Resident Evil 4 Remake

Started by StyleTime13 pages

Originally posted by Arachnid1
I'm more not a fan of her face/hair and voice. ESPECIALLY the voice. The RE2make actress got replaced due to typical union stuff so they brought in the lady that played her in the Welcome to Raccoon City movie. This lady sounds bored, like she's just reading her lines off a card.

I think they forget that screen acting is slightly different from voice acting when casting this stuff. Same for theater acting vs screen acting. Many screen actors aren't accustomed to exclusively using their voice to act, rather than their face.

This is why I hate the practice of casting movie celebs in animation/games. A career voice actor will almost always do a better job than a career film/tv actor.

Originally posted by Nemesis
The other reason also IIRC was because Capcom wanted an actor to match the same nationality as the character. Nowadays if someone like Sally were to reprise the role, it's considered racist. It's why Laurie Bailey got replaced by someone else to play Chun Li in Street Fighter 6.

I mean, Laura Bailey hasn't always been Chun Li's voice actress either. Changing voice actors is common for long lived characters.

And Jennie Kwan isn't the same nationality as Chun. Jennie is American, like Laura.

This is gonna be so good.

It's gonna suck ass

If it does it as good as your mom then I can't wait.

I haven't read it but there's about 12 pages of info in the new issue of GI.

Looks like shit just like the original

Originally posted by NemeBro
Looks like shit just like the original
Kill la Kill is a subpar anime.

Originally posted by Arachnid1
Kill la Kill is a subpar anime.

See that only works on things that aren't universally critically acclaimed by everyone including the trolls. People see this and it has the same effect as insisting water isn't wet, it just confuses them.

Originally posted by NemeBro
Looks like shit just like the original

The Mercenary mode was fun.

But yeah, in retrospect this didn't have anywhere near the same impact RE2 did. I almost had a heart attack for real from some of those jump scares, like Mr X. crashing through a wall literally right after putting him down.

Originally posted by Arachnid1
Kill la Kill is a subpar anime.
Yes

Originally posted by cdtm
See that only works on things that aren't universally critically acclaimed by everyone including the trolls. People see this and it has the same effect as insisting water isn't wet, it just confuses them.
Take a look at your post right under this one. It is honestly insane how often your own posts fold in on themselves. At first, I thought it was intentional.

Originally posted by NemeBro
Yes
omg_smilie

Wow fuk you dude

Originally posted by Arachnid1
Take a look at your post right under this one. It is honestly insane how often your own posts fold in on themselves. At first, I thought it was intentional.

omg_smilie

Wow fuk you dude

What do you mean?

Nemebro rightly and in all seriousness called RE4 shite, then tongue in cheek agreed with your Kill La Kill comment.

I am good at reading sarcasm. 👆

Originally posted by cdtm
What do you mean?

Nemebro rightly and in all seriousness called RE4 shite, then tongue in cheek agreed with your Kill La Kill comment.

I am good at reading sarcasm. 👆

Not so good at self-awareness though, huh?

Originally posted by Arachnid1
Not so good at self-awareness though, huh?

Still not following.

You're telling me RE7 could've been this instead?

https://twitter.com/AestheticGamer1/status/1623141920309678081?t=KAJampUB107jr3QaLF79lg&s=19

Don't get me wrong, the RE7 we have now is not bad but a story starring a Leon & Sherry duo with Live Selection choice mechanics? This is robbery.

While 6 ended on a cliffhanger with Jake, I must admit Leon and Sherry in that setting would've been a good bait and switch. Apparently the gameplay would've been more of the same action and melee combat we had though, so can understand why that got scrapped since 6 didn't sell as well as expected. Thus, the main loss is adult Sherry (whom pretty much everyone liked out of the mixed bag that was RE6) who we'll probably never see again as it is. RIP

The newly announced CG film though, with Jill back in a post-RE5 setting. About damn time.

