Fighters it is! And your foe accepts your duel, Cass- he has Tactical Awareness enough to effectively refuse it, if need be.
5 plays two in the first pass between our two duellists! Miss miss!
Meanwhile, the others are on form- Kyle, Rhys and Scarlet all destroy foes. However, the arrival of another three TIEs from elsewhere on the planet evens things up again, though these fighters are not from the blockade.
In any case, all of you get seven attackers each. Cass, they are on +1 to hit you, focusses as you are on your duel.
Not great rolling from the TIEs...
-----
ARTILLERY ASSAULT
Black Dawn: 23
Tip of the Lance: 7
RFT: 1
Artillery Unit B: 18
AT-ST units x8: 0
Artillery Unit C: 0
AT-ST units x8: 0
TIEs x24: 2
TIE Squadron Leader: 0
2 and a 1 from the duellists. What are you guys doing, space-tickling?
Kyle misses this turn with a 3. Hmm, maybe my D20 rolling is off.
Scarlet and Rhys score solid kills, though.
-----
ARTILLERY ASSAULT
Black Dawn: 25
Tip of the Lance: 9
RFT: 2
Artillery Unit B: 18
AT-ST units x8: 0
Artillery Unit C: 0
AT-ST units x8: 0
TIEs x22: 2
TIE Squadron Leader: 0