Destiny

Started by dadudemon49 pages

Originally posted by XanatosForever
I have to agree with you there, Zack. I haven't even caught a glimpse of XBox One/PS4 quality and I could tell that the visuals were quite subpar. Mostly on the few panning shots I watched, mainly. In combat everything seems to have a good amount of detail.

I played through the intro, and I have to say I liked the pacing, a lot. The ambience was solid in my opinion, I really felt the sense of dread at being stuck in enemy territory. The gunplay was solid, but that's really no surprise given Bungie's history. I chose the Warlock class, and while I'm not really good at handling grenades, I think I'll be able to have a lot of fun with it once I unlock some more abilities.

If I had the time and money, I could definitely see myself investing both heavily into the game when it finally launches. For now I'll be glad I can give it a run for a short while.

I like to read these things about the game.

I am not very big on MMORPGs but if that element of the game feels secondary to an amazing story, I really don't care if this is an MMO.

If devs can take notes from Skyrim and Mass Effect, it is that an immersive world can work in a single player RPG Adventure (and RPG-FPS). There's no reason to jump on the MMORPG bandwagon with every single ****ing game.

Originally posted by dadudemon
👆

Personally, I would love to make a hybrid class of Long Range and Melee (for Hunter). Sure, I won't be able to maximize skills in either area but that's kind of my play style.

Cool I was planning on going close range for my Titan mostly with some Heavy Weapons stuff going on.

I think the game will be very solid. TBH I wish it had more MMO elements. i want really rare drops that will become useful in a non-balanced PVP match. So long as there is a balanced PVP like there is now it would not be a problem IMO. The motivation behind unbalanced MP would be getting incredibly rare drops. i'd also like the lvl system to be a bit slower.

Originally posted by dadudemon
I like to read these things about the game.

I am not very big on MMORPGs but if that element of the game feels secondary to an amazing story, I really don't care if this is an MMO.

If devs can take notes from Skyrim and Mass Effect, it is that an immersive world can work in a single player RPG Adventure (and RPG-FPS). There's no reason to jump on the MMORPG bandwagon with every single ****ing game.

Well yeah, gotta say I had a major disconnect when I arrived at The Last City and saw a fellow Guardian hopping around on the roof of one of the shops, or when they'd randomly start dancing at me...or when they'd stand right in the same spot I was and our bodies merged (that was a little disturbing). I imagine taking on my next mission will still have the feel, with a squad or solo.

I think I've only been disconnected twice, and one of them was because I was torrenting like a mofo.

Lets play faggarts.

Just got through downloading it on my 360.

Just from the music, I'm getting classic Halo vibes. Feels good, honestly.

Shut up moron.

shut dese

lol

You played it yet Blax? Lets play tomorrow during the main event they have planned >D

Played it for a few hours, got a few missions into it.

The mechanics are definitely a Halo-Borderlands blend... though I noted that pages ago. At this point in my gaming career the controls strike me as being pretty standard fare. They don't encumber you, though I do feel very sluggish when I'm moving around in combat mode (meaning lots of twitch-moving, popping in and out of ADS, juking etc). I'm not sure how much of that can be attributed to the actual controls versus the fact that I've been playing shooters exclusively on PC for the past year or so.

Haven't leveled up enough to give any clear commentary on the RPG/class system. I'm currently a level 3 Titan, and the flash-bang and super-jump ability seem pretty neat.

The game's AI is a real highlight and treat for me. I've done all the missions so far on hard difficulty and firefights can get pretty intense- especially during boss-fights (I died four or five times against the first mission boss). I like that the AI is challenging but in a fair way. In most games, the AI is difficult on the harder difficulties for because the game simply buffs their health and damage output, making them hard to kill but easy to die too. In this game, there's less of an arbitrary distinction between the enemies on different difficulties. They seem a little bit more durable to damage, but the real threat is how much they pressure you. It is objectively terrifying when you need to reload or your shields drop and you can see in real time the enemy forces hopping out of cover to rush you. They pressure you, they flank you, they use cover liberally and hide from your radar long enough for you to forget they're there. More than one of my deaths could be attributed to being too aggressive or bold, and getting overwhelmed by superior firepower.

I like the gun mechanics, though I worry about cover during extended bossfights. During the first boss fight, I ended up running out of ammo with my primary weapon, which was frustrating as I'd barely missed with any of my shots- the boss was just a tough bastard. I also don't like that your weapons share ammo.

Anyway, those are first impressions. I'll have more tomorrow.

Also, **** yeah @Zack. I'm down to play.

So... for the past 20 minutes or so, my sexy space-elf has been dancing right at the City spawnpoint.

As I speak, there's about 8 people dancing or tea-bagging around me.

This is the greatest attention whoring opportunity I have ever stumbled upon.

Hey! For those of you who have finished all the missions, the moon has been opened up!

MUST! HAVE!

I usually dance in one of the rails where the ship docks lol. At one time there were 20 people jumping over and dying in an attempt to reach me LOOL

yeah I was sad it was only one mission on the moon but it was kind expected lol

@Zach: at one point me and my friends spent like two hours just trying to push each other off of those

Alright, I've spent a ton of time on this beta. It's so damn fun. I have a maxed out Hunter, Warlock, and Titan. Of all the classes, I think the Hunter is my favorite. They have some serious style, and awesome abilities. In the main game, their double jump will have an upgrade that replaces it with a teleportation ability. They will also have ton of arc (electric) attacks, and increased sprint speed/mobility.

Of all the classes, I think the Titan is my least favorite. Its your typical tank soldier class. It doesn't seem very fun. The Warlock and Hunter are both more interesting for me.

As of now, this is some of the most fun I've had in online co-op. Bungie has completely outdone itself with this game. It dwarfs any other game or series they've ever made. This, along with Division and MGSV are my top most hyped games.

Originally posted by Arachnid1
Alright, I've spent a ton of time on this beta. It's so damn fun. I have a maxed out Hunter, Warlock, and Titan. Of all the classes, I think the Hunter is my favorite. They have some serious style, and awesome abilities. In the main game, their double jump will have an upgrade that replaces it with a teleportation ability. They will also have ton of arc (electric) attacks, and increased sprint speed/mobility.

Of all the classes, I think the Titan is my least favorite. Its your typical tank soldier class. It doesn't seem very fun. The Warlock and Hunter are both more interesting for me.

As of now, this is some of the most fun I've had in online co-op. Bungie has completely outdone itself with this game. It dwarfs any other game or series they've ever made. This, along with Division and MGSV are my top most hyped games.

I didn't know hunters had a teleport. In fact I thought that was only warlocks that got Teleport and the Warlock can upgrade to lighting strike as well...

Downloading the beta right now for PS3. May or may not bless you all with my objective thoughts on the game.

👆

Beta is fun. The enemy AI is one of the highlights.