USH'S ORIGINAL TRILOGY STAR WARS GAME- Campaign intro and character creation

Started by §P0oONY32 pages

Vyse Modun - Imperial Administrator

Vyse spent most of his young life around the place of his birth, the city district of Corellia, his father being a wealthy business man didn’t have much time for him so sought out an alternative to guide him in life, sadly things went awry and he ended up falling in to a bad crowd, he was considered a lost caused, until one day he was found by an elderly gentleman who, recently retired was seeking a way to spend his day and saw young Vyse as a sort of hobby. The old man taught Vyse how to use his mind to his advantage and found that he grasped the concept rather easily.

After years of training Vyse had become quite a figure to contend with, time passed and sadly the old man had become bedridden and frail, before he passed away, he gave Vyse a piece of advise that has stuck with Vyse “Get into the politics of war, understand it and look at it from all angles before you act on it.”. Vyse’s whole world turned upside-down and when the elderly man died and when he found out that the elderly man; who was the only person to have ever of had faith in him, had left everything in his Will to him, he decided to use all of the training and advice that the man had given him and become an Imperial Administrator.

PHYSICAL
Strength 5 (+2)
Agility 5 (+2)
Dexterity 5 (+1)
Speed 5 (+1)

MENTAL
Charisma 7
Intelligence 7
Willpower 8
Perception 7

FORTUNE 5 (+1)

Add six points amongst Physical and Fortune. Fortune may not exceed 7.

SKILLS
Guns =13
Law + 3 (+1)
Intimidation +3 (+1)
Languages +3
Savoir-Faire + 3
Persuade +3 (+2)
Observation +3
Leadership + 3
Lying +3 (+2)

Add six points to these skills

Merits: (3). Starship (Delphinus), Well known throughout the Galaxy, Wealthy (primarily from inheritance), Ties: THE EMPEROR

Political Terror: The Administrator represents the Emperor and gets a +2 bonus on all social rolls involving members (including citizens) of the Empire. This includes non-aggressive ones; people are anxious to please.

(Not sure if this is all right)

Unfortunately, we already have an Administrator, and you can only have one of that template 😬

He's not having much luck, is he? 😖

😆

3rd time lucky...

Vyse Modun - Imperial Commander

Vyse spent most of his young life around the place of his birth, the city district of Corellia, his father being a wealthy business man didn’t have much time for him so sought out an alternative to guide him in life, sadly things went awry and he ended up falling in to a bad crowd, he was considered a lost cause, until one day he was found by an elderly gentleman who, recently retired was seeking a way to spend his day and saw young Vyse as a sort of hobby. The old man taught Vyse how to use his courage and leadership skills to his advantage and found that he grasped the concept rather easily.

After years of training Vyse had become quite a figure to contend with, time passed and sadly the old man had become bedridden and frail, before he passed away, he gave Vyse a piece of advise that has stuck with Vyse “Get into the frontline of war, make your own mark on the future.”. Vyse’s whole world turned upside-down and when the elderly man died and when he found out that the elderly man; who was the only person to have ever of had faith in him, had left everything in his Will to him, he decided to use all of the training and advice that the man had given him and become a Commander for the Imperial Army.

PHYSICAL
Strength 6 (+2)
Agility 6 (+1)
Dexterity 6
Speed 6 (+2)

MENTAL
Charisma 5
Intelligence 5 (+3)
Willpower 5
Perception 5 (+2)

FORTUNE 5 (+1)

Add Add 11 points among all stats. Fortune cannot exceed 5.

SKILLS
Guns =14
Combat +4 (Max 14) (+2)
Heavy Weapons +1 (+1)
Fix-it +0
Observation +0
Sabotage +0 (+1)
Intrusion +0
Leadership +2 (+1)
Medicine +0 (+2)
Intimidate +2
Warfare +2 (+1)

Add eight points among these skills

Merits: (3). Starship (Delphinus), Well known throughout the Galaxy, Wealthy (primarily from inheritance), Ties: Imperial Army

Gun Tricks: 4
Combat Tricks: 4
Devices: 2

Stormtrooper Leader: The Commander has a company of Stormtroopers under his personal command at all times, and is the ranking officer of any stormtroopers in the area during a battle unless a General is around.

(Not sure if this is all right)

Yeah man, that's all good.

I assume 'known throughout the galaxy' is the reputation merit?

You just have to assign your Tricks and Devices now. What they do and what they are is here;
http://www.killermovies.com/forums/f7/t364350.html

It's useful to try and grasp the rules before you pick 'em. Helps you choose if that final level in Gunslinger is really worth it (it is).

Thanks... I'll read them now.

Note that we already have two commanders, but only one Captain and General, they bring additional forces. There is place for one more of each.

Ush, I would think that Slaver template is broad enough to represent every higher ranking criminal who is not only combat-focused but with good social skills, not necessary focusing on slavery- like high ranking members of the Golden Serpent or Black Sun, only change would be replacing two supermooks with free Ties Merit. Isn`t the name slightly misleading? If it was named Gangster or something like this, I bet it could be more popular. It has very nice skill and trick selection.

Originally posted by Lord Melkor
Note that we already have two commanders, but only one Captain and General, they bring additional forces. There is place for one more of each.

It's down to a question of playing style though - people who want to be up close and personal will be commanders or squadron leaders.

Rianna said wrongly that there is no place for Generals, so i wanted to explain that it is still viable choice.

I wouldn't want to be a general, I think. Not enough power/freedom and not close enough to the combat.

Well, I think I could feel well as either Mercenary, Slaver or Administrator, but I have already decided. I could think about exchanging with one of Scum and Villainy players.

I would have revelled as Administrator or Elder Statesman, but Agent was, eventually, my next choice.

I decided to make either a very social character or a very active character. So I've got my Agent, Lyle. Party on!

Trickster, you really think Gunslinger level 4 beats Flurry Fire level 4?

No. I was just using an example. However, the draw move of Gunslinger I have found to be amazingly useful, even if I have only played a dark jedi so far.

Both Guns Blazing level 4, though, that is a great trick. I was considering taking Flurry Fire for my Agent over Gunslinger, but I like the +1 to hit move. I also think for taking out mooks it's worth more to shoot at two with the potential of killing both, then totally obliterate a single enemy.

Originally posted by Lord Melkor
Rianna said wrongly that there is no place for Generals, so i wanted to explain that it is still viable choice.

I could have sworn that there were two generals already.

Meh.

Meanwhile...

Eerin crush stormie! Eerin eat stormie! Graaahahah!!

I completely frgot about makingmy character lol! its on page 22

Okay, I checked:

We have one General and one Commander so far.