Elden Ring

Started by Badabing18 pages

I gave this build a try this morning. It's not bad.

YouTube video

Astrolger is just stupid OP in this game...

Sword of night and flame, comet azur + lvl 10 mimic makes all the bosses a piece of cake.

Originally posted by Estacado
Astrolger is just stupid OP in this game...

Sword of night and flame, comet azur + lvl 10 mimic makes all the bosses a piece of cake.

I haven't leveled up enough for comet. What's a level 10 mimic?

Originally posted by Estacado
Astrolger is just stupid OP in this game...

Sword of night and flame, comet azur + lvl 10 mimic makes all the bosses a piece of cake.


I feel like it's moreso that the summons, Mimic in particular, are OP.

Solo mage is an entirely different experience, since there's nothing there to take aggro for you.

Well, and Moonveil. Haven't used it but keep hearing it's ridiculous.

Didn't have many runes left after leveling, decided why not: let's invade and to find every world having 2-3 players setting traps. I ganked one host, one astrologer, right before his buddy could kill me. He did and I still made off with my earnings and my runes intact.

Originally posted by Estacado
Astrolger is just stupid OP in this game...

Sword of night and flame, comet azur + lvl 10 mimic makes all the bosses a piece of cake.


That's a shit way to play the game though.

Originally posted by Badabing
I haven't leveled up enough for comet. What's a level 10 mimic?

Mimic is a Spirit Ashes (summon) that you can get in Nokron that copies your own character. It can do everything you can do (including using the flask) but has a ton more of HP and defense.

And Rodrika can level up your summons, and get them to +10.

Originally posted by StyleTime
I feel like it's moreso that the summons, Mimic in particular, are OP.

Solo mage is an entirely different experience, since there's nothing there to take aggro for you.

Well, and Moonveil. Haven't used it but keep hearing it's ridiculous.


Solo mages are fairly easy too in most cases since you can keep a safe distance against most bosses and deal massive damage. As long as you pick up (and level up) the right equipment you can cheese a lot of bosses. That's why I deleted my mage. I didn't want to ruin my first playthrough like that.

Originally posted by Badabing
I haven't leveled up enough for comet. What's a level 10 mimic?

Mimic is the Best summon you can get it's a an exact copy of you.

At + 10 its just stupid OP against bosses.

So, rethinking my bleed build because non-bleed infused weapons suck for inflicinting bleed.

Hero, level 65: Vig = 40, End = 24, Dex = 20, Arc = 20.

The endurance gives me enough equip-load to carry the Veteran's Helm, Armor, Leggings, and the Crucible Gauntlets, which together with two powerstanced Seppuku Cross-Naginatas, the Grear-Jar's talisman, the Bull-Goat's talisman, the Crimson Amber talisman, and the Erdtree's Favor talisman nets me 102 poise.

Decided to reroll into a Wretch. First goal: slay a dragon. Took...awhile but the heart I got was worth it.

Originally posted by Estacado
Mimic is the Best summon you can get it's a an exact copy of you.

At + 10 its just stupid OP against bosses.

Thanks. I will have to get my magic build leveled up enough to try those spells/summons.

Originally posted by Badabing
Thanks. I will have to get my magic build leveled up enough to try those spells/summons.

Mimic tear has no requirement for any magic-related stat.

Originally posted by Astner

Solo mages are fairly easy too in most cases since you can keep a safe distance against most bosses and deal massive damage. As long as you pick up (and level up) the right equipment you can cheese a lot of bosses. That's why I deleted my mage. I didn't want to ruin my first playthrough like that.

I hear ya, but I'd disagree there.

The series as a whole has come a long way since the lumbering Iron Golem days. There's just too many aggressive, mobile, sometimes outright teleporting bosses with their own ranged and AOE attacks to call a solo mage run easy. Margit alone was a nightmare without summons, then you run through a bunch of dungeons where you're locked in a little room with like... Fallingstar Beast.

