Originally posted by Smasandian
My issue with AC3 was that there was a ton of stuff to do but it was all for nothing.Look at a game like Tomb Raider, all the collection quests you get increases your skills and gives you important backstory to the world you are trekking around.
In AC3, the obtuse crafting system was useless, making all these collection quests pointless. In AC2, getting feathers for your brother gave you money to buy things that can help you. The collections quests meant something.
In AC3, the system was convoluted. Yes, getting feathers meant that you can sell them but you had to go through this entire selling system instead of just giving you straight up cash.
Some 'collection' quests (lighting those rags on fire, destroying trinkets in the first area, etc.) in TR were for XP related purposes only, but yeah, they helped increase skills.
As far as collection and gameplay went, feathers were more or less useless I agree, since they just gave you an outfit at the end. Outfits in AC3 were meh.
Everything else was useful though. Peg Leg Trinkets were tied to exploring ruins. Almanac Pages could be read, and gave you cash. Chests gave you cash and items for side quests and crafting.
You're mixing things up. Feathers could not be sold through the crafting system. The crafting/economy system was interesting as well, but I agree, it should have been handled better and they should have found more ways to make it integral to the game world. Still, Crafting also gave you access to weapons and items you could not otherwise obtain.