced to Evade again to avoid the attentions of the big gun.

Hacker still is not rolling that well on Rianna, but he does hit this turn.

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ASSAULT AT EPIREUS (Redux)- Start of Turn 7

Shield generator

Gallador (LS8) 3/0 [OGu CL] (5F) (Unslept)

Rand (LS10) 3/0 [FocGu CL RF] [OGu] (8F)

Con (G11) 1(1PR)/0 [OGu EE ES] [BL CH] (7F) (Light Pistols)

Epireans x 46

Jetpack (G8): 1(1PR)/16 [CC ES ?]

Top of mountain path

Clear

Epireus Base- Outisde

Clear

Epireus Base- Mid-level elevator access

Dak (LS11) 1(2A)/0 [BGu CL CH] [ForGu] (5F)

Xavier (LS11) 3/0 [OGu RI CL] [BGu PS] (4F) (Unslept)

Path 1

Clear

Path 2

Vic (LS10) 3/51 [OGu PS RF] (5F) (one action behind)

Path 3

Azarl (LS9) 3/50 [OGu BG CH] [DW PS] (6F) (Unslept)

Relle (LS9) 3/34 [GS RI OGu] [DW GS ES IM] [RI] (6F) (Light Pistols)

Galder (LS11) 1(2A)/63 [BGu CL BL] [DW ForGu FocGu IM] (5F) (Heavy Pistol) (Unslept)

Rianna (LS11) 3/24 [OGu RI CL] [ForGu DW PS] (3F)

Droideka G (G7): 0 (3PM)/9 (deployed) (getting up)

Droideka H (G7): 0 (3PM)/7 (deployed)

Droideka I (G7): 0 (3PM)/0 (deployed)

Droideka J (G7): 0 (3PM)/0 (deployed)

Droideka K (G7): 0 (3PM)/0 (deployed)

Droideka L (G7): 0 (3PM)/0 (deployed)

Droideka M (G7): 0 (3PM)/0 (deployed)

Droideka N (G7): 0 (3PM)/0 (deployed)

Droideka O (G7): 0 (3PM)/0 (deployed)

Droideka P (G7): 0 (3PM)/0 (deployed)

Path 4

Big Gun (G8)

Hacker (G10) [BB ? ?]

Staffy (G7)

Flamer (G7)

Path 5

Sniper (G10) 1(1PR)/1 (Targeting rifle)

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Here we come to save the Day! The darkside of Xavier's mind continues to sang over and over in his head while he steps on the elevator with Dak.

Xavier looks over to Dak while pressing the button.

"So anything new with you?" he calmly inquires.

Okay, Gallador is going back with Epireans to help. How many turns it should take him?

Two to get back to the top of the path.

Did Galder get the benefit from Azarl's Evade?

Rianna and Relle should split up and kill the damaged droidekas (G and H).

Galder is tapping Balanced Guard this turn and attacking Droideka I, using a thrust from Kuylen's lightsaber to worry the shield and then an overhead blow from his father's to smash through.

And how long from the top of the path to where we are for Gallador?

Rand is going to swap Focused Guard for Orthodox Guard, then tap it and spend a point on Advanced Saber Throw if the jetpack hunter is still in range.

"Go after him," Rand tells Con, his hand outstretched to control the path of his thrown lightsaber. "I'm going with Gallador after this."

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If the jetpack hunter leaves Rand's range this turn, he will simply order the Epireans to follow him and make for the top of the path with Gallador.

He does still order Con to pursue the jetpack hunter.

That's a good idea.

Rianna will go after H, swiftly hacking at it with her lightsabers.

Also she'll use Evade against the Hacker, as he's being quite annoying.

Wow you guys might actually take care of all the Droidekas before dying, impressive 😛

Originally posted by General Zink
Rand is going to swap Focused Guard for Orthodox Guard, then tap it and spend a point on Advanced Saber Throw if the jetpack hunter is still in range.

"Go after him," Rand tells Con, his hand outstretched to control the path of his thrown lightsaber. "I'm going with Gallador after this."

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If the jetpack hunter leaves Rand's range this turn, he will simply order the Epireans to follow him and make for the top of the path with Gallador.

He does still order Con to pursue the jetpack hunter.

Con will follow Rand's polite request among equals.

Should I go alone after him or take some Epireans?

Regardless, Con will pursue him and keep shooting at him.

Don't take any Eperians with you. You should be able to take him on your own and the others need all the help they can get.

Also do you guys think that maybe Orgos might show up and help them?

It's going to be difficult going after him- the rock face he is heading around is sheer (it's the same rockface that the crashing pirate vessel caused the rockslide on that crushed your last generator).

(Though Ascar implied Adelmo was the true cause there).

In short, There's no path around- you're at the end of the road. You can see the sheer drop downwards. Flying gives him the advantage.

Target his jetpack and shoot him out of the sky!

(if you can)

If Rand flung him around more, would that prevent him from flying away? And at some point the jetpack would fail, yeah?

Can I target his jetpack? With Eagle Eye?

He's already delayed him once, giving you another turn of firing. But the mobility of the jetpack means he is mobile regardless.

Sadly no, you cannot target their Devices any more than they can target our Force powers.

Well, I guess I'll take that shot then. Tap Eagle Eye, no use wasting it.

Azarl is going to team up with Galder on Droideka I, then. Hopefully I keep rolling like that.