I made minor changes to my character- like increasing Speed, I can`t suck at running with character weak in combat.
Melkor Esgabath, Imperial Administator.
Melkor descends from the Tasker`s Crown Sector, he was born as the 3rd son of minor Boyar. He never came to the terms with the fact that he was not the one to inherit the title, he considered himself the most intelligent and competent of his siblings, and when the Empire was expanding its power upon the entire Galaxy, he decided to go away from his family and join the administative branch of the Imperial Academy. His people always valued order and discipline over freedom, and Melkor believed that the most fit individuals can conduct the governance in a much more efficient way than irrational majority. His great ambition could be fullfilled in the New Order, in which the hereditary positions and old customs were becoming less prominent than ever before.
Melkor quickly understood that in order to ascend in the Imperial ranks, he has to put away his honor and join the devious dance of backstabbing and betrayal. He became equally capable of charm and ruthlessness, and caught attention of Grand Moff Tarkin himself. Melkor was greatly impressed by Tarkin and learned much from him. Tarkin sent him to resolve few conflicts in Outer Regions he governed, and Melkor was mostly sucessful, his methods flexible- ranging from spreading propaganda, to corrupting influential individuals and using brute force if necessary. Finally, Melkor was introduced to Emperor himself, and became one of his Comissars, answering to no one else- position greatly desired but filled with dangers.....
Melkor is a handsome, tall man in early thirties, with an aristocratic look, wearing short and thin beard, with black hair and focused stare. When trying to make a good impression, he appears as very pleasant and cultural person, but is equally capable of showing cruelty and arrogance when the circumstances allow for it. Those that know him well consider him a man who will use any means to accomplish his task- even at the cost of his associates.
PHYSICAL
Strength 6
Agility 6
Dexterity 6
Speed 7
MENTAL
Charisma 7
Intelligence 7
Willpower 8
Perception 7
FORTUNE 6
Add six points amongst Physical and Fortune. Fortune may not exceed 7.
Guns =13
Law + 3=10
Intimidation +4=11
Languages +3=10
Savoir-Faire + 4=11
Persuade +5=12
Observation +3=10
Leadership + 3=10
Lying + 5=12
Add six points to these skills
Merits: 3. In addition, the Administrator gains the Merit ’Ties: THE EMPEROR
Merits:
Mentor: Grand Moff Tarkin- Melkor no longer works for him, but tries to keep good relations.
Contact: The Senate: Senator Raedgar from The Imperial Security Commision.
Ally: Sareitha Adaleas, personal Intelligence Assistant, lower rank member of Commisariat, expert on gathering, analyzing and concealing information, especially techonological aspects(like tracking communication and coding), general training in espionage and security. Attractive human female in late twenties.
Political Terror: The Administrator represents the Emperor and gets a +2 bonus on all social rolls involving members (including citizens) of the Empire. This includes non-aggressive ones; people are anxious to please
Vyse Modun - Mercenary
Vyse spent most of his young life around the place of his birth, the city district of Corellia, his father being a wealthy business man didn’t have much time for him so sought out an alternative to guide him in life, sadly things went awry and he ended up falling in to a bad crowd, he was considered a lost caused, until one day he was found by an elderly gentleman who, recently retired was seeking a way to spend his day and saw young Vyse as a sort of hobby. The old man taught Vyse how to use weapons and fight and found that he grasped the concept rather easily.
After years of training Vyse had become quite a figure to contend with, time passed and sadly the old man had become bedridden and frail, before he passed away, he gave Vyse a piece of advise that has stuck with Vyse “Don’t get into the politics of war, always give yourself the possibility of getting out of it.”. Vyse’s whole world turned upside-down and when he had found out that the elderly man; who was the only person to have ever of had faith in him, had left everything in his Will to him, he decided to use all of the training and advice that the man had given him and become a Mercenary.
After a few years he had been hired numerous times and people started to hold a very high esteem for Vyse.
PHYSICAL
Strength 6 (+2)
Agility 6 (+1)
Dexterity 6
Speed 6 (+1)
MENTAL
Charisma 6 (+2)
Intelligence 6 (+2)
Willpower 6
Perception 6 (+1)
FORTUNE 3 (+1)
Add ten points among all stats. Fortune may not exceed 5.
Skills
Guns= 14
Combat= 13 (+1)
Heavy Weapons= 13
Languages +0
Intrusion +2 (+1)
Lying +2 (+2)
Fix-it +2 (+1)
Intimidation +2 (+1)
Savoir-Faire +2 (+1)
Medicine +0
Observation +0
Sabotage +2 (+1)
Warfare +0
Add 8 points among these skills
Merits: (3) Starship (Delphinus), Well known throughout the Galaxy, Wealthy (primarily from inheritance)
Gun Tricks: 5
Combat Ticks: 6
(Not sure if this is all right)