Ok...This took awhile...but I think I have it this time...maybe...I can hope...
Dunadain - Mage
Fire
Strength: 5
Agility:
Constitution: 10
Intelligence: 10
Intuition: 10 (Starting stat points)
Presence: 5
MANOEUVRE SKILLS:
No Armour (Agility): 5
Rigid Leather 5
Chain (Strength): 10/5/-45 = -30
WEAPON SKILLS:
One-handed edged weapons (Strength): 10/5 = 15 (One point from lvl)
Thrown weapons (Agility): 5
Missile Weapons (Agility): 5
Polearms (Strength): 5
GENERAL SKILLS:
Climb (Agility) -25
Ride (Intuition) 5/15/20 = 40 (One point from race, Four from Animal Empathy, 2 from Intuition, One point from lvl)
Swim (Agility) -25
Track (Intelligence) -25/15 = -10 (One point from lvl)
MAGICAL SKILLS:
Read Runes (Intelligence) 5/10/10/5 = 30 (One from race, Two from pro, Two from int, 1 from lvl)
Use Items (Intelligence): 5/10/5 = 20 (One from race, Two from pro, Two from int)
Directed Spell Use (Agility): 15/5 = 20 (Three from pro)
Spell Offence (no base): 10/10 = 20 (Two from pro, Two points here from lvl)
OTHERS:
Perception (Intuition): 10/10 = 20 (Two from Intuition, Two from Observant)
Defensive Score (Agility): 0
Stamina (Constitution): 18/9 = 27 (18 from race, 9 from lvl and Pain Resistant)
Backgrounds
Pain Resistant
Animal Empathy - Horse
Observant
Thanks for making me do it again, I caught a couple math f*ck ups 🙂
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Profession - Mage
All Mages get their Intelligence stat set to a base of +10.
Strength: 0
Agility: 0
Constitution: 0
Intelligence: 10
Intuition: 0
Presence: 0
+2 to Read Runes
+2 to Use Item
+3 to Directed Spells
+2 to Offensive Spell use
MAGICAL SKILLS:
Read Runes 10
Use Items 10
Directed Spell15
Spell Offence 10
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Race - Dunadain
Dunadain get +10 Constitution and +5 Presence as racial stat modifiers in addition to their +5 Strength as men.
Strength: 5 From Race
Agility: 0
Constitution: 10 From Race
Intelligence: 10 (Bonus from Profession)
Intuition: 0
Presence: 5 From Race
They start with the following base skills:
Unarmoured- 5
Rigid Leather- 5
Chain- 10
One-handed edged weapons- 10
Thrown Weapons- 5
Missile Weapons- 5
Pole-arms- 5
Ride- 5
Read Runes- 5
Use Item- 5
Stamina- 18
MANOEUVRE SKILLS:
No Armour 5 From Race
Rigid Leather 5 From Race
Chain 10 From Race
WEAPON SKILLS:
One-handed edged weapons 10 From Race
Thrown weapons 5 From Race
Missile Weapons 5 From Race
Polearms 5 From Race
GENERAL SKILLS:
Climb Nothing
Ride 5 From Race
Swim Nothing
Track Nothing
MAGICAL SKILLS:
Read Runes [10 Bonus from Profession] / 5 From Race = 15
Use Items [10 Bonus from Profession] / 5 From Race = 15
Directed Spell Use [15 Bonus from Profession] = 15
Spell Offence [10 Bonus from Profession] = 10
OTHERS:
Perception 0
Defensive Score 0
Stamina 18 From Race
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STAT BONUSES
WEAPON SKILLS:
One-handed edged weapons {10 From Race}/5 from Strength = 15
Thrown weapons 5
Missile Weapons 5
Polearms 5/5 from Strength = 10
GENERAL SKILLS:
Climb Nothing
Ride 5/10 from Intuition = 15
Swim Nothing
Track Base -25/10 from Intelligence = -15
MAGICAL SKILLS:
