I can't speak for the fundamentalist/death/magma spells themselves, since I haven't used them, but the same should apply to Faith+Intelligence builds. The prince of death's staff and the golden order seal both get A scaling in both Intelligence and Faith.
Given that most of the classes start with at least ~10 levels already invested in Faith or Intelligence or Arcane, I figure that gives their scaling a healthy head-start for single-stat casters of equal level to catch up to.
Originally posted by ares834
From what I've seen, going faith and Int is worth it just for the Sword of Night and Flame. Apparently, it's incredibly broken.
Originally posted by StyleTime
You can respec after beating Rennala. It'll cost 1 Larval Tear each time, although there seems to be a lot scattered throughout the game.
Originally posted by NewGuy01
Nah, Faith+Arcane should be viable. There are several good dragon communion incantations, and the seal that has the +15% buff for those has B-scaling in Faith and S-scaling in Arcane when maxed.
Skip to 1:15 where the explanation starts.
And you can off-hand the Dragon Communion Seal to recieve the 15% Dragon-spell boost and you don't actually have to use it (just keep the talisman you use in the main hand).
Placidusax's Ruin (which is supposedly the best dragon-spell) has a 36 Faith requirement so you might as well go all-in on the Faith. Unless you intend to over-level.
Originally posted by Adam Grimes
It seems the meta likely won't be in the 120-125 range this time around.
In this game Mind seems to be pointless for non-casters, and Endurance is only good for equip load. On top of that there's a ton of stat-increasing helmets.
I'm aiming for 100, power-stancing two Hand of Malenia, using Bloodflame on the left one and Bloodgrease on the right.
Hero class, level 100: 60/9/12/16/52/7/12/11, with the Okina Mask and the Millicent's Protesis talisman you get 60 dex, which leaves room for the Erdtree's Favor +2 and Crimson Amber Medallion +2, and you're optimized for PvP.
Maybe I'll stop at level 50 with 22 Vigor and 40 Dexterity for some early PvP.
Either way, it's a good idea to stay low level because you can always level up your character, but you can't level down.
Originally posted by Badabing
I have to explore everything again. I've spent so much time doing side quests, caves and dungeons that I forgot where half the merchants are located, and I have no clue where I'm supposed to go after beating the first 2 bosses. dur
Originally posted by AstnerI've tried 4 times to beat this dude and I was planning on trying all night today but I'm also playing a astrologer and this sounds like way more work than I want to try to put in, so I'll probably just move on then. After tryharding in 2 for the last two months I plan on playing this game super casually. Summons, shields, magic. I refuse to get gud.
I spent the whole night yesterday fighting the first boss (the one you're supposed to die to) restarting and fighting him again. But I did it.You could safely hit him with magic, but you only had 12 casts and if you managed to hit each one (not miss or have it blocked) it would add up to 1,008 damage, which meant you had 1,592 HP left to get through with the short sword which has no range and deals abyssal damage (takes 33 two-handed hits).
Out of the "starting bosses/enemies you're supposed to die to" I think this is the hardest one, since he's so ****ing fast, he can reach across half the map, and any minor frame rate hick-up or him getting his weapons bounced off the wall will screw you over. Sure the Asylum Demon takes a long time to kill bare-handed, but you can do it reliably. This guy I still feel that I need multiple tries on.
Originally posted by StyleTime😆
Originally posted by AstnerThanks for the tip. That makes it way easier. Those poor merchants are dying tonight.
Apparently you can kill the merchants and they'll drop their Bell Berries which can be given to the statue-merchant at the Roundtable Hold and it will sell their items. And if you kill all of them you'll come across an invader that drops yet another pebble for some extra items.
Originally posted by Tzeentch
I've tried 4 times to beat this dude and I was planning on trying all night today but I'm also playing a astrologer and this sounds like way more work than I want to try to put in, so I'll probably just move on then.
There are strategies to bait out the right attacks that you can punish safely. More specifically: keep your distance until he starts running towards you, because then he'll follow up with one of three attacks: a poke, a jump and swing, or he'll stomp around. The stomp is very easy to punish.
Astrologer wasn't that bad because you can use your Glintstone Pebble spell to take out a third of his HP before taking any real risks.
Originally posted by Tzeentch
After tryharding in 2 for the last two months I plan on playing this game super casually. Summons, shields, magic. I refuse to get gud.
But I do use a shield (because it's a good way to learn the bosses's movesets) and I do use the Bloodflame spell for extra bleed on the Bloodhound's Fang in case of dual bosses.
That said, my poise is pretty much nonexistent (8 Endurance) so my character falls flat on their back the moment she takes a hit. The arrow shower Radhan used literally knocked me off my horse and kept me on the ground while my HP whittled away from full to 0 (and I had 40 Vigor).
Originally posted by Tzeentch
I've tried 4 times to beat this dude and I was planning on trying all night today but I'm also playing a astrologer and this sounds like way more work than I want to try to put in, so I'll probably just move on then. After tryharding in 2 for the last two months I plan on playing this game super casually. Summons, shields, magic. I refuse to get gud.
Unless you just enjoy Sorcery.
Summons are probably the biggest thing though. Videos of certain summons soloing bosses are already popping up, actually.
I was curious to see if my incantation, Order's Blade, could stack on top of grease or my weapon's armament: War Cry. Can confirm that neither worked. Really should've seen that coming. At least incantations don't mess with a weapon's passive effect but not being able to purge things in holy fire makes me feel like less of a space marine.