Hmm...have to start thinking of dog names....
Kojak? Spartacus? Hobbes? ๐ ...Vinny Valentine? nah, that one's crap.
Guess it'll take some time. But I'm just looking forward to being able to be silly-happy with a game for the first time in a while. I'll be frolicing naked before too long (in the game that is....ok, let's face it, in real life too... ๐ฎ ), and doing all sorts of random other stuff. I can see myself becoming a bard too just for the random-ness factor.
hmm, ime level 22, leader of the mages guild and the dark brother hood and finished the story quests but ime on a mission for the Warrior guild, a mission where i have to find the strange lights and then go in a cave, when i go to the lights their wisps that attack, when i beat them i go in the cave and go to a bunch of dead bodies in a little room but nothing happens, is this a bug, the quest finder symbol is right on those bodies but nothing happens as if theres a glitch or such...any help
Also the mages guild doesnt seem to do much for me, just a little box to put stuff in that replicate but the quests are a lot harder than the Champion arena or Dark brotherhood yet you get good rewards from them
Also what is level max and when do monsters stop getting tougher, ime fighting minatour lords at the mo, their pretty easy but whats the toughest monsters to fight do you guys think
Well, I've finally played this and I am giving up halfway through.
It's no better than Morrowind, which had gameplay faults that bored me to tears- likewise here.
Whoever thought of the scaling via which everything in the world gets more powerful as you level up needs to be shot; more than anything else (even more than the lousy combat) that has put me off playing any more.
yes indeed, is there anything bigger or tougher than minatours, it seems strange i havnt seen a single Dragon or large giant, also is lvl 22 good, i can defeat basically any amount of city guards or most monsters and am grand champion, champion of cyrodil, Archmage and Listener.....also whats level cap, is it 100, i dont think it could be considering all my stats are high already
Originally posted by BackFire
Ush, I assume you played this on the PC. There are some user made mods that extinguish the scaling system all together. I've not tried them, but a lot of people who disliked the scaling system swear by them, might want to give those a try sometime.
I'm sure they'll improve the game, but it is a hard sell to get me playing this at all, it not being quite my sort; having to throw in mods as well doesn't strike me as worth the effort.
Originally posted by BackFire
Probably not, I heard most of them make the game much more difficult anyways, since some areas of the map are inhabited by extremely strong monsters that can kill you in one hit. But in a game that's totally open ended like this, it's either that or level scaling.
Well, frankly, it worked better in Morrowind! At least there I felt myself growing in power rather than being forced into a straight line 'just as powerful as everything I meet' curve along the way.
Well, it didn't seem to work like that for me. For a start, as my equipment got better, so did everyone else's. In Morrowind, you knew that some places were really dangerous, but if you got away with going there, you might get something really good. In Oblivion, everywhere is equally dangerous and rewarding at all times, which brings into question what the point of having levels at all is.
You can become king of the Arena at level 1. Why? Because when you are level 1, everyone in the arena is shite. You are in fact just as likely to win then as you are twenty levels later.
At later levels, you get attacked by brigands wanting small amounts of cash who seem to be equipped with the finest arms and armour in the game, worth thousands, all because it wants to 'scale' the general difficulty for you. There's no need to treasure hunt- just wait until you meet people in the street that carry all the best stuff in the world. Apparently, all Guards in the game are scaled to be your level + 10. Just think about the logic behind that.
Not to mention that you still reach such levels by improving skills by, in turn, holding down the jump button as you walk around, or repeatedly casting a spell over and over, a process so laughable in Morrowind that I am amazed it was kept.
I WANT dangerous places and safe places. I don't want the whole world to be of even difficulty all the time. And I want going up in level to mean something,. If every time you go up in level, the world does as well, then the entire levelling system is a waste.
I hear ya. The main reason I began to feel powerful wasn't directly brought on by gaining levels. It was because, as you gain levels you get better items, which can then be sold for more money, which can then be used to buy good items and enchant those items. I feet powerful because of my top end enchanted gear, not because of my level. Right now at lvl 22 or whatever I am, I feel much more powerful when fighting against other leveled creatures than I did at lvl 1 fighting against other lvl 1 creatures. For instance, at level 1 when I tried to fight a gaurd, he raped me pretty bad. Right now at level 22, I can take on about 3 gaurds without much trouble.
