SW Risk - Rule the Galaxy: Here we go!

Started by Fishy23 pages

Sorry its just that I want this thread to start already and not go off topic... Because before you know it we have to wait even longer until it starts.

Actually, I was thinking Faunus nailed the official count.

I guess I'll attack Commenor, if I can do that now.

My arguments:

It's close proximity, so not extremly huge troop deployment problems. Even the Rebel Alliance was able to transport their entire fleet much farthre than that in a small time.

My forces outnumber the clones 11 to one if I started the round with 5000 and got my 10% army increase.

Yoda, if he goes into front-line combat would be able to kill dozens of clones as was seen as in ep3 when he attacked the Jedi Temple with Obi-wan.

What about the strategic fortification the clones have set up? Do you think your army will be able to breach it without sustaining heavy losses? It is likely that they have the higher ground.

Could you when we talk about a planet give some specific info about what kind of material the clones have and where there base is, and perhaps some info on the star ships both sides have and if they can use them... Its pretty important for a fight to know what you are dealing with.

Because there is a huge difference between 500 clones in a weak base and 500 clones in a heavily fortified base with shields and tanks. Not to mention that if you can use starships the last one is going to be hard to take but the first one is going to be a walk in the park.

hmmm...this is interesting,damn I wish I could play, ahh well maybe another round later, what type of solidiers are we talking about against the clones here, do they have artillery?snipers? air support? how many entrances/exits are there?is it an elevated position, are there turrets or bunkers, WMd's? Any weaknesses that can be exploited like gates that can be opened soft spots in the wall etc.? man this is awesome but if you could give answers to these questions it would go a long way...

If it's not too late to get in...

I agree, FIshy. Also, consider certain things:

Planetary shields. Even the rather temporary Rebel base at Hoth was equiped with a shield that created an umbrella over the base. Using a high powered ion cannon, the rebels were able to rip loose on the ships in orbit while being relatively safe from bombardment. It also helps that Vader wanted Luke and his crew captured alive. In any case, the Imperials couldn't fly any fighter ships or small cruisers through the shield; instead they had to send in Imperial Walkers via a drop point some distance from the base.

Keep in mind that during this siege, the Imperials had several Star Destroyers and even the Executer floating in orbit, and still there were escapees (Though not very many). It was a loss for the Rebels, but it hindered the Imperials more than a little bit.

So consider all aspects of the battle, from ground troops, artillery support, fortifications and naval support.

... and on second thought, if we implement that, we have to add a whole new dimension to the game in the form of naval ships. Damn. Me and my big mouth.

Originally posted by Dark Nemesis
I agree, FIshy. Also, consider certain things:

Planetary shields. Even the rather temporary Rebel base at Hoth was equiped with a shield that created an umbrella over the base. Using a high powered ion cannon, the rebels were able to rip loose on the ships in orbit while being relatively safe from bombardment. It also helps that Vader wanted Luke and his crew captured alive. In any case, the Imperials couldn't fly any fighter ships or small cruisers through the shield; instead they had to send in Imperial Walkers via a drop point some distance from the base.

Keep in mind that during this siege, the Imperials had several Star Destroyers and even the Executer floating in orbit, and still there were escapees (Though not very many). It was a loss for the Rebels, but it hindered the Imperials more than a little bit.

So consider all aspects of the battle, from ground troops, artillery support, fortifications and naval support.

... and on second thought, if we implement that, we have to add a whole new dimension to the game in the form of naval ships. Damn. Me and my big mouth.

We'll jsut say everyone has defebses against aircraft and you have to land outside the base.

On the point of shields, if those 500 clones did have shields than they would be incredibly small. The Rebel base on Hoth was a major base, while 500 clones wouldn't be important enough to hae a shield anywhere near the calibre of Hoth's shield.

