USH'S MATRIX GAME- The Dojo

Started by barbarossa71 pages

Ah hem, may I interupt to say...yes I HAVE RETURNED!!!!
That felt good.

Ello chum!

yes...active. dodge. too bad i have no focus

Ok, let's see...

Aaaaaaannd... Mors rolls -1. Doh! You manage to jump neatly over it, Rade.

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CURRENT SITUATION AT: First Sequence, Frame 10

Church

Hephaestus: 10/0/9

Voodoo: 6/0/10

-

Lobby

Ares: 1/0/5

Burn: 6/0/6

-

Circular Chamber

Mors: 4/9/4

Rade: 0/0/5

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Eye of the Fox incoming on Ares, will need a defence; still waiting for Heph's defence, and Rade to act in the Circular Chamber.

normal punch

Dammit, that would have been painful...

Learned Tutor's Block.

Rade rolls a +4- a hit! Four damage to Mors, and now his turn to act.

Mors fights back with Two Lotus Push, active dodge for defense.

Sorry, Mors- that only works against a Blocked opponent.

whatever he does.....active dodge

Whoops, Sacred Willow Push!

Well now! Mors rolls a +2, and with that atack being Accurate, it is a hit! Which brings Rade into the next sequence prone. Do you want to move on or wait for the others?

Heph uses Fox's Retreat to evade Voodoo's attack.

Ok, Voodoo's attack rolls +2... nice try, but Heph dodges.

However, that being such a fast attack, it means Voodoo can attack again!

Speed roll for the second sequence will be a 1.

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CURRENT SITUATION AT: First Sequence, Frame 9

Church

Hephaestus: 8/0/8

Voodoo: 6/0/9

-

Lobby

Ares: 1/0/5

Burn: 6/0/6

-

Circular Chamber

(In second sequence)

Mors: 11/13/8

Rade: 10/0/9

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Note Rade starts on 9 as that is when he gets up.

So, Rade and Voodoo to act, and still waiting on a defence from Ares.

Cmon Rex!

Fox's Retreat!

GRASSHOPPER STANCE

Stance? It's your attack, Rade!

Burn rolls +1- but Ares' dodge is powerful and evades it. Leaving Ares to go next!

err....i meant jump of the grasshopper.

Okidokey! Waiting for Mors then.