1-4; initative is theirs.
The Hunters back up as far as they can at step six, continuing to blast away your Epireans as they do so.
Galder and Rand roll well- and get a dead-on kill! A nice try from Gallador and a dashing Dak (Dashk?), but not quite.
Con fires and indeed the boulder trap goes off blocking the path to the rear for a few turns!
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ASSAULT AT EPIREUS (Redux)- Start of Turn 14
Top of mountain path
Clear
Path 1
Clear
Path 2
Clear
Path 3
Galder (LS11) 1/68 [PA DW BGu] [CL ForGu FocGu BL IM] (5F) (Heavy Pistol) (Unslept)
Gallador (LS9) 3/16 [OGu CL] (5F) (Unslept)
Con (G11) 3(1A)/0 [OGu BL ES] [BL CH EE] (7F) (Light Pistols)
Rand (LS11) 3/0 [OGu DW RF] [BGu FocGu CL] (7F)
Dak (LS11) 1(2A)/0 [BGu CL CH] [ForGu] (4F)
Xavier (LS11) 3/0 [OGu RI CL] [BGu PS] (4F) (Unslept)
Droideka P (G7): 0 (3PM)/17 (deployed)
Path 4
Clear
Path 5
Epireans x 16
Path 6
Sniper (G10) 1(1PR)/1 (Targeting rifle)
Big Gun (G8) [CC ? ?] (Custom weapon)
Hacker (G10) [BB CC ?] (Twin light pistols)
Staffy (G7) 2(1A)/3 [DW CC ?] (Heavy pistol)
Flamer (G7) (Heavy pistol)
Jetpack (G8): 1(1PR)/28 [CC ES ?] (Heavy pistol)
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Well, with such a spread of different methods and a competent skill set, this one went rather well!
You have been narrowing down this area that the wildlife seems to be staying away from. This area appears unremarkable... but before long, most of you are intuitively feeling that this very unreasonableness is significant. This is a deception.
Good to know what the Jedi are up to!
-
Okay, here's what we should do.
Galder is going to attack Droideka P to finish it off. That will free up Gallador to move on, while Dak can just jump away with Charge anyway.
Everyone (except Galder) should move up, pursuing the bounty hunters. The Epireans are only going to do so much in this next turn... it's keeping them preoccupied for now, that's all.