I don't like that random theives are all wearing top of the line elven armor either, and I don't like the scaling system either. But I thought the rest of the game was so good that it didn't hinder the game too much. I also would have enjoyed it more if there were some statically difficult areas that venturing into would get me killed, no doubt.
Anyways, You should really try out some leveling mods, most of them do exactly what it sounds like you wish the game was like. I'll link you a page that has all the best oblivion leveling mods in one place, try them out. http://www.atomicmpc.com.au/article.asp?SCID=27&CIID=36919&p=3
I've tried to struggle on, but the game is just too full of basic playability flaws.
The AI is completely broken. I have had main quests become undoable because characters meant to be following me get lost, stuck permanently on terrain features or fall into gorges and cannot get out. On one quest in an Oblivion Gate (the interiors of which, incidentally, are very dull indeed) it was impossible to keep alive the person I was meant to be protecting because every time we crossed a bridge he suicide-leaped after a bad guy into the lava pool below.
They have spent a long time putting together the graphics- which look fairly average to me anyway, especially with the poor character models with appalling lipsynch only matched by the equally appalling 'ambient' conversation), but no time actually worrying about making sure their game mechanics were secure. I have been called a murderer because a guard jumped in the way of my sword during an mass pitched battle in which I was trying to save their lives. For that matter, I have been branded a murderer for killing the arena champion. At least there werw itnesses for tha tone, in the form of all the people in the arena who had paid to see me kill him, which only highlights the slight unfairness of the murder rap. Some of the things I have been labelled as a murderer for have taken place underground or even on the Plains of Oblivion, wity no witnesses. Damn those psychic judges! Not that their mind-reading powers are good enough to work out that rhsse things were not actually murders, though.
I am apparently also a thief because of the stuff I took from the secret hideout of the bad guys. I wa snot aware that unmarked, illegal criminal hideouts had property rights.
Combat is as boring as it was in Morrowind, and has no style, finesse or intelligence behind it at all. Sure, you can hold down your mouse button, but the idea that this creates tactical combat is an illusion- all yuo do is try and whack your opponent lots and lots before he whacks you lots and lots. Just to make things more aggravating, skills it takes you the entire game to acquire are given to most bad guys for free, just so your man can fall over or stumble in 1 in 4 blows he makes. Just as in Morrowind, single-handed weapons remain dreadfully underpowered.
And again whilst they were concentrating on the graphics, they forgot that graphics are only one component of the general visual style of a game, and they have completely failed to address the problems of scale from Morrowind, despite intimations that they would, The great great Imperial capital seems to have about 50 people in it (that grand areana crowd awas about 12 strong). The more the makers harp on about how good the trees look, the increasing crappy the actual content of the game looks. 'Ciites' are tiny, and the entire provinve can be crossed in less than 30 minutes. Even in game time, that is less than half a day, and in any case the visual sense does not match the game style, with the Imperial city actually visible from the extreme northern edge of the map. It doesn;t make sense, and it is all the more conspicuous due to the efforts made to make the game world look real. These issues of scale seriously need to be addressed, because actually having vibrant cities that feel like cities will do far morefor the game than lighting effects and physics engines.
Beyond that, the quests are still extremely boring as well. There are in fact only about four quests, they are just done about four dozen times each. This is somewhat hidden by your desire to advance in Guilds, though that is a barren road anyway, suitable only to inflate your ego, and eventually doing quests becomes a grind you are doing because they are there, not because anythhng important depends on them (all the more so because you can get the best equipment in the game, as discussed above, by levelling up and killing bandits). And randomly making Guild quests sending you to completey different cities (where the local guilds ignore you) is a cheap way to force people to travel and so lengthen the game. There is the odd attempt at something like a murder mystery, the solution to which onvoles talking to people and finding a hidden object. With clicking solving all of the world's problems, I may as well be playing Minesweeper.
And frankly... the central game plot just doesn't interest me very much. There's really nothing to it that really interests.
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There are fun bits in Oblivion, but in any way I can see it, I simply do not see the game as actively being fun. PC Gamer in the UK just ranked it as the number 1 PC game around., If a game with this many serious faults can become number one, I think that is a serious indictment both on PC games and on the culture of PC Gaming- meaning the gamers also. The best deserves to be much better than this.