The Renegade
Trapped within
Good job supporting that point you made, some solid gold 'debating' here.
Yeah, but then I went and did it. You not liking it doesn't mean it didn't occur. I'm so sorry, dude.
Location: Kiln of the First Flame
Bonus points for not even refuting that you're biased. Also, how does that make me biased? I've openly said DS2 is a better game before. If I was biased, I don't think I'd be able to make that statement. Are you implying it is otherwise because my avatar/sig combo is Gwyn-themed? You'll have to do better.
DS1 had the problem to a significantly lesser degree. People teleport backstabbing were few and far between, it was nearly every other fight with DS2, and that's leaving out the nonsensical way lag interacts with spells and projectiles, making them much, much harder to deal with than they otherwise would be.
Nope, it didn't. It happened quite a lot. It didn't outweigh the times it did not occur but it's the same with DS2. Not for me, it wasn't "every other fight." I simply didn't have this problem. The "nonsensical" way? Again, this is a connectivity issue, not one related to the structure of PVP intrinsically. All games, even the greats, can suffer from this. My friends and I have RARELY had problems with that kind of lag.
Yeah, we've had a few fights were we swung three feet away and hit a guy but that's due to us getting teamed up with someone who was either far away or had a bad connection. This isn't a testament to the PVP at all.
No, this plagues entire weapon sets. It's not a 'glitch that happens sometimes", the hitboxes are completely out of tune with the animations.
It is, though. I've rarely had this problem. The hitboxes are acceptable during optimal PVP and even PVE. The hitboxes aren't suddenly bad because they react abysmally under stressed connectivity or lagging. A lot of decent things act badly under lag.
PvP is bad because this, like a myriad of other aspects of PvP is a constant thorn in your side when you're wading through the cesspool that is this game's PvP system.
No, it was a thorn in your side. You don't get to say the PVP is bad because of lag and anecdotes. I'm sorry but you need more. It's your responsibility to provide definable evidence for your critique.
This is not a sign of balance, it's a sign that either A. skill isn't all that important to become a "renounced" MLG player OR that skill can be overcome with the right build.
The "right build?" Haha, nah, dude. These people are using their own builds and, even then, if definable builds can reasonably clash against other ones? It promotes balance, not imbalance.
That 'other stuff' is garbage. "I like PvP so I'mma ... Go get a token of fidelity via co-op... To ... Duel... So I can finally invade... Once..." It's a pile of needless steps added that make the system a cluster**** without adding any additional fun or depth to the experience. It's clutter.
How does it not add depth? Certain covenants alter the gameplay experience heartily. You're just trivially explaining the process and that's not a fair criticism. Why is it needless? How do they not add depth? One adds a new area, one makes the game more difficult, one enables you to protect an area (like the Forest Hunter covie from DS1), one is there to help noobs from getting smashed, etc.
How do these not add depth? They condensed the system from DS1 and actually managed to make it more efficient.
Yes, yes I did, because the PvP was terrible.
Even for someone determinedly trying to quote mine me you've done a poor job of this.
Nah, I haven't been quote mining. Sorry, homie. You can talk when you haven't replaced half of your rebuttals with shitty pictures or ignored most of my arguments, like when I called out your analogy as ousting the covies as reward based and you completely ignored it.
Covenants are supposed to add to your experience, all they do is pad gameplay length, without adding anything to your experience, and they are tedious, and largely revolve around PvP, which is terrible in DS2.
They did add to the experience. Even my least favorite one gave you access to an entirely new set of areas and a boss.
They are tedious only if you're viewing them as prize boxes. This is my problem with you. You CONTINUE to deny that the "prize box" argument isn't the bread and butter of your covenant critique but it is. It's only tedious if you're in it solely for the items.
No, it doesn't "largely" revolve around PVP the split is practically even. Five covenants are PVP covenants and four of them are PVE-oriented. That's not "largely," it's fucking one more.
For perspective, DS1 had the same count. Five were PVP (BotD, DW, FH, PotD, GLS) and four were PVE/Co-op (PG, WoS, WoW, and CS). Even then, three of those covenants, as I mentioned, could have functionally been combined (PG, WoS, and WoW). Seriously, WoW is legit PG/WoS, except you don't get miracles. It's poorly categorized, yet DS2 gets shit for making this model more efficient and retaining the same amount of covenants?
It's crap. Sequels always tend to get the volley of unreasonable shit, as seen here.
I challenge you to level anything resembling a criticism at the game, it seems like it'd be hard to do with so much of From Software's dick in your mouth. uhuh
I have plenty but I don't need to air all of them to match your horribly empty ones. You claim I'm biased but you've based that on:
A) My location on my profile.
B) The fact that I'm addressing your shoddy criticism.
^ Not substantial enough to enforce your claim. Not even remotely.