Originally posted by Astner
The bolt traps are based on the enemy projectile system, it's a product of flawed game mechanics.
So you're explanation of what should and shouldn't be considered gameplay mechanics is somehow more appropriate than mine? NONE of it makes sense. The guy casually dodges arrows but never runs at anything more than a trot. I'm giving him the benefit of the doubt and accepting his feats, and you're not, but at the same time you're ignoring his feats.
That's magic, in fact it's even referred to as the "blade of wind" in the description of the weapon.
True, I forgot about that. I knew there was something that didn't really work with that, so I didn't bring it up unless pressed for feats.
But not when he's running and jumping for some reason.
Again, it depends on perspective. There are contradictory feats. He avoids arrows and spells moving at similar speeds THROUGHOUT THE ENITRE GAME, but then he can't jump very far.
You do know that the trajectory of the enemies arrows isn't curved, right? On top of that they have a homing property.
Yes, but because gravity does exist here, they have to curve towards the ground, so being fired at a 0 degree angle at such a low speed would mean it would HAVE to almost immediately fall to the earth. They don't. Was this originally a gameplay anachronism? Yes. But like I've said a kajillion times before at this point, they ARE PROVEN to be effective weapons, by Gough and the Silver Knight Archers.
But Gough never uses it against you. In fact, your character can't even fire an arrow that far. So you can't use that as evidence.
It's the same bow and arrow, and would have the same properties regardless of its wielder. If you can fire it, you can fire it. There's nothing to suggest you can't fire it that far other than the fact that the game loses track of your projectile, or it crashes into a wall.
False dilemma.
What other metal then? I try not to assume, but seeing as iron is used in other weapons, I feel its a safe assumption. It's a weapon designed to kill things for pete's sake, its not going to be made of plastic.
I never said that the Chosen Undead wasn't superhumanly strong, I'm just saying that he's not strong enough to wield a three-ton hammer, because there's nothing in the game suggesting that he could.
He resists forces that are in excess of multiple tons regularly.
Well, you've yet to convince a single poster in this thread. Furthermore, you're the only one ignoring evidence in favor of a handful of crippled mechanics.
Last I checked you're the only one still responding. Not a single other poster challenged the feats I presented. They presented their own feats and I replied back accordingly.
There are various types of stone, all with different densities. On top of that we don't know if it's solid or hollow. In fact I would suspect the latter based of the Great Hollow area where you're literally walking through and archtree.
Why would a hammer be hollow? Oh and it's made from the bark, or maybe a root. He's not carrying the whole tree, only a part of it.
As for canon information, the game puts the human variant of the Demon's Great Hammer at 22.0 pounds less than 8 Longswords.
You say I'm using baseless crippled mechanics and yet you STILL use the weight system. That's hypocritical and you know it.
The point, as I see it, depends on your interpretation of feats and you're suspension of disbelief. You've attacked the feats I've used because it doesn't match up with how we play the game. Fair enough. The same goes for Skyrim and the Dovahkiin, where all his feats are based off of lore, and are completely contradicted during the game. We can apply the same sort of demolition logic to BOTH games. When finding feats, it all depends on your interpretation of the material.
I'm not convincing you, and you certainly aren't convincing me, so why don't we leave it at that?
It's funny, the guy who did these feats had a similar argument, wish I could find it.