Assassin's Creed IV: Black Flag

Started by Arachnid17 pages

I finally got around to beating this, and am currently at 95% sync for the entire game including collectables.

Overall, this is my favorite AC game, and Edward became my favorite assassin (passing up Ezio) and my favorite character in the series (passing up Haytham).

Spoiler:
I thought the story was a ton more enjoyable than its ever been. Almost every single character grew on me, which made it that much harder of a hit when they were all wiped out (Vane, Mary, Blackbeard). My god, Vanes voice actor was perfect. What an amazing pirate. I wish he was featured more in the main story. The mission where he and Edward are marooned on that island for weeks-months and the mission were you revisit everyone in jail were my favorites in the game. Amazing story missions. Mary grew on me from her (his) first encounter. That was a damn sad death, and you could see the loss on Edwards face. Blackbeard was the most well rounded and 3 dimensional character in the game except for Edward. Outstanding voice actor. That had to be the best incarnation of Blackbeard I've ever seen in popular media.

The ending were Edward met his daughter and found that his wife had been dead for years was sad, but I like that they left off on the lighthearted note of Edward settling down with his family. Its a shame they never show how it all ends for him (killed in a home invasion, with his daughter and son abducted).

But besides that, this game didn't feel very lighthearted. It started with a lighthearted and free tone at the peak of the golden age of piracy, but watching every pirate Edward knew get picked off one by one until they were all gone felt suffocating. After watching all that, I was sure this game was going to end with him dieing Edwards life felt bleaker than any other AC characters until the very end (except maybe Conner since his tribe ended up forced into the trail of tears and everyone he cared about died). It doesn't help that Edward also has a sad post-game ending to his life.

Another thing I liked is how Edward eventually seemed wiser after all his loss and suffering. At first it was all about riches and himself, but towards the end it was all about righting his wrongs and adopting the Creed after he finally understood what it meant after a lifetime of twisting it for his own gain. Edward managed more personal growth in one game than any other assassin. Ezio still grew to be the wisest of the assassins, but that was after 3 games. He definitely wasn't as different by the end of AC2 as Edward was by the end of AC4.

Outstanding game. I'm not sure how any future AC will surpass this one for me honestly. Its hard to get excited again after experiencing the pirate age. Time to finish up the collectables and get that last 5%.

Finished Freedom Cry a little while ago at about 90% total synch. Goes without saying my only real flaws with the DLC's gameplay functions and changes is that really, I think there should've been more of all of that. The map is about a sixth or so the size of the main game's with at least one or two places of the seafaring activities like harpooning and diving.

The missions in the main campaign are pretty straigtforward, but felt thankfully more open-ended than the mind-numbing tailling missions in ACIV. Bear in mind that there are still some in this game, but generally don't last nearly as long, and there's also more variety of what each mission has you do. Tailing missions and eavesdropping acts more as a means of information gathering than a tediously long precursor to stealth sections of varying quality.

There's only one city in the DLC called Port-au-Prince, with the hub being a brothel and a cove that leads to it. Chances are you won't spend much time in those particular areas outside of going to the former to initiate missions. The city itself is pretty compact, maybe a bit too much, but considering the scale of the rest of Freedom Cry, I suppose it's consistent. That, and it never really felt cripplingly small. IE, it's bigger than Nassau, for sure, but smaller than Kingston.

The city is where you'll be freeing your first chunk of slaves, by means including killing pursuers chasing after an escapee, looting a key from a pen-keeper, buying them in auctions (or killing the auctioneer if you're so inclined), or killing a slavemaster in the middle of punishing a couple of slaves. These are the kinds of ones you'll find scattered across the city, and they usually only net you one to two Maroons. The more slaves you free, the more unlockables you'll also achieve. Once you get your ship, you'll also be able to find slave ships out at sea with escort ships that you have to destroy without causing too much damage to the slave ship before you board it. This actually ain't as frustrating as it sounds so long as you can drive the escort ships away from the slave ship. It wasn't for me, anyway.

The main gist of stealth sections comes from liberating plantations across the sea and Port-au-Prince. Maybe I subconciously got better or more patient in my hiatus from the game, but honestly, compared to the stealth sections in the main game, these actually felt alot more fun to do in my opinion. The main objective is to slay about 20 of the enemies without being detected, lest they start killing off slaves. The enemies are all across the areas and you can also recruit some of your allies to fight them off for you. All the things you could do as Edward to distract guards you can do here, and the general layout of each area makes doing so a lot more ideal and generally more well-designed. There aren't many areas that have half a dozen guards crowding any one spot where they can see you at every corner, which makes sabotaging the alarm bells alot easier for example. they usually net you a good 30 or so freed slaves, so if you're low, they're worth the effort.

IGN's review pretty much hit the nail on the head as far as my opinion on Adewale and Edward go as protagonists, in terms of their respective plights, and more importantly, their manner at going about them. I've made it clear before that Edward is far from my favorite protagonist in the series on pretty much any of his merits and any sense of development for his character was insultingly rushed and contrived; Adewale seems every bit as passionate at achieving his goals as Edward seemed, but in far a more balanced way (at least as much as possible considering the length of the DLC) that really does a good job of being consistent with how Adewale kind of acted as the voice of reason that resonated the most with me personally. He's more fully-rounded from the start than Edward was, so more of his story is spent experiencing how he expresses it and the challenges he faces than him going through any major changes. There's also some off-hand dialogue that also goes into some more depth of how and why he found the Assassin Brotherhood to be more his calling. Obviously, there's only so much of all that that a 3-5 hour DLC can get across. Like the rest of the DLC, the only thing that would've made Ade's character arc here better is if there was more of it. In short, while his motives in this arc are almost redundantly in-common with the likes of Connor or Ezio circa Brotherhood (though I'd argue that was Ezio's definitive arc in his trilogy), it's also one of the reasons I have to say that I think they should've just made Adewale the protagonist of the whole game.

