Finally bought it and I enjoy it but its a good game, not great.
A few things that extremely piss me off.
a. the Temple of the Ocean King - I can stand going back there a bunch of times because well, its neat to further explore the temple. You rarely do that with Zelda temples, but my huge complaint is that you have to the puzzles every single time. It's tedious and its a cheap way to lengthen the game. Horrible game design.
b. The combat is interesting, and throwing bombs is a revelation, but why does every single thing the DS does have to be included. Yes, I know there is a microphone, but why do I have to yell out the price for the salvage arm. After about 20 tries and looking like an ass, it finally worked with no difference of sound from my voice. Also, warping to different areas is tedious. Again, I wrote down the symbol on the chart, and somehow it doesnt recognize the symbol. Oh wait, do I do it bigger, or smaller. Finally I get one of them and it barely looks like it. Couldnt it just be easier to allow to warp everywhere by clicking on the frog and boom, your there.
c. the salvage arm mini game plain sucks. Completely tedious. It's just stupid. Oh wait, I broke my arm, well, I'll just get out of the mini game and try again,.... oh wait, I have to sail to the island and pay rupees to fix it....thats fun, and I cant get there because the symbols I write are not recognize.
Overall, pretty fun game, but some design flaws ruin it for me sometimes.
You can simply blow into the microphone instead of yelling into it. I discovered that after a few minutes of making an idiot of myself (and my mom asking what the **** I was up to).
And having to redo the Temple of the Ocean King repeatedly is why I haven't been able to bring myself to continue on right now. At one point you get a warp point midway, so you don't have to redo the first 6 floors, but it still knocks off the time it took you to do them. Kind of annoying.
I haven't had any issues with salvage hunting, though. And with even my horrid excuse for handwriting it can usually pick up symbols and stuff the first try.
I had never completely broken the salvage arm. It's pretty easy actually. And I barely have to redo a symbol.
And to get through the first 6 levels of the TotOK took me less than three minutes to do. The items you get really knock off a lot of time but I really never liked going back to it. And Lana is right; all I do is blow and I managed to get the arm for 150 rupees.
The game recognizes a simple finger snap as a fairly loud sound. Gets you the salvage arm cheap, scares the crap out of Pol's Voices, and does great for anything that needs sound.
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I assumed the game recongnize the amount of rupees, so I kept on yelling 50, 100, 500 and eventually I said 1000 and it turned out to get the price down to 300. Never occured to me that the louder I was the less money it was. Still find kinda of annoying though.
Yeah, when I save the game when I get to the temple, I'm about to play it, and I'm like, "****, not the damn temple again....I dont want to play". As I said before, I dont care about going through the floors but why in hell do I have find those stupid keys again, and do all the puzzles again. That's the problem I had, and I have no idea a developer that talented thought it was a good idea.
I guess you guys are better at it. I just dont like the minigame. It's not fun at all.
I just dont care about anymore. I love the dungeons but I dont like that damn temple and I just dont like the sailing parts and finding how to get to temples.
It's fantastic use of the DS tech (aside form the microphone which is the tech part of the DS that doesn't actually have a huge value) is certainly one of the very large plus points behind my opinion.
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