USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by REXXXX227 pages

Maybe Dak can, then? If we take out the last two this turn, we're golden there and can take care of the real problem.

Or at least you guys can. Galder is going to run and hide after this.

If Dak can Dash to it, he will indeed attack that way.

Gallador attacks Droideka P.

Alright, can Con try to shoot out the trap? He'll do that then.

I am positive that the newly arrived Dark Jedi can clean this up quickly. Just stay coordinated with each other.

1-4; initative is theirs.

The Hunters back up as far as they can at step six, continuing to blast away your Epireans as they do so.

Galder and Rand roll well- and get a dead-on kill! A nice try from Gallador and a dashing Dak (Dashk?), but not quite.

Con fires and indeed the boulder trap goes off blocking the path to the rear for a few turns!

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ASSAULT AT EPIREUS (Redux)- Start of Turn 14

Top of mountain path

Clear

Path 1

Clear

Path 2

Clear

Path 3

Galder (LS11) 1/68 [PA DW BGu] [CL ForGu FocGu BL IM] (5F) (Heavy Pistol) (Unslept)

Gallador (LS9) 3/16 [OGu CL] (5F) (Unslept)

Con (G11) 3(1A)/0 [OGu BL ES] [BL CH EE] (7F) (Light Pistols)

Rand (LS11) 3/0 [OGu DW RF] [BGu FocGu CL] (7F)

Dak (LS11) 1(2A)/0 [BGu CL CH] [ForGu] (4F)

Xavier (LS11) 3/0 [OGu RI CL] [BGu PS] (4F) (Unslept)

Droideka P (G7): 0 (3PM)/17 (deployed)

Path 4

Clear

Path 5

Epireans x 16

Path 6

Sniper (G10) 1(1PR)/1 (Targeting rifle)

Big Gun (G8) [CC ? ?] (Custom weapon)

Hacker (G10) [BB CC ?] (Twin light pistols)

Staffy (G7) 2(1A)/3 [DW CC ?] (Heavy pistol)

Flamer (G7) (Heavy pistol)

Jetpack (G8): 1(1PR)/28 [CC ES ?] (Heavy pistol)

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Well, with such a spread of different methods and a competent skill set, this one went rather well!

You have been narrowing down this area that the wildlife seems to be staying away from. This area appears unremarkable... but before long, most of you are intuitively feeling that this very unreasonableness is significant. This is a deception.

Good to know what the Jedi are up to!

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Okay, here's what we should do.

Galder is going to attack Droideka P to finish it off. That will free up Gallador to move on, while Dak can just jump away with Charge anyway.

Everyone (except Galder) should move up, pursuing the bounty hunters. The Epireans are only going to do so much in this next turn... it's keeping them preoccupied for now, that's all.

Oh and good shot, Con.

Is Rand able to a make a Leadership roll to organize the Epireans into focusing their attacks on a handful of the bounty hunters, instead of spreading thin over the bunch?

Switch to Focussed Guard for Orthodox, advance to Path 4 and use Coordination.

Gallador will also advance and use Coordination.

Con will advance, shooting at Big Gun.

With Eye of the Storm can a shot from a big gun be evaded?

Xavier also moves forward using Coordination.

Would Rand be able to do anything to them yet with the Force?

That Giant Gun could make a fine addition to our hover board Xavier

"Yes it would, I call dibs on the Mr. Big Gun over there. Rand make sure Jetpack guy doesn't get away."

Define 'anything'. He can use Force Attacks.

Eye of the Storm works as normal on the Big Gun.

Grip them Fling them

Not a problem. Grip not recommended though.

If he can, Rand will add to his action to instruct the Epireans to only target the Sniper, Staffy, Big Gun, and Hacker.

Is there any way that Rand could use Lifting to cause another rock slide above where the bounty hunters are? Or worsen the one behind them to keep them from retreating?

Still using Coordination and Focused Guard of course, while moving up.

Also- we should all gang up the bounty hunters rather than facing them all separately. Some of them will probably try to get in the way of us (like Hacker and Staffy and Flamer) so we should take them out first.

And if we don't get initiative, Dak could tap Charge to finish the droideka and still move on, freeing everyone else up to do the same.

You could always try Fling on some of them?