Also, Adewale's machete is yet another weapon that blows Edward's dual cutlasses out of the water. It functions basically like that of a heavy version of Connor's tomahawk, which I'm all for since that was my favorite weapon in the series to fight with. One or two of his kill animations are downright disturbing too. Hell, there's this one where he jams the machete into the side of his victim, lets it go and then wails on the guy before yanking it back out. Countering is alot more responsive too it seems and altogether, the weapon feels just plain smoother than Edward's swords. Ironic, considering the more brutish style, but I'm not complaining.

The soundtrack of the DLC is also surprisingly really good. I'd go as far to say that I prefer the naval battle tracks in Freedom Cry to all but one of Black Flag's.

Very brief post: Got this game for Christmas, played it past sequence 7 I think and explored a lot of the world. Really like it, an immense improvement over AC3, and I actually like these modern day sections too.

So far I have only been pissed off at one mission, which was the "Fireship" one, most of all of them have been great (but a bit too much "Tail Mr. X"😉.

Yeah, there is a fair bit of tailing. I think they need to find some new gameplay elements for the next game. Or at least, the on foot part of the game.

There is a bit too much tailing and chasing.

I also liked the modern sections but I have no idea why they left the majority of workstation hacking to the absolute latest. After 40 hours or so playing the game, I just wanted the game to end and hacking another 10ish machines was way too much.

Hmm, I don't know how much is left of the game for me, but I think I have hacked about 22 terminals by sequence 8, so to me it doesn't feel dragged out.

Hmm...so it sound like the Freedom Cry DLC might actually be some fun. I was skeptical of buying considering I was turned of by the "Tyranny of Washington" DLC AC3 had: mostly due to it being absurdly overpriced IMO. But considering this DLC is cheaper and its gotten good reviews I'll try it out. Hopefully its doesn't feel as short as people have said it to be.

Originally posted by Morridini
Hmm, I don't know how much is left of the game for me, but I think I have hacked about 22 terminals by sequence 8, so to me it doesn't feel dragged out.

It wasn't dragged out.

I just wish they had more terminal during the course of the game instead of like 10-15 just before the ending.

After playing for 40-50 hours and pretty much getting everything except for animus fragments and chests on ocean islands, I didn't feel like getting the last 10-15 terminals just before the game ended.

Game's solid. Still with there was a proper stealth mechanic, though. Christ, just let me duck or crawl, please. PLEASE. I like being able to fast travel so easily and quickly and to so many places.

Also looks very pretty on the PS4.

Yeah, it looks very pretty on the new consoles.

And I agree, just want to duck, or get into some sort of cover.

So I started playing this after struggling through the latter stages of 3.

Enjoyed it a lot until I got to the

Spoiler:
Assassin Island
. All of the shortcomings in Assassin's Creed's stealth system really reach up and slap you in the face at this point. Some really bad detection of enemies and cover at times means I've had to restart sections four or five times.

This is not fun.

I didn't have too much trouble with the stealth system. There is plenty of cover. I got used to the system after awhile. Berserker darts are your friend.

I do agree stealth needs to be completely reworked or removed. I don't know why they don't steal Splinter Cell system and put it in there.

Originally posted by Smasandian
I didn't have too much trouble with the stealth system. There is plenty of cover. I got used to the system after awhile. Berserker darts are your friend.

I do agree stealth needs to be completely reworked or removed. I don't know why they don't steal Splinter Cell system and put it in there.

I don't have berserker darts at this point.

What I'm talking about is how when you whistle, the prompt doesn't always appear, and you get discovered. I ended up getting past it by moving forwards at the last second and grabbing them, but it's a lack of consistency that annoys me.

Hmm, strange. I guess I just got used to it and just got near them and then stabbed them.

Originally posted by Smasandian
Hmm, strange. I guess I just got used to it and just got near them and then stabbed them.

For me, sometimes they'll walk right up to me and I can just stab them. Sometimes they won't, and I'll be discovered unless I move closer and stab them.

I don't actually mind that I have to, it just would have been nice to know beforehand, instead of the tutorial at the start (iirc) telling me they would walk right up to me. I ended up feeling like it was a bug or just bad design.

Please give me a proper stealth mechanic in the next game. Pleeeeease. So sick of leaving thick bushes and then standing up like a dipshit automatically. If you're going to have a half broken stealth mechanic at least make it so there aren't any missions REQUIRING stealth.

Yeah, that's the worst.

Even though I really, really enjoyed AC4 I want them to do something different now.

I probably enjoyed the game the most because it reminded me of Sid Meirs Pirates. A game I used to play in the early 90's.

Originally posted by BackFire
Please give me a proper stealth mechanic in the next game. Pleeeeease. So sick of leaving thick bushes and then standing up like a dipshit automatically. If you're going to have a half broken stealth mechanic at least make it so there aren't any missions REQUIRING stealth.

Agreed. There are far too many missions requiring stealth in a game (and series) that doesn't do stealth that well.

Other than that, though, I love the game to bits. It's a lot of fun, it's well written, and though the combat is very easy, it still looks great.

Originally posted by Smasandian
Yeah, that's the worst.

Even though I really, really enjoyed AC4 I want them to do something different now.

I probably enjoyed the game the most because it reminded me of Sid Meirs Pirates. A game I used to play in the early 90's.

Something Asian, hopefully.

Assassin's Creed V: Ninja, with redesigned stealth. 👆

Originally posted by -Pr-
Something Asian, hopefully.

Stop projecting your asian fetish into gaming ahah

Originally posted by Bentley
Stop projecting your asian fetish into gaming ahah

It's not a fetish!

🙁