https://www.reddit.com/r/residentevil4/comments/vo3yx1/comment/ieavkok/

The Resident Evil 4 remake is an absolute disgrace.
Where do I even start with this absolute pile of dog shit? Well I guess I’ll start with the big one: NO PAUL MERCIER FOR THE VOICE OF LEON. What the **** were they thinking? Paul Mercier has one of the best voices in human history (seriously, his voice is absolute art) and yet they won’t ****ing use him? Clearly they have no respect for their voice actors, they won’t pay them what they’re worth so they’ll just get any random dumbass to replace them. The new guy they got (who sounded terrible in the remakes and yet they still decided to get the same guy for this one) is absolute shit, I mean the excuse some morons had for the absolute garbage RE2 and RE3 remakes was that “oh, he’s meant to sound like a younger Leon” (which was bullshit anyway because how much can your voice really change from your early 20s to mid 20s?) What’s the excuse now? It even would have added extra hype factor because it would have meant that Paul Mercier made his return to the industry after decades away and it would have been absolutely awesome! Without Paul Mercier, Leon would have been nowhere near as iconic as he is today. Of course that’s also down to just Leon himself being an absolute badass, but there’s no doubt that Paul Mercier hugely contributed to that. It’s also quite terrible that all these idiots claiming to be fans of Resident Evil don’t support the voice actors, they’re just selfish pleasure-seeking freeloaders looking for their own enjoyment. So really, they’re as much to blame as Capcom (or should I say Crapcom?!).

Secondly is the character models. They literally reused the exact same shite character model for Leon as they did for the RE2 and 3 remakes. How much more lazier could they possibly ****ing get? It’s actually no wonder that this dog shit remake is releasing only 3 years after the 3 remake, because obviously, it doesn’t take much effort and time to make a game that’s essentially just a reskin of the previous 2 remakes. It could have easily been a DLC patch. Anyway, all they had to do was just copy and paste Leon’s render model from the “end of chapter” sections of RE4 and use that for the remake, so they’ve actually already got their work cut out for them (from the absolute geniuses that made the original RE4). Even RE6 for all its flaws at least had Leon’s character model absolutely perfect so there goes the “oh, that was a PS2 character model so how are they supposed to make it look like that on next gen” excuse.

Thirdly, I will discuss the (teaser) trailer for this disgraceful remake itself. I mean, it was just plain bad. Even if it wasn’t a Resident Evil game, it still would have sucked. I don’t know why people (aka dumbasses) are saying that the graphics look amazing because they actually look like they’re from a PS3 game! In fact, even RE5 looked better, so you could actually say that it looks worse than a PS3 game. And the world just looks so dead and bland, like they completely sucked the soul out of the original. And the voices were just absolutely laughable! Of Saddler and Luis I mean. Especially Luis, it looks like they got some dumbass and told him to try and sound like the original voice actor but he does a pathetically laughable job! It sounds like a bad parody! No joke, I didn’t know whether to feel gutted or to start burst out laughing. It’s also especially dumb that they saved Leon’s character model and voice, the grand reveal, for the end of the trailer. As if to say “look at us guys, we’ve done it. Isn’t it so amazing?!” And obviously any true fan of Resident Evil would say **** NO.

It also looks like the gameplay is going to be the same easy-as-shit generic third-person shooter as it was in the 2 and 3 remakes, so there is absolutely no innovation, they’ve just pulled a Call Of Duty where you release the same shit but in a different year and expect idiots to buy it (which they will because they’re idiots of course). It’s funny because even though RE6 was a big step down, it was still way better than these shitty remakes. At least it tried to innovate, such as in its gameplay mechanics e.g. it had the melee system, the slide, walking while aiming, quick fire etc. So it really boggles my mind as to why they ended up being more successful even though this was a much better game.

The original RE4 was more than just a game, it was an experience. And clearly this one isn’t made for true Resident Evil fans, it’s made for manchildren that just want their quick fix, their cheap entertainment. For something to be truly special and impactful, like the original RE4 was, all these things such as the character models, world design, story, music etc need to come together. It can’t just be about mere fun.

https://www.digitallydownloaded.net/2022/06/weve-become-too-accommodating-of-cynical-capitalism-via-remakes.html

There has been a lot of gaming news today (a lot). One of the bigger pieces of news is that Resident Evil 4 is getting the remake treatment, and that it will release next year.

