Originally posted by Solar Power
The companions busting through the Sith Camp and Freedon Nadd's Temple and fighting the 3 Sith Lords.
No that's fine but nothing states it was Visas by herself or that particular companion. You understand the Prima Guide simply suggests the best way to accomplish the missions within the game right?
On topic, the Exile's apprentices got a lot of unconventional stuff they can throw out against the Inquisitors, like Visas's blinding technique, Atton's mind blocking technique, and Brianna's Echani Arts, and each apprentice has experience fighting trained force sensitives. I doubt Inquisitors win easily if at all.
Originally posted by UCanShootMyNova
No that's fine but nothing states it was Visas by herself or that particular companion. You understand the Prima Guide simply suggests the best way to accomplish the missions within the game right?
Oh, I wasn't going off the Prima Guide, I just thought it was logical that each Companion has the capability to perform the feat since they all could be assigned, and the leader of the trio the Exile picks has to be Atton, Visas, Brianna, Bao-Dur or Mira.
Given that the Dxun mission takes place at least halfway through the game, and the Exile is being shaped by Kreia's teachings, I always thought the closest to canon pickings were the picks that Kreia approved of, which would be Canderous, Bao-Dur, and then whomever you pick as leader, which to me would seem like everyone mentioned above can perform it. It's kinda cheap to say all companions should get the credit of performing the feat, but there's no real way of knowing since it's more a game mechanic than anything.
Originally posted by UCanShootMyNova
Have they demonstrated using these abilities successfully on rival Force users on the level of power of the Inquisitors?
Visas managed to blind mid-game Exile, Atton killed jedi in the past thanks to his mind-blocking technique when he was a sith assassin, and Brianna took out her sisters and pushed Atris hard enough for her to resort to taking her out with the force rather than finish the encounter via dueling.
Originally posted by Solar Power
Oh, I wasn't going off the Prima Guide, I just thought it was logical that each Companion has the capability to perform the feat since they all could be assigned, and the leader of the trio the Exile picks has to be Atton, Visas, Brianna, Bao-Dur or Mira.Given that the Dxun mission takes place at least halfway through the game, and the Exile is being shaped by Kreia's teachings, I always thought the closest to canon pickings were the picks that Kreia approved of, which would be Canderous, Bao-Dur, and then whomever you pick as leader, which to me would seem like everyone mentioned above can perform it. It's kinda cheap to say all companions should get the credit of performing the feat, but there's no real way of knowing since it's more a game mechanic than anything.
Yeah, that's fair.
Originally posted by Solar Power
Visas managed to blind mid-game Exile, Atton killed jedi in the past thanks to his mind-blocking technique when he was a sith assassin, and Brianna took out her sisters and pushed Atris hard enough for her to resort to taking her out with the force rather than finish the encounter via dueling.
How powerful was midgame Exile?
Originally posted by UCanShootMyNova
Source.
Go and actually play the game and get back to me.
From there, battle your way up the ramp leading to the tomb entrance;
-
you can blaze through the hordes of enemies with destructive fury.
- Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide
Whether because you want to deny them Freedon Nadd's power or because you refuse to share it with anyone else, you have no choice but to fight.
- Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide
Nadd's tomb is located on Dxun, an extreme dark side nexus:
Not every dark side site is equal, and each is rated as a minor site, major site, or extreme site. Minor sites include the tomb of an ancient Sith Lord or the lair of a particularly powerful Sith creature. Major sites include the Valley of the Dark Lords on Korriban or the Cave on Dagobah. Extreme sites are very rare and are reserved for the most horrible of places, such as the demon moon of Dxun or battlefields where thousands of innocents were slaughtered or the blood of untold Sith and Jedi mingled, such as Ruusan.
- The Jedi Training Academy Manual
Those connected to the light side of the Force find their powers diminished in these places, while those who wield the dark side are amazed at the strength that they gain, even as that energy overwhelms them.
- The Jedi Training Academy Manual
I can taste the power of the dark side here. Freedon Nadd must have been truly great to leave such an impact. The echoes of his life are still here."
- Knights of the Old Republic II: The Sith Lords
The soldier is correct. The dark side is strong here... and it will grant its strength to the Sith."
- Knights of the Old Republic II: The Sith Lords
I can sense the power from this place. It's like the light abandoned it long ago. I fear the Sith shall be very strong here."
- Knights of the Old Republic II: The Sith Lords
Originally posted by UCanShootMyNova
Doesn't hold a candle to stalemating/holding their own against Kanan who's augmentation should logically be superior to their own and who's skill was great enough to beat the GI in a focused state.
