Blizzard's Overwatch

Started by NemeBro27 pages

Originally posted by Inhuman
The nerf whiners are ruining this game. RIP Ana.
Ana is getting exactly what she deserves. She's been the most broken character in the game since release.

If anything Ana was even more broken at release.

The nerf on her grenade got pulled back today but the one on her rifle remains. Zenyatta also can't shoot discord orbs through barriers in the PTR anymore.

Sombra meanwhile is getting some buffs. She makes less noise when cloak wears off and her teammates can see hacked healthpacks through walls.

I'm glad that they're not buffing Sombra by straight up buffing her damage. I still think she's a poorly-designed character who won't ever really be viable, but at least Blizzard isn't stupid enough to give the utility offense hero the damage to duel, assassinate, or tank bust.

Originally posted by NemeBro
I'm glad that they're not buffing Sombra by straight up buffing her damage. I still think she's a poorly-designed character who won't ever really be viable

As someone who often plays Sombra on competitive, I call BS. You ever EMP after a Mercy resurrects her whole team or when a Zarya pulls everyone in a graviton surge? Or have you hacked a Reinhardt shielding his team from an incoming DVA ult? Super effective.

Originally posted by Nemesis X
As someone who often plays Sombra on competitive, I call BS. You ever EMP after a Mercy resurrects her whole team or when a Zarya pulls everyone in a graviton surge? Or have you hacked a Reinhardt shielding his team from an incoming DVA ult? Super effective.
Call BS all you like, but those high points don't outweigh all the consistent low points my friend. The character is the least played and one of the lowest win rate heroes in competitive at all levels, and in pro play she is never picked. The hero is actually garbage, simply because, for all her utility, the character does no damage and is laughably weak alone (and she's a flanker, lmao).

Do you know what happens when a Sombra hacks a Tracer so Tracer can't fight with her mobility? The Tracer turns around and kills her. I've done the math. Tracer will kill Sombra far before Sombra kills Tracer in a DPS war of merely holding down their left click.

She has no burst, she has mediocre DPS, she can't bust tanks, she can't duel, she has limited range and high spread from her guns, she's just not good lol.

Originally posted by NemeBro
Call BS all you like, but those high points don't outweigh all the consistent low points my friend. The character is the least played and one of the lowest win rate heroes in competitive at all levels, and in pro play she is never picked. The hero is actually garbage, simply because, for all her utility, the character does no damage and is laughably weak alone (and she's a flanker, lmao).

This sounds like when everyone gave pre-buff Symmetra a lot of crap and always chastised her being a "useless hero". Even before the buffs, she was my favorite. If she and Sombra are least picked and have the lowest win ratios, maybe they're just not most people's forte.

And what's wrong with her flanking? Sombra is a covert hacker. Fighting from the sidelines of a fight should be expected.

Do you know what happens when a Sombra hacks a Tracer so Tracer can't fight with her mobility? The Tracer turns around and kills her. I've done the math. Tracer will kill Sombra far before Sombra kills Tracer in a DPS war of merely holding down their left click.

Which is why it's good to use a translocator so she doesn't stay fixated on her. And with Tracer's mobility gone, it would be easy for someone else then to take her out provided Sombra didn't yolo it.

she has mediocre DPS, she can't bust tanks, she can't duel, she has limited range and high spread from her guns, she's just not good lol.

No but she is good at helping her team in her own unique way. I find her DPS decent enough, she makes tanks feel more exposed with her hacks, and the range and spread of her gun I never had an issue with. It's an SMG so it's to be expected.

Even Winston's finally getting a buff. Now instead of waiting for his barrier to go away, cooldown will commence right when it's activated. The cooldown time has even been reduced from 13 to 8 seconds. Holy moly.

Originally posted by Nemesis X
This sounds like when everyone gave pre-buff Symmetra a lot of crap and always chastised her being a "useless hero". Even before the buffs, she was my favorite. If she and Sombra are least picked and have the lowest win ratios, maybe they're just not most people's forte.

No, Symmetra's problem wasn't being "useless" per se, it was just that she was only useful in very specific scenarios, namely, holding objective A on Assault and Hybrid maps. Otherwise she was only picked in low elo or if you wanted to lose.

Now she's quite a bit stronger.

And no, I'm sorry friend, but you are not some grand innovator. The players in the highest levels or who play for money in tourneys are likely better than you at every hero you play and the heroes you don't play. They can play Sombra nearly perfectly. It's just that a perfectly played Sombra is still worthless dogshit.

And what's wrong with her flanking? Sombra is a covert hacker. Fighting from the sidelines of a fight should be expected.

No, you don't get it. There's nothing wrong with flanking. Sombra's problem is that she's a flanker who is utterly useless by herself. She can't burst down squishies, she can't DPS down tanks, and she can't duel anyone worth a damn. The life expectancy of a Sombra who flanks the backline is very short, assuming she doesn't just run away.