I have a big problem with this.

Resident Evil 4 didn’t need to be remade. That has nothing to do with the quality of the game – it is one of the finest horror/action games of all time – but I see no creative mandate for why a remake is necessary. The previous two Resident Evil remakes – 2 and 3 – were justifiable. In both cases, the games had reached the point where a modern audience would struggle to play them. Both games have challenging control systems that were a product of their time and, even for experienced players, need some adjusting to once you’re used to modern games. Fixed camera angles were considered to be incredibly atmospheric and cinematic at the time, but don’t have the same impact today. The way inventory systems and level design work has all been modernised substantially.

But Resident Evil 4 remains incredibly playable and “modern” to this day. It’s available on just about every modern platform, so download it and see if you have any difficulty playing it. I doubt you will. Most modern action games play like it. Consequently, anything that the developers do to Resident Evil 4 is going to be superfluous. The reality is that the base game doesn’t need to be touched.

I believe there are four reasons that validate a game remake:

GAMES

PODCAST

MAGAZINE

MERCHANDISE

NEWSLETTER

ABOUT US

We’ve become too accommodating of cynical capitalism via remakes
Not everything needs to be remade.

BY MATT
JUNE 3, 2022 OPINION 9 MINS READ
Resident Evil 4 Remake
There has been a lot of gaming news today (a lot). One of the bigger pieces of news is that Resident Evil 4 is getting the remake treatment, and that it will release next year.

I have a big problem with this.

Resident Evil 4 didn’t need to be remade. That has nothing to do with the quality of the game – it is one of the finest horror/action games of all time – but I see no creative mandate for why a remake is necessary. The previous two Resident Evil remakes – 2 and 3 – were justifiable. In both cases, the games had reached the point where a modern audience would struggle to play them. Both games have challenging control systems that were a product of their time and, even for experienced players, need some adjusting to once you’re used to modern games. Fixed camera angles were considered to be incredibly atmospheric and cinematic at the time, but don’t have the same impact today. The way inventory systems and level design work has all been modernised substantially.

But Resident Evil 4 remains incredibly playable and “modern” to this day. It’s available on just about every modern platform, so download it and see if you have any difficulty playing it. I doubt you will. Most modern action games play like it. Consequently, anything that the developers do to Resident Evil 4 is going to be superfluous. The reality is that the base game doesn’t need to be touched.

I believe there are four reasons that validate a game remake:

1) You want to subvert the base game. This is what Final Fantasy VII Remake and Final Fantasy Origin: Stranger of Paradise did. They took the base game and challenged its core theme and concept as a way of looking critically at the base text. These games are almost a “response” than a “remake”, and it’s a well-established approach to metatextuality in other art forms (particularly literature), which makes it a worthy creative approach.

2) You want to completely change the game. If you remake a SNES pixel art game and give it 3D graphics, or take the early primitive graphics of a PlayStation 1 game and make those messy blocks of polygons look human, then you’ve got a worthy remake as it allows fans to have an entirely different experience of the game they love. For example, I love the remake of Final Fantasy IV into 3D for this reason. It’s the same game but it’s also fundamentally not the same game.

3) The original game isn’t available any longer. You could in theory simply port the original game to modern platforms, coding up an emulator as necessary, but a remake in this circumstance is also welcome as it allows people to experience a game that is otherwise unavailable to them. The recent Snow Bros. is a good example of this.

4) Something about the original is no longer appropriate. I should preface this by saying I would rather that game developers not remove controversial subject matter in the course of remaking something. Art is a source of discussion and debate and if we remove the things that cause discussion and debate we’re inhibiting losing the soul and social value of art. But, being pragmatic here, commercial reality might sometimes require that a remake modernise some of its themes so it no longer causes offence.

None of these apply to Resident Evil 4. It was never a controversial game, it’s readily available on existing consoles, a remake will make the graphics more detailed, but we can already see from the screenshots that the fundamental design is being left untouched and, based on the other two Resident Evil remakes there is no reason to think that Capcom’s writers will have discovered the art of subversion.