What in the hell does any of that mean? The Lost Jedi are more masterful in both the Force and Lightsaber combat. Hence the paragraph.
Originally posted by UCanShootMyNova
The first feat doesn't hold a candle to stalemating/holding their own against Kanan who is a superhumanly augmented Force user capable of dodging/blocking hundreds of blaster bolts.Quote for Atris being > Master Kavar?
The Echani are 'superhumanly augmented' precogs who have some of the greatest Martial arts in all of the mythos. So no, not really.
"It is the way of the Echani to be able to read their opponents - to know where an opponent is going to strike before it connects, anticipate it, and then strike back against them."
- Knights of the Old Republic II: The Sith Lords
Kavar isn't as much of a lightsaber virtuoso as the other Jedi masters you've met, but he makes up for this with his extremely potent Force powers.
- Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide
Originally posted by UCanShootMyNova
Means nothing unless you can provide a number for the Sith in the Triumvirate and the capabilities of the most powerful Sith below Visas.
A Shadow Hand's expertise in cruelty, trickery and the dark side are second only to the Master - for now.
- Knights of the Old Republic Campaign Guide
The Sith students of Darth Revan and Darth Malak are many of the same Jedi Crusaders that once fought for the republic. Already proficient in the Jedi arts, these marauders acquire new nefarious talents studying at the feet of Headmaster Jorak Uln - one of Exar Kun's original Sith acolytes.During the Dark Wars, surviving Sith students submit to the triumvirate.
- Knights of the Old Republic Campaign Guide
Meanwhile, Sith survivors wage civil war, culling the weak and electing leadership by the lightsaber's blade.
- Knights of the Old Republic Campaign Guide
Established by Darth Revan and heavily utilized by Darth Sion, these surreptitious butchers specialize in practical modes of Jedi execution. They drain the Force from their targets to augment their own powers and expertly turn captives into Sith with a combination of torture, Sith poisons, and the dark-side-drenched masks they wear.The most elite of these assassins are the Bladeborn - Sith blademasters who sometimes use lightsabers but more often wield dreaded tremor swords. Secluded on Malachor V, the Sith Assassins become pivotal tools for the Sith Triumvirate.
- Knights of the Old Republic Campaign Guide
Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-faced weapons were given to “master blades” who survived no less than 10 lightsaber-wielding warriors in combat.
- Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide
Originally posted by UCanShootMyNova
As far as I'm aware it was Meetra Surik and not Atton that defeated Darth Sion.
The Cut-Content is reflected by the original game script, before time constraints forced Obsidian to cut out content to make it for a release. Besides which, this is all Legends content, nothing is aftually Canon. Your appeals to invalidity aren't going to work.
The Lost Jedi stomp.
Kavar isn't as much of a lightsaber virtuoso as the other Jedi masters you've met, but he makes up for this with his extremely potent Force powers.
- Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide
I still find this quote extremely bizarre, since Kavar is...ya know a Jedi GUARDIAN.
...Which...ya know, their main focus IS LIGHTSABER COMBAT!
Originally posted by UCanShootMyNova
How powerful was midgame Exile?
I believe this was the Exile after completing the first planet, so honestly it's up to whichever planet you decide to do first. I always suspected Nar Shadaa was the first planet since that was the planet Atton mentioned on Citadel Station, but there are less obvious hints to other planets like Onderon and Dantooine on Telos as well, so it's up in the air.
Korriban is the only planet I would logically strike out, considering that Kreia bars you from entering the hidden Sith tomb for not being strong enough, and you would somehow have to beat Sion once, which doesn't really make sense for early game Exile to do.
So on Dantooine the most impressive feat is defending the Jedi Enclave from mercenaries, clearing a Kinrath Cave, and exploring the Jedi Temple which involves fighting hordes of laigreks.
On Nar Shadaa, the Exile fights through a bar of mercs, and clan of Gand hunters. She fights an Exchange Boss's Ubese guards, and storms G0-T0's yacht, which had some of the most dangerous bounty hunters in the galaxy.
On Dxun, the Exile kills a bunch of beasts, including a Zakkeg, which is noted to have hide comparable in thickness to durasteel plating. She also learns beast control here, nothing special, but just fyi. She kills some Onderon guards and beast riders on Onderon.
The Exile has her Telos feats too, the most impressive of which I would say is surviving a shuttle crash and then proceeding to cut through a small army of Czerka mercs and beat a tank droid and then tanking another shuttle crash and shortly afterwards beating 3 HK-51 droids.
It's notable that the Exile did not have a lightsaber in game when fighting Visas, but I believe Sunrazer has corrected in saying that the Kotor II game files says she does (citation needed).