USH'S MATRIX GAME- TRAINING MISSION- Capture the Flag

Started by Fire36 pages

I dodge Ares his hots with shell of the turtle (-2 focus)
IF I am still up and if I can get there with flying sword, I flying sword attack Castor (-4 focus) I enhance my flying sword attack with Breath of the dragon (-4 focus)
(I think I got from south to west with one flying sword, so by logic I should be able to get from between south and west to south with a flying sword attack)
if I can't get to castor doing that I just use prodigious jump or whatever to get to him

Ok! Heh, this is all looking pretty cool... and Castor, as you have probably sussed by now, Coeus is unfortunately down (he nearly made it, though!), but Burn is still standing.

Ares, you open fire. Rade, want to defend against that?

Wow, Ares, you are still on form! +4, and two bursts, gives you a 20 against Fire- a hit! Another eight damasge to Fire, who must death check!

Fire rolls +2- a pass. He's still up. In which case, in comes his Flying Sword attack on Castor, as he flies over to the South! Castor has declared his intention to Willow Step the many attacks he expects this turn!

Fire rolls -3. Even with his wound penalty being negated by Breath of the Dragon, that is still a 12, and a miss. However, you have now engaged Castor!

Burn. no real need to use the leap, but it DOES look flash, as you sail over to the South, reloading your gun as you go.

Heph, though, runs like mad down beneath you, and a moment after you land he has engaged you again! (sorry, his free action made that a bit of an arse for you). He's performing a Kick attack on you. Please do not think me over-zealous in assuming you will try and Fox's Retreat that!

Heph rolls +1. That's a dead-on hit. That is five damage to Burn, who must death check again.

Burn rolls +5. Still standing!

Rade, you dash to the South door, Heph on your tail. You two now both engage in combat AT the south door, you can post your moves next turn.

Ok, sod the SWATS now; they are out of ammo.

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STATE OF PLAY AT START OF: Sixth round, second action

Room 2

West Side Lower:
Virus 10/21/3

South Side Lower:
Ares 6/19/-1
Fire 5/39/1
Burn 5/30/0
Hephaestus 16/7/-1
Cloud 10/26/1
Rade 10/26/1

Room 3
Castor 15/38/0 WITH FLAG

CURRENTLY OWED ACTIONS: Virus (1)

CURRENTLY INVOLVED IN FIGHTS (and hence unable to take non-combat actions until they win or Flee): All except Virus and Castor

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Ok basically, EVERYONE at the South Side can now hit any target they wish; it's one big brawl.

Burn, I know this is spectacularly bad timing- but you just lost your action due to exertion.

Castor took a risk and fled- he made it.

as attack action I make slash at castor using breath of the dragon(-4 Focus)
as a defence I use a normal dodge, if I get attacked by only one person
if by multiple persons, willow step (or the fox equivalent)
if Castor flees I do a regular attack

team orders remain the same:
Hep: get burn
Virus: shoot castor
Rade: get castor

NOTE TO ALL PLAYERS!

We have an issue with ship crew rostering. Please read this thread!

http://www.killermovies.com/forums/f41/t19226.html

I'm not sure if it'll hit (as of the dodge) but I'll LIGHTNING FIST Fire.

Hey, worth a try, I say.

Well I'll do that then

so i'm engaged in the fight with heph now...i can't act on castor, i understand.
okay..who goes first

I will flee, if possible I will try a willow step to reuce the damage? (Will Shield in Life work while I am fleeing too?)

Since I have a banked action I will try and flee again if my first attempt did not work. (If it did, send me through the door...)

you cannot use force powers when fleeing, if i'm not mistaken...

I want someone near Castor to take that flag!! If he is in trouble, that means he might not make it, and that means that Fire might get the flag. Ares, are you free? If so, Castor, hand the flag to Ares and, Ares, GET OUT THE DOOR!!!

Actually, Rade, you can hit Castor if you want... I ruled that anyone at the south can hit anyone now. Preferably someone from the other team.

Who goes first? That is tricksy... hang on...

1. Ares
2. Rade
3. Burn
4. Fire
5. Cloud
6. Heph
7. Castor

However, better that people just post want they want to do and how they want to defend, and the speed order will only be important for which order I execute everything in.

Castor, I am afraid that you cannot defend yourself when fleeing. However, under the current (but not future!) version of the rules you can use shielded, yes.

Castor flees through the door! Fire strikes...

Fire rolls -1. A glancing hit, for 4 damage, which Castor aborbs using Shielded. Oooh. You needed more than a standard attack, Fire.

Ok, that changes things! The previous 'Current Situation' has now been changed to reflect this!

Everyone now has an action for this turn. Rade, as you did not post a defence I will assume you make a standard 'Avoid; against Ares' burst. Ares rolls evens- a hit! Seven damage, Rade, and you are wounded. That was from last action so I shall just adjust that.

I think things will end soon. Because Ares can block that door as he goes first, and unless someone totally flattens him damn quick no-one else is getting through.

!!!!!!!!

Castor, you don't have the Path of the Storm Turtle! All those Willow Steps and Shielded in Lifes- you cannot do them!

Good Lord! That adds seven damage onto you and you must make a Death Check!

Which luckily you pass. I'll just update that!

Which means he can be shot even if Ares blocks the doorway- by anyone with Eagle Eye (else you have to shoot the blocker first). Anyone who does this will have to risk a hit as they have to Flee combat first though.

So Fire's team now has two choices, Either knock Ares- or any other doorway blocker- out the way VERY fast, or someone with Eagle Eye can risk leaving combat to blast down Castor.

Alternatively, someone like Ares can try and CLOSE the door, which would prevent anyone shooting, but you would have to flee combat and risk a hit to do that.

Castor could close the door himself but it would be pointless- an action to close it just means someone else takes an action to open it- net gain 0. Castor needs to run.

I know what Castor's action is going to be- run like hell through room 3! But the rest of you?

Cloud, your attack on Fire is pending on what Fire does, now he is not in combat to attack Castor.

Ares: Leave Combat and CLOSE THAT DOOR!!! It is IMPERATIVE that you do so, else, someone can just kill Castor, and for what would all the trouble have ben for?

Rade runs towards castor.
attack: HAND OF THE JADE EMPEROR

I'll close the door, once Castor gets through!

And what happened to my two bursts at Rade last action?

Burn who is not in combat,
woo hoo!
uses one hand to slam the door shut and th other to blast 4 bursts at fire, and the other 2 at hep.

I still want to know what happened to my 2 bursts at Rade last action, but Burn has taken care of closing the door for me!

Burn, you just fired 6 bursts total, though, don't think that's possible.

Ares fires 2 bursts at Fire, 1 at Heph, 1 at Virus.

yea is is check the thread,
coupla things
1. who am i fighting, i thout i was officially noncombatactioned after my flee?
2. castor is not even in the same room as us Jedi he were trying to save his butt by blocking the door,
3. castor RUN LIKE HELL!
4. what the hell is a death check?