Out of the mods I tried between Brutal Doom, Project Brutality, Complex Doom with and without Legendaries (A.k.a. "if you can see a flaming version of a normal mob, you're already dead), and Death Foretold, I decided the last one would be best for a Community Chest 4 run. It's the most vanilla-ish in style, being a port of Doom 4 to Doom 1/II, and the "glory kill" health packs should be useful. And best of all, no hit scan enemies, e.g. a shotgun type of chain gunner with zero change to dodge, because they don't send projectiles out, but magically damage you on sight.
Yeah.. CC4 is impossible no matter what. Every map was pretty much designed to give Doom II vets a challenge, and nothing short of God Mode can stop you running into cheap scenerio after cheap scenerio.
I'd recommend d4t anyways, it's kind of better then classic Doom, imo..
Originally posted by Jmanghan
The Legend of Zelda: Breath of the Wild.Oh my GOD this game is fantastic, trying to get the master sword currently, so I can **** some people up.
Shrines can be... tedious, but they're always super fun to me.
Wish I could go back and play this game against for the first time. One of the best times I've had with a game this generation.
I loved the world. Loved all the empty space, too many open worlds are jam packed with so many little pointless doodads or enemies everywhere that traversing it becomes a chore, they also begin to feel less believable - the suspension of disbelief gets killed everytime I get annoyed at having to fight 500 enemies while traveling from one town to the next, makes using the fast travel essentially a requirement. Never really felt that way with BotW.
Sea of Thieves with one of my friends. I get the complaints but if you are playing with a group of friends, it's ****ing hilarious and a ton of fun. Very emergent gameplay.
One of the complaints is the lack of loot that is not cosmetics and I can understand why this would be an issue for some. However, it's very refreshing to play a multiplayer open world game where everybody has the same statistics and it's a combination of skill, luck and patience that allows you to sink a ship instead of some group having +5 reload speed on a cannon. Also, it's nice to be able to have engagements with other players and not have to worry about losing the treasure chest you just picked up because it's not necessarily hard to get them.
It's the fun of sailing around people and blowing them away with cannons, fighting boarderss, ramming ships and being chased down. I'm glad this game exists and I'm hoping new content gets released over the next year (which they have said they will). We were having a very long fight between a ship and we hit it at least 6-7 times with the cannons. We didn't sink them but we thought we got away.......anyways, we go to an island to get a chest and while doing so, the ship came back, stopped, and just unloaded on us.....destroyed the damn ship....it sucked but it was cool to see. Also, the graphics and sound resembled the scenes from Master and Commander...so it was pretty nifty.
Originally posted by SmasandianThats the first time I've seen anyone in all the internet dislike the world in BoTW, it's for sure one of the most beautiful games of all time, up there with Shadow of the Colossus, in my opinion.
I never got into it.....I liked the shrines the most but I wasn't digging the world.
That Master Sword trial is hard as all hell.
Originally posted by BackFireDragon's Dogma is like that which is why it can become Tedious.
I loved the world. Loved all the empty space, too many open worlds are jam packed with so many little pointless doodads or enemies everywhere that traversing it becomes a chore, they also begin to feel less believable - the suspension of disbelief gets killed everytime I get annoyed at having to fight 500 enemies while traveling from one town to the next, makes using the fast travel essentially a requirement. Never really felt that way with BotW.