USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Newjak227 pages

Oh yeah Coordination for the walk 😄

Gallador will continue advancing with Coordination, happy that this time he is not one of the first victims.

Actually I think I'll also tap Eagle Eye no use wasting it

1-5 makes it their initiative. That suits you well as they can't fire at you from here, so as far as you know you advance safely...

Note that as they backed up as far as possible, you won;t be able to enter Path 6 and attack in melee in one go.

Con goes for a shot, though it's a bit of a lousy one even with the tap as he only just about rolls enough to get through the extra Parry caused by the dust.

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ASSAULT AT EPIREUS (Redux)- Start of Turn 16

Path 3

Dak (LS11) 1(2A)5 [BGu CL CH] [ForGu] (4F) (two turns behind)

Path 4

Clear

Path 5

Gallador (LS9) 3/16 [OGu CL] (5F) (Unslept)

Rand (LS11) 3/0 [OGu DW RF] [BGu FocGu CL] (7F)

Con (G11) 3(1A)/0 [OGu BL ES] [BL CH EE] (7F) (Light Pistols)

Xavier (LS11) 3/0 [OGu RI CL] [BGu PS] (4F) (Unslept)

Path 6

Sniper (G10) 1(1PR)/1 (Targeting rifle)

Big Gun (G8) 1(1PR)/5 [ES ? ?] (Custom weapon)

Hacker (G10) [BB CC ?] (Twin light pistols)

Staffy (G7) 2(1A)/3 [DW CC ?] (Heavy pistol)

Flamer (G7) (Heavy pistol)

Jetpack (G8): 1(1PR)/28 [CC ES ?] (Heavy pistol)

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I find it likely that once we charge in, their close quarters specialists will engage.

We should do our best to team-up on the bounty hunters.

Rand will advance into the dust cloud, lightsaber held before him and ready to strike. Then, instead, he calls on the Force and makes the effort to hurl Staffy away.

Tap Dodge & Weave if attacked by more than one person, and use Fling against Staffy. I want him out of my way.

And Con; you should take one more shot and then drop your pistol I think. That way you can tap Eye of the Storm for any good shot made against you this turn.

Danger sense, Rand...

Can I determine what its from?

The proximity mines! You're walking where they want you to. They probably spent the last turn laying them down because they can't shoot at you and they're backed up so they won't get blown up themselves.

Aha. That might be meta-gaming because I don't think you called it in to headquarters in the vision/dream version of things.

No they are fine- Edna saw them on the monitors.

Is there any way that Rand can trigger them with the Force? Or bypass them without blowing himself up? He's not so foolish as to blunder through them.

Originally posted by General Zink
Is there any way that Rand can trigger them with the Force? Or bypass them without blowing himself up? He's not so foolish as to blunder through them.
Hurl them back into them that should serve as a nice surprise 😄

Sorry I've been out! Run down and join the group.

Just remember, nobody run into the mines if that's what you're dealing with. That'd be the opposite of good.

Yes, running onto mines would be bad.

Probably. Con could try shooting them maybe?

Whatever means you take, it is either an easier Agility roll or a harder Force roll to move at full speed and bypass them.

Considering Rand's stats, he will try the Force roll to bypass them.

Xavier will get behind and follow Rand considering he is neither strong agility or Force 😛