So why are we getting the remake? Cynical profiteering capitalism. Resident Evil 4 is a popular game, the previous Resident Evil remakes have sold well, so Capcom has decided that the relatively low-effort approach of a remake would allow them to have a best-selling game without the need to workshop new narratives, level design, characters and so on. There’s no concern here for the artistry or legacy of Resident Evil 4. Just the money it can make.

The thing is that every time there’s a remake that comes through that isn’t made for one of the four reasons above, the developer and publisher have effectively undermined the original work. A remake that doesn’t add to the original experience by being substantially different is effectively superseding it. Here it’s Capcom telling us that the original Resident Evil 4 is no longer a viable work of art. For it to be worth your time now, you need to replace that classic with the newer “better graphics” version. That’s just a lousy way of looking at art.

Capcom’s not the only one to do this. Not so long ago it was announced that the original The Last Of Us was also getting a remake, despite being a game that categorically doesn’t need to be remade and still looks like a top-flight game to date, let along also playing like a modern title. EA’s got a remake of Dead Space in the works, but if you trust EA to treat art with respect you’re fooling yourself (which is ironic, given what the “A” in “EA” refers to). Meanwhile, Ubisoft’s Prince of Persia: The Sands of Time remake is stuck in development hell, but I’m not sure it matters whether that game ever sees the light of day, since the project seems to be nothing more than a vehicle for DLC and microtransactions and will trash the memory of one of the all-time greats. Every time these things happen it seems like a cynical cash grab and demonstrates just how little respect the industry has for gaming as an art form.

Or, to be more blunt: In no other art form is there such a sincere effort to “fix” older works simply on the basis that they’re not as shiny as the newer ones.

Finally, the fact that these projects get cheered on by a sycophantic audience conditioned to spend money on these things and form their identity around spending money on them is also deeply concerning to me. The unthinking excitement to go and purchase a remake of a game that is sitting there, perfectly playable right now, is an excess that should be a point of embarrassment to this art form.

To be clear, I don’t have an issue with remakes, remasters or re-releases in principle. I am all for games that fit into the criteria above or are simply a re-release or remaster to ensure that the work is available on modern platforms. All that is fine. What I have no patience for is developers and publishers treating classics like they’re valueless content and remaking things that don’t need to be remade at all. We need to learn to have more respect for the classics in gaming. Yes, even if they’re not quite as photorealistic as the newest releases.

Originally posted by Nemesis X
You're telling me RE7 could've been this instead?

https://twitter.com/AestheticGamer1/status/1623141920309678081?t=KAJampUB107jr3QaLF79lg&s=19

Don't get me wrong, the RE7 we have now is not bad but a story starring a Leon & Sherry duo with Live Selection choice mechanics? This is robbery.

Same gameplay as 6?

No thanks. We dodged a bullet.

Originally posted by Ridley_Prime
While 6 ended on a cliffhanger with Jake, I must admit Leon and Sherry in that setting would've been a good bait and switch. Apparently the gameplay would've been more of the same action and melee combat we had though, so can understand why that got scrapped since 6 didn't sell as well as expected. Thus, the main loss is adult Sherry (whom pretty much everyone liked out of the mixed bag that was RE6) who we'll probably never see again as it is. RIP

The newly announced CG film though, with Jill back in a post-RE5 setting. About damn time.

I'm personally more excited for Rebecca. She's my second favorite after Leon, and she's been more ignored than Jill has. The damsel treatment she got in Vendetta was pathetic. She was a combat medic.

After how Infinite Darkness did Claire dirty too, my expectations are not that high mind you, especially when this new film appears to have the same writers as the previous ones.

Did not realize Rebecca was back again, so that's good to hear. More of her is always nice. I usually like Ada more than Jill, but not expecting to see her again beyond remakes as is. Still, Jill deserves this comeback. I have confidence she won't have her RE3make personality at least, so there's that. The bar is still pretty low though, it's practically on the floor.