Hi I'm reviving this thread for some newbie questions. 313 😐
So when I started to get into games, I was in the PS2/Xbox/Gamecube era, and it clearly went like this in terms of graphical detail...
Xbox >> Gamecube >> PS2, or so I believe it to be. They had significantly different hardware specs which explained why whenever a game was released on two or all 3 of the consoles, there were gaping differences. An example is Soul Calibur 2. I have it now for the PS2 and Xbox. Gaping difference.
And ever since the start of THIS console war, I thought of it like this...
PS3 > Xbox 360 >>>>>>>>>> Wii (just something like that)
This should be no surprise since I read/heard years ago, that Nintendo wasn't trying to compete in the visuals department, which explains why Wii is so "fun".
However while the PS3 is now known to be overall superior hardware-wise to the 360...I highly believe, games that were designed to be both on the two systems do not have detail-based graphical differences. In other words, the only differences you will notice are in color and in contrast...but nothing else. This is the case with six PS3/360 game video comparisons I saw recently. Either the 360 or PS3 (in most cases it was the PS3) had a difference in overall color and brightness which was better than the other...but it wasn't like comparing PS2 to Xbox or vice versa. Sometimes the contrast gave a higher resolution also, but it's not like every PS3/360 comparison I've seen made the PS3 look better. I saw one for Devil May Cry 4 and wtf-gaped at how the 360 version "looked" better (better contrast and color) when supposedly, Capcom's had a 1 to 2 year head start with it on the PS3.
So as a general rule, are games that are designed for both systems, intentionally made to be identical in terms of graphical detail? Because all day I have been having this depressed feeling that my games which have PS3 versions, look inferior on my 360. I doubt this. Why then, would people be making these video comparisons just to point out differences in color and contrast? Has anyone seen anyone do this with PS2/Gamecube/Xbox? Because I think that would be funny and have blatant differences not worth showing in a comparison.
If the answer to the above is yes and they are identical in terms of detail, or if the answer is, "a game may or may not look better on one system or the other, so it's just random when it comes to which system the game ends up looking better on" then getting a PS3 with the games I already have on the 360 (to play on my PS3) may very well be useless, since I wouldn't be able to tell which look better in terms of detail, because there isn't like this number I can refer to, telling me which version of the game (360 or PS3) is visually superior, even when I can't make out the differences with my eyes. Like with a 720p and 1080p display, on a 25", you will not notice the difference from 15 feet away. However if I were to tell you the one on the left is 720p, you know the one on the right is greater, even when it's impossible to tell, all because I gave you specifics...
Well are there specifics when it comes to the level of detail in a game? Let's take Soul Calibur 4 for example. Is there a number (like 720p, or 1080p) I can refer to, to tell me which version of Soul Calibur 4 (PS3 or 360 version) has better detail overall? Or does such a specific measurement not exist? I'm thinking no...but I'd appreciate your help, peoples.
By the way, I'm not referring to anything having to do with monitor display. I am referring to the native game, Soul Calibur 4, not what it's being displayed on. I think games are measured in "bits" or something when it comes to their detail. I think this is the number I'm after...the measurement telling just how much detail there is in a game.