Read Runes 10/5/10 from Intelligence = 25
Use Items 10/5/10 from Intelligence = 25
Directed Spell Use 15 = 15
Spell Offence 10 = 10
OTHERS:
Perception 10 from Intelligence
Defensive Score 0
Stamina 18
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LEVEL INCREASES
MAGE: Weapon Skills (1), General Skills (2), Magical Skills (5), Stamina (+9 Because of Pain Resistant)
WEAPON SKILLS:
One-handed edged weapons 10/5/5 more from lvl = 20
Thrown weapons 5
Missile Weapons 5
Polearms 5/5 from strenth = 10
GENERAL SKILLS:
Climb Nothing
Ride 5/10/5 from lvl = 20
Swim Nothing
Track -25/10/5 for lvl = -10
MAGICAL SKILLS:
Read Runes 10/5/10 = 25
Use Items 10/5/10 = 25
Directed Spell Use 15/5 from lvl increase = 20
Spell Offence 10/10 from lvl increase = 20
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Background
Pain Resistant
Animal Empathy - Horse
Observant
GENERAL SKILLS:
Climb Nothing
Ride 15/5/10/20 from Animal Empathy = 40
Swim Nothing
Track -25/10/5/10 from Observeant = 0
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Dunadain - Mage
Fire
Strength: 5
Agility:
Constitution: 10
Intelligence: 10
Intuition: 10
Presence: 5
MANOEUVRE SKILLS:
No Armour : 5
Rigid Leather 5
Chain : 10/5/-45 = -30
WEAPON SKILLS:
One-handed edged weapons : 10/5/5 = 20
Thrown weapons : 5
Missile Weapons : 5
Polearms : 5
GENERAL SKILLS:
Climb -25
Ride 15/5/10/20 = 40
Swim -25
Track -25/10/5/10 = 0
MAGICAL SKILLS:
Read Runes 5/10/10/5 = 25
Use Items : 5/10/5 = 25
Directed Spell Use : 15/5 = 20
Spell Offence : 10/10 = 20
OTHERS:
Perception : 10/10 = 20
Defensive Score : 0
Stamina : 18/9 = 27
Backgrounds:
Pain Resistant
Animal Empathy - Horse
Observant
I think the points you get from the proffesion aren't skill points (as in 1 point = 5) but regular points...
here.. this is what I'm talking about :
these :
+2 to Read Runes
+2 to Use Item
+3 to Directed Spells
+2 to Offensive Spell use
aren't :
MAGICAL SKILLS:
Read Runes [10 Bonus from Profession] / 5 From Race = 15
Use Items [10 Bonus from Profession] / 5 From Race = 15
Directed Spell Use [15 Bonus from Profession] = 15
Spell Offence [10 Bonus from Profession] = 10
but rather :
MAGICAL SKILLS:
Read Runes [2 Bonus from Profession] / 5 From Race = 7
Use Items [2 Bonus from Profession] / 5 From Race = 7
Directed Spell Use [3 Bonus from Profession] = 3
Spell Offence [2 Bonus from Profession] = 2
Cos' if it ain't so.. then I've got a better char than I know 😄
Dunadain - Mage
Fire
Strength: 5
Agility:
Constitution: 10
Intelligence: 10
Intuition: 10
Presence: 5
MANOEUVRE SKILLS:
No Armour : 5
Rigid Leather 5
Chain : 10/5/-45 = -30
WEAPON SKILLS:
One-handed edged weapons : 10/5/5 = 20
Thrown weapons : 5
Missile Weapons : 5
Polearms : 5
GENERAL SKILLS:
Climb -25
Ride 15/5/10/20 = 40
Swim -25
Track -25/10/5/10 = 0
MAGICAL SKILLS:
Read Runes [2 Bonus from Profession] / 5 From Race = 7
Use Items [2 Bonus from Profession] / 5 From Race = 7
Directed Spell Use [3 Bonus from Profession] = 3
Spell Offence [2 Bonus from Profession] = 2
OTHERS:
Perception : 10/10 = 20
Defensive Score : 0
Stamina : 18/9 = 27
Backgrounds:
Pain Resistant
Animal Empathy - Horse
Observant
If this isn't it shoot me now...