In the open world sections, sure, some enemies struggle against Mounted players, but I think the mount is the "problem" there. I just think it's a wee bit overstated due to expert players uploading their videos after practicing a fight 50 times. Kinda like the people crying about Dex or Bleed or Greatshields.

Originally posted by Badabing
Thanks. I will have to get my magic build leveled up enough to try those spells/summons.

Forget Mimic get Black Knife Tiche...

She does bleed with every succesful projectile he throws...

To get the summon just kill a pretty difficult boss located in the open world.

Anyone have any quest lines they're liking? Hating? Not caring about any of them?

I really enjoyed Ranni and Sellen. Sellen's takes somewhat of an unexpected turn. The Festival was cool too.

And Ranni's line has a rare bit of emotional warmth you don't usually find in Soulsborne. I mean, it's still Souls, but some lines do you make you go d'awww.

Plus, TINY RANNI!

What was unexpected about Sellen's quest? It was pretty obvious where it was going.

Ranni's was good though. Probably my favorite so far.

^ I didn't expect

Spoiler:
Sellen getting transformed into the mass of sorcerer headpieces.

All of my friends have been raving about this game but I haven't picked it up. The only Souls game I've played was Dark Souls 3 when it came out like 5 years ago and I wasn't a big fan of it. I found the world and what felt like a lack of a story off putting, on top of when you die having to run through the whole f***ing level again a drag.

But I keep hearing this games open world is incredible. Is it just DS3 in open world form or would someone who didn't particularly care for that game still enjoy this? Can enemies still 2 shot you in this even when you're "beefy"?

Originally posted by StyleTime
Anyone have any quest lines they're liking? Hating? Not caring about any of them?

I hate the ones that abruptly end without resolution. Unless the community is missing something seriously big, it seems like half of the NPC quests were supposed to continue into cut content, but were just left as-is instead of being reworked.

The ones that are finished are amazing.

Originally posted by Trocity
All of my friends have been raving about this game but I haven't picked it up. The only Souls game I've played was Dark Souls 3 when it came out like 5 years ago and I wasn't a big fan of it. I found the world and what felt like a lack of a story off putting, on top of when you die having to run through the whole f***ing level again a drag.

But I keep hearing this games open world is incredible. Is it just DS3 in open world form or would someone who didn't particularly care for that game still enjoy this? Can enemies still 2 shot you in this even when you're "beefy"?

Its an improved version of Dark Souls 3 and yes everything in the game 2 shots. Honestly I find 3-4 mobs attacking you more annoying Than the actual bosses.

Im almost lvl 200 Im running a mage so im not the tankies but éven at this lvl tougher mobs can easily kill you...

Originally posted by Trocity
Is it just DS3 in open world form

Pretty much.

Originally posted by Trocity
or would someone who didn't particularly care for that game still enjoy this?

Possibly. It really depends on what it was about Dark Souls III that you didn't like. If your experience was ruined by a handful of specific grievances, then they may have been addressed sufficiently here, but the formula hasn't fundamentally changed. It's still a Dark Souls game, just more exploration-driven.

Originally posted by Trocity
Can enemies still 2 shot you in this even when you're "beefy"?

Yes. Unless you leave and come back at a higher level, which is easier to do in this game, given that you can go wherever, whenever. The endgame content is brutal no matter what, though.

Originally posted by Trocity
I found the world and what felt like a lack of a story off putting,

I'd argue that the stories for both Dark Souls and Elden Ring have more to them than most games out there, but I digress, it's obvious what you mean. Elden Ring's world & the player's role in it is slightly less opaque compared to Dark Souls (at least at the surface level), but Fromsoft's style of storytelling is the same as always. Most of it comes from various random encounters while you're off exploring and killing things. Finding and piecing together the information from those encounters is left entirely up to the player, with only a little guidance at the start.

Originally posted by Trocity
on top of when you die having to run through the whole f***ing level again a drag.

There are mini-checkpoints now that let you spawn at the door to boss encounters, but for anything other than a boss encounter, it's the same process as usual.