Originally posted by Dark Nemesis
I agree, FIshy. Also, consider certain things:

Planetary shields. Even the rather temporary Rebel base at Hoth was equiped with a shield that created an umbrella over the base. Using a high powered ion cannon, the rebels were able to rip loose on the ships in orbit while being relatively safe from bombardment. It also helps that Vader wanted Luke and his crew captured alive. In any case, the Imperials couldn't fly any fighter ships or small cruisers through the shield; instead they had to send in Imperial Walkers via a drop point some distance from the base.

Keep in mind that during this siege, the Imperials had several Star Destroyers and even the Executer floating in orbit, and still there were escapees (Though not very many). It was a loss for the Rebels, but it hindered the Imperials more than a little bit.

So consider all aspects of the battle, from ground troops, artillery support, fortifications and naval support.

... and on second thought, if we implement that, we have to add a whole new dimension to the game in the form of naval ships. Damn. Me and my big mouth.

Well skip the fleet battles then... There is to much to worry about if we do that. But some info about the base and everything would help a lot..

Originally posted by ResubianNushi
We'll jsut say everyone has defebses against aircraft and you have to land outside the base.

On the point of shields, if those 500 clones did have shields than they would be incredibly small. The Rebel base on Hoth was a major base, while 500 clones wouldn't be important enough to hae a shield anywhere near the calibre of Hoth's shield.

Actually, it wasn't a permanent base, although it was arguably a large base (Since the Rebel had been fleeing for years). However, if you notice, the Rebels had time to evacuate the Hoth base; on Yavin, they were too entrenched and couldn't do the same thing.

But I agree with Fishy. Let's skip the element of ship naval battles and concentrate on ground battles. No sense in making it harder than it needs to be.

Skip the fleets, all units are automatically transported to the planet. The base is fortified with advanced Clonetrooper technology and all of the defenses the planet terrain and environment allows.

As an attacking team, you have all of the equipment your general and contemporaries can readily bring with you onto the field (Therefore no Deathstar or Starforge)

Okay how about the enviremont? Maybe its a good idea to let one of the judges sketch a battlefield before every battle just to make everything clear.

Burden of proof is on the debater. The debater offers what planet he wishes to attack, and he must factor in the terrain and how he can beat it, or he will suffer more casualties.

Commenor is a trading planete and basically like Earth. It's temperate, and that's all I know about it.

Originally posted by Illustrious
Burden of proof is on the debater. The debater offers what planet he wishes to attack, and he must factor in the terrain and how he can beat it, or he will suffer more casualties.

Yeah okay, but lets look at it like this..

Its going to be easier to destroy an army on a grass field then in the middle of the mountains. So if I wish to conquer a planet that has a lot of grass fields and mountains i'm obviously going to debate the base being on the grass field. Even though a logical choice for a base would be near or on a mountain...

See what i'm trying to say? The burden of proof is a lot lower when you can make up the terms... And that is when fighting against somebody that doesn't debate back imagine two people debating the defender will want the best location for his army's while the attacker wants them to be on a open field or something just to stand a chance...

For the purpose of fortified and strategic position, it's best to assume that they always have the highground.

On a hill or on a mountain, is there water in the area? Its all very important..

Just look at two possible scenario's

Glentract his forces near the fortress, the walls are weak and build primarily to hold out raiders, the planet never had any real combat and is not prepared for it. The fortress is build around the main city of the planet located on a small hill in the middle of a grassland.

or

Glentract his forces are two miles away from the fortress, in an area filled with mountains, the fortress that was build for a large war is on the mountain the only way to get there is through a small mountain path about five meters wide or over the mountains. The fortress itself is located on a medium sized hill between two mountains, there is a river in front of it. Coming from the glaciers that melt on top of the mountains nearby. Over the river is a 5 meter wide stone bridge.

See the difference? The first one is going to be doable, the second one actually requires skill.

At least thats what I would do give information like that before any fight starts just to make things clear.

Alright then, from now one, the player dictates the planet they are attacking, and a judge will then describe the fortification.

Cool 🙂 that will make this a bit harder and far more fair.