Elden Ring

Started by StyleTime18 pages

Originally posted by Badabing
This isn’t a game I can just casually play for a short time. I need to be there for a few hours at least.

Same. I think this will also be like Dark Souls 3 for me, where I spend 400+ hours on it.

The Rennala fight was beautiful, as well as the Sofria River Bank.

I haven't been able to do much this week. I've just been roaming about, collecting maps and doing small side quests. I have to wait for the weekend or try to take a half day off this week.

Originally posted by Badabing
I haven't been able to do much this week. I've just been roaming about, collecting maps and doing small side quests. I have to wait for the weekend or try to take a half day off this week.

Yeah, work ****ing sucks right now. Get home, take a shower, eat dinner, and you've got like 2 hours to play before you need to go to sleep.

Rerolled with a Vagabond class character because the mage was boring as **** and had no PvP potential. The Grafted Scion was a lot easier with a shield that didn't leak through half the damage. All you really had to do is pull it up and backpeddle until he leaves an opening and only dodge when his swords are buffed. Speaking of which, I got to try out the Grafted Scion's swords now too, turns out they suck. They had less base damage and scaling than the ****ing longsword, and the weapon art (which buffs the wepaon for half a minute) takes forever to activate making it terrible in combat.

The plan is to go with the Bloodhound's Fang curved greatsword that I just got because the moveset is sick.

So today I found the lovechild of Lost Izalith and Valley of Defilement... I feel like this level would be unplayable if I didn't have the anti-rot incantation.

So my main PvP build is probably going to be a level 100 Hero 60/-/-/-/52(60*)/-/12/-

*Okina mask gives +3 dex, Millicent's Protesis talisman gives +5 dex.

Then I'll have enough room for Erdtree Favor +2 talisman, and Crimson Amber Medallion +2 talisman.

The faith is for Bloodflame Blade incantation. Last longer than Bloodgrease and does extra damage.

Maybe I'll need to do something about the stamina and focus, but I doubt it's the case since they both seem fairly excessive in PvP even at base.

People at Ubisoft and Guerilla are attacking this game on Twitter.

https://twitter.com/GamesNosh/status/1500217416558821385

haermm

Originally posted by Nemesis X
People at Ubisoft and Guerilla are attacking this game on Twitter.

https://twitter.com/GamesNosh/status/1500217416558821385

haermm


Criticizing the quest structure is definitely valid, don't act like you're not going on YouTube and Fextralife to figure things out.

Nah been pretty much running around aimlessly on where to go. One of the best experiences to have when playing a new open world game.

So far lately I've beaten the first boss at Stormveil, went back and took care of the Tree Sentinel. and decided while there Varre had to go. Shady AF he was.

The problem with some of the quests is that you're meant to meet up with characters in multiple locations without any in-game knowledge of their whereabouts, which considering the size of the map and the ambiguity of whether or not a character is tied to a quest makes it more annoying than i needs to be.

It's a great game, and it will probably end up being my favorite. But let's not pretend it's without flaws.

You shouldn't pretend that in their positions, the devs aren't being unprofessional. It's fair to criticize but posts like Salama's carry the same energy as how a person you beat in a game online sends a message full of sassy insults. Dude's just peeved this is the second time in a row Horizon's launched around some competition.

Originally posted by Nemesis X
Dude's just peeved this is the second time in a row Horizon's launched around some competition.

Probably, but that doesn't make his criticism any less valid.

Originally posted by Astner
Probably, but that doesn't make his criticism any less valid.

Neither does it make him less a sore loser.

Comet Azur has been an interesting improvement on DS3's Soul Stream. I thought the decreased range would be a problem, but it feels like a good way of implementing a big mage nuke in an action game. Practice your positioning and timing, and it's surprising what you can melt with your giant energy beam. I actually 4-shotted Radahn with it.

I don't think Comet Azur needed to take up 3 ****ing memory slots though.

I have switched to all the Legendary and later sorceries at this point for general use though. Rennala's Full Moon, and Loretta's Greatbow, have been excellent long range tools. Stars of Ruin covers the obnoxiously mobile enemies that dodge spells constantly, and regular Comet is there for enemies who survive your long range burst. There are situations where I need other spells, but these have been putting in a lot of work. I still need a few more, like Founding Rain of Stars and Ranni's Dark Moon, but it's nice to finally be out of the Terra Magicus + Loretta's Greatbow pattern of the early-mid game.

I think I'll be doing multiple INT and FTH casters though, as there's just so many spells. I haven't really be able to experiment much with the Magma, Death, Cold, Blood spells, etc. It seems like Faith Incantations have just as many sub-types to work with too, so I'm excited to start my FTH caster.

Miracles were actually my favorite in DS3. They were just more fun than Sorceries, so I wonder how it'll be this time around.

Originally posted by StyleTime
I think I'll be doing multiple INT and FTH casters though, as there's just so many spells. I haven't really be able to experiment much with the Magma, Death, Cold, Blood spells, etc. It seems like Faith Incantations have just as many sub-types to work with too, so I'm excited to start my FTH caster.

I think these are all the categories:

INT: Glintstone, Carian/Glintblade, Stonedigger, Crystal, Invisible, Gravity, Cold, Primeval, Moon

INT+ARC: Bubble

FAITH: Two Fingers, Flame, Godslayer/Blackflame, Bloodthorn (Sorcery), Three Fingers/Frenzy, Dragoncult/Lightning, Poison/Rot, Darkness, Bestial, Erdtree

FAITH+ARC: Dragon Communion, Bloodflame

FAITH+INT: Fundamentalist (Incantations), Death (Sorceries), Magma (Sorceries)

Yeah, those sound about right.

Different casting tools to boost different different types too. It seems like spellblades are further differentiated from pure casters with these categories.

The Primeval and Moon sorceries require such a high stats investment, need tons of FP, and often encourage very long-range combat. It's hard to go for melee stats and still make use of them on a typical playthrough.

Not a problem for me, since I went full caster, but it could be disappointing if you're not into that. I can only speak for sorcery at the moment, but I imagine Incantations are similar.

All of the really devastating incantations I've come across are close-to-medium range.

Originally posted by NewGuy01
I think these are all the categories:

INT: Glintstone, Carian/Glintblade, Stonedigger, Crystal, Invisible, Gravity, Cold, Primeval, Moon

INT+ARC: Bubble

FAITH: Two Fingers, Flame, Godslayer/Blackflame, Bloodthorn (Sorcery), Three Fingers/Frenzy, Dragoncult/Lightning, Poison/Rot, Darkness, Bestial, Erdtree

FAITH+ARC: Dragon Communion, Bloodflame

FAITH+INT: Fundamentalist (Incantations), Death (Sorceries), Magma (Sorceries)


There's no real point in mixing Faith, Intelligence, and Arcane.

Go for either Faith or Intelligence and then get the bare minimum Arcane points you need to cast the spells you want. You technically don't even have to do that because the Silver Tear Mask gives +8 Arcane at the cost of physical damage...and if you're relying on spells then your physical damage doesn't really matter, since it's pretty much just fire or lightning.

In fact, Intelligence and Arcane is probably a bad idea overall since all of the sorceries that require Arcane are shit.

From what I've seen, going faith and Int is worth it just for the Sword of Night and Flame. Apparently, it's incredibly broken.

On a sorcery note, the high level spells seem incredibly underwhelming. Stuff like Rennala's Full Moon do about the same damage as three casts of Glinstone Icecrag. But not only are three casts of Icecrag cost significantly less from a mana perspective, but you can also get three casts of it in about the same time a single Moon. The only high level spell I've really found a use for is Comet Azur.