USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Ushgarak227 pages

In theory, if you had two near-dead droidekas next to each other and rolled eight successes on your attack (two lots of three for the shields and then one more each to hit them), that would count as rolling enough to kill two in one go and Cleave would work.

A tad specific though...

That sounds like it could be done with Forward Guard. I'm guessing they're not close enough together though.

I'll accept it on two adjacent letters! It's a narrow path after all.

Today's lucky 'only one shot' man is Vic again.

WHY DOES THIS KEEP HAPPENING. Oh well good thing I'm a ZOMBIE or something.

Vic likes the idea of attacking side by side with Relle against Deka J. Tap Perfect Strike so he can have that extra defense afterwards!

I am afraid we tak your highest schtick defence, not a combined total, so whilst your Guard is up a PS tap adds nothing more.

Con will follow Rand btw, just noticed I had it left ambiguous.

Hmm... in that case...

Could Galder tap Forward Guard in an attack to kill both Droideka I and H? That would free up Rianna to attack another Droideka and then Galder could tap Cleave on that.

Then Azarl could Bodyguard me and maybe do a ranged attack on one of the hunters or something, since he can't leave my side yet.

So, since Galder is taking the hint aimed at me...

If he doesn't manage his kill plan (and I'll be shocked if that happens), Rianna will attack and finish off one of those.

If so, Rianna will turn her ire to droid K.

Keep the swaps I listed (CL out for PS).

Ah. Well disregard that shctick tap then, derp.

(PS makes a good emergency tap if your Guard is down)

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2-1. The initiative gods favour you once more!

Well, Gallador and the Epireans are finally back to where they started...

Ok, I had actually already processed much of that turn, but Galder's new plan changes it a tad. His Forward Guard rolls 16 successes, which is enough to get precisely what he wanted for the double kill! As stylistic as you like.

That leaves Azarl's action irrelevant, but as there's not much he can do with it I will rule, for simplicity, that he uses Co-ordination as Galder originally planned to.

Relle scores a hit, and Vic comes to join in. Solid hits, and Relle's ever-useful Orthodox Guard tap pushes the damage over to a kill! That leaves Rianna trying to solo one; she gets a solid blow in.

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Droideka firepower is finally lowering, but six droidekas shooting is still a hefty amount of danger no matter which way we slice it. Too much for Vic this time, I am afraid, who goes down. Galder is covered by his Cleave tap and Relle by her Guard tap, and Azarl's co-ordination saves him!

Azarl evades his way out from Big Gun again- but it is Rianna who is getting the most heat there!

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ASSAULT AT EPIREUS (Redux)- Start of Turn 9

Out of sight...

Jetpack (G8): 1(1PR)/28 [CC ES ?]

Path to shield generator

Rand (LS10) 1/0 [OGu CL RF] [BGu] (7F)

Con (LS10) 3(1A)/0 [OGu BL ES] [BL CH EE] (7F) (Light Pistols)

Top of mountain path

Gallador (LS8) 3/0 [OGu CL] (5F) (Unslept)

Epireans x 46

Epireus Base- Outisde

Clear

Epireus Base- Exit Corridor

Dak (LS11) 1(2A)/0 [BGu CL CH] [ForGu] (5F)

Xavier (LS11) 3/0 [OGu RI CL] [BGu PS] (4F) (Unslept)

Path 1

Clear

Path 2

Clear

Path 3

Azarl (LS9) 3/60 [OGu BG CH] [DW PS] (5F) (Unslept)

Relle (LS9) 1/45 [GS ES OGu] [DW GS RI IM] [RI] (6F) (Light Pistols)

Galder (LS16) 1(1A)/64 [ForGu CL9 BL] [DW BGu FocGu IM] (5F) (Heavy Pistol) (Unslept)

Rianna (LS11) 3/40 [OGu RI PS] [ForGu DW CL] (2F)

Droideka K (G7): 0 (3PM)/9 (deployed)

Droideka L (G7): 0 (3PM)/0 (deployed)

Droideka M (G7): 0 (3PM)/0 (deployed)

Droideka N (G7): 0 (3PM)/0 (deployed)

Droideka O (G7): 0 (3PM)/0 (deployed)

Droideka P (G7): 0 (3PM)/0 (deployed)

Path 4

Big Gun (G8)

Hacker (G10) [BB ? ?]

Staffy (G7)

Flamer (G7)

Path 5

Sniper (G10) 1(1PR)/1 (Targeting rifle)

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'Only' ten points on that Cleave, Galder, as I need to subtract the shield Parry, but welcome barrier for you nonetheless!

Not that you can intimidate droidekas, so this is more a declaration of style from Galder.

Oh cool.

If Azarl taps Bodyguard, will everyone get the benefit?

Only everyone next to you.

Okay. Swap Charge for Perfect Strike.

Azarl is going to attack Droideka L and tap Orthodox Guard. If more than one person gets next to him, he will tap Bodyguard too.

Galder I'm assuming will help me kill this one.

Swap Orthodox Guard for Both Guns Blazing.

If we get initiative, Relle moves in next to Azarl to get his Bodyguard tap. She is going to tap Gunslinger and fire at Big Gun to help out.

If they get initiative, Relle is going to use Defensive Leap and Coordination to hop up into cover.

No immediately available cover! The pathway has been blasted clear around here.

What if I go back to Path 2 with my jump?

Awesome, that worked really well!

Swap Forward Guard for Power Attack. Use Block for Defense.

Galder will stay with Azarl and attack Droideka L too.

Originally posted by b1plusb2
What if I go back to Path 2 with my jump?

You were there last time when it got destroyed! Nothing there.

If Rianna were to keep hacking at K, would she be close enough to benefit from Azarl's Bodyguard?

Yeah, in a tight path like this I'll allow that.