Which is why it's good to use a translocator so she doesn't stay fixated on her. And with Tracer's mobility gone, it would be easy for someone else then to take her out provided Sombra didn't yolo it.

That's the thing, all Sombra is really good for is running away. She pops from invis, does nothing of note, then dies or runs away. And why use Sombra to enable someone else to kill Tracer when you could play someone who can do it themselves, like Reaper or Genji?

No but she is good at helping her team in her own unique way. I find her DPS decent enough, she makes tanks feel more exposed with her hacks, and the range and spread of her gun I never had an issue with. It's an SMG so it's to be expected.

Her DPS isn't decent enough. It is literally mediocre for an offense hero.

Genji — 84 (left and right)

Pharah — 120 (direct hit)

McCree — 140 (left click), 270 (right)

Sombra — 160

Soldier: 76 (Live) — 170

Soldier:76 (PTR) — 200

Tracer — 240

Reaper — 280

The only ones lower are Genji (who is a burst damage assassin who supplements his weapon DPS with other abilities, like melee attacks and his dash), Pharah (whose extremely long range and AOE make up for it), and McCree (who has much better burst damage and longer range as well).

I'm going to be real with you here friend. A lot of your points are supported by your personal experience with the character. But here's the thing: you are all but certainly bad at the game, and play against people who are bad at the game. I'm not good at the game either, which is why I don't rely on my own experiences when talking about balance (though I have never seen a Sombra do particularly well).

In levels of play where people are actually good, Sombra is bad.

One thing for sure and this is a fact, no talent assclowns tend to pick Reaper with his no real skill needed to aim attacks.

I do have respect for people who are good with Pharah, that character is a pain to keep airport while targeting.

Kid gets in trouble at school after calling classmate a "Hanzo main"; Overwatch dev responds

http://www.gamezone.com/news/kid-gets-in-trouble-at-school-after-calling-classmate-a-hanzo-main-overwatch-dev-responds-3451764

Blizzard is not amused with you making draws in competitive. The solution?

http://kotaku.com/blizzard-cracks-down-on-overwatch-ties-polarizes-fans-1793452264

“A team no longer has to completely capture one more objective than their opponent to gain a win. If both teams have the same score and run out of time, we now compare the maximum capture% of each team on the last objective they were both trying to complete. The team with the highest capture% on that objective wins. This is not based on the progression points at every 33%, but is on a completely granular scale of 0-100%. The three ‘pie pieces’ still function as before, so if attackers take 50% of a map but wipe out then the minimum capture% decays down to 33%.”
So basically, if both teams make it to the same point on Assault/Hybrid maps, the highest capture percentage wins, even if it decays down to a lower percentage after a failed capture attempt. That is to say, if one team made it to 73 percent and decayed down to 67 percent by the time the match ended, the other team would have to make it to 74 percent or better to win.

Safe to say this is the worst idea ever.

... Even though draws are more promblatic and far more commonplace in shitty capture the flag. Draws in competitive were still at least better than a total loss.

Eh, whatever.

I like the new competitive sudden death rules. lol.

Originally posted by Robtard
One thing for sure and this is a fact, no talent assclowns tend to pick Reaper with his no real skill needed to aim attacks.

I do have respect for people who are good with Pharah, that character is a pain to keep airport while targeting.

The skill with Reaper is in getting close enough to use your guns without getting your head blown off. In higher level play, though he's still a relatively safe hero due to his intangibility and relatively high health, most Reapers are fairly ineffectual.

At least this was the case when last I played. Been a while. Is the meta still a shitty three tanks + two supports (with one being Ana) + Soldier 76?

Also, is Orisa out? Calling it now: she will be broken. After The Assassination of Roadhog by the Coward Blizzard Entertainment™ she will take Roadhog's place as the new meatball in the meatball meta.

The new character is okay, but nothing special.

Originally posted by Impediment
The new character is okay, but nothing special.
I doubt it tbh. Her kit looks incredibly overloaded and broken. I wasn't wrong about Ana, and I honestly doubt I'll be wrong about Orisa.

Her green field thing that supposedly reduces damage taken doesn't seem like all that, though I haven't had enough 1 on 1 scenarios yet to see how good it is there. Decent tank otherwise. She shouldn't get a Roadhog kind of nerf, lest she becomes even worse off long run.

If nothing else, I expect her to become essentially mandatory on defense or when needing to hold the hill. She does at least seems to be a fairly immobile hero, even compared to, say, Reinhardt or Roadhog.

Orisa is decent, not OP at all, really. She relies heavily on environment and teamwork, if you're able to place yourself in a corridor type situation or have your mates protect your sides, she's a very effective position holder. If I'm defending in Hanamura, I'll pick her, one of her better maps.

People who try and be lone players with her are easily taken down with S76, Zen, Tracer and the Indian (Dot, not Feather) chick.