1-5 makes it their initiative. That suits you well as they can't fire at you from here, so as far as you know you advance safely...
Note that as they backed up as far as possible, you won;t be able to enter Path 6 and attack in melee in one go.
Con goes for a shot, though it's a bit of a lousy one even with the tap as he only just about rolls enough to get through the extra Parry caused by the dust.
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ASSAULT AT EPIREUS (Redux)- Start of Turn 16
Path 3
Dak (LS11) 1(2A)5 [BGu CL CH] [ForGu] (4F) (two turns behind)
Path 4
Clear
Path 5
Gallador (LS9) 3/16 [OGu CL] (5F) (Unslept)
Rand (LS11) 3/0 [OGu DW RF] [BGu FocGu CL] (7F)
Con (G11) 3(1A)/0 [OGu BL ES] [BL CH EE] (7F) (Light Pistols)
Xavier (LS11) 3/0 [OGu RI CL] [BGu PS] (4F) (Unslept)
Path 6
Sniper (G10) 1(1PR)/1 (Targeting rifle)
Big Gun (G8) 1(1PR)/5 [ES ? ?] (Custom weapon)
Hacker (G10) [BB CC ?] (Twin light pistols)
Staffy (G7) 2(1A)/3 [DW CC ?] (Heavy pistol)
Flamer (G7) (Heavy pistol)
Jetpack (G8): 1(1PR)/28 [CC ES ?] (Heavy pistol)
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I find it likely that once we charge in, their close quarters specialists will engage.
We should do our best to team-up on the bounty hunters.
Rand will advance into the dust cloud, lightsaber held before him and ready to strike. Then, instead, he calls on the Force and makes the effort to hurl Staffy away.
Tap Dodge & Weave if attacked by more than one person, and use Fling against Staffy. I want him out of my way.