Dawn Evades this turn, seems to do a good job of it. Its turret fire damages, though does not destroy, a TIE. Scarlet gets a kill but also some hits.
12 from Cass, 10 from Ulrand. Ulrand misses dur to Cass' skill, Cass misses due to the two point difficulty in hitting a TIE. Warming up though.
Three more TIEs have arrived from outside. These ones have come in low, skimming the trees, presumably because they have heard a better report of the situation and came into surprise the torpedo firers. Lacking any such firers, they will head up to attack the Rebels in the air.
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ARTILLERY ASSAULT
Black Dawn: 26
Tip of the Lance: 13
RFT: 2
Artillery Unit B: 18
AT-ST units x8: 0
Artillery Unit C: 0
AT-ST units x8: 0
TIEs x20: 2
TIE: 1
TIE Squadron Leader: 0
TIEs (low) x3: 2
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Change of tactic here. Cass, the newly arrived TIEs are going to Hunt you.
Kyle damages another TIE with turret fire; cannot seem to hammer that kill. Dawn is evading again, becoming rather hard to hit at the expense of making direct attacks.
The TIE Squadron leader seems momentarily confused by eventa and ends up dogfighting. Rsndom target is... Dawn. a 15 is a good roll and a definite hit. Can't shake that bastard, Rhys!
Seven attacks each from TIEs on the rest of the Rebels; not much to speak of, some light hits on the Lance.
Cass, you end up duelling the lead of the three TIEs attacking you. Despite the bonus to hit people are getting on you, there are no real hits from most of the attackers, including the two wingmen.
You roll a 12, well clear of the... well... two that you normally need for a hit, as once more you lock onto a TIE for the kill shot.
You are rather surprised when the TIE rotates at the exact moment of firing, seeing your shots pass between its wings.
You are even more surprised when it rolls an 11 in return, enough to damage you with an Outcome of three. Green laser blasts tear into your shields.
The main problem here being that your foe in that TIE has a Pilot score of 17.
Scarlet gets a kill.
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ARTILLERY ASSAULT
Black Dawn: 29
Tip of the Lance: 15
RFT: 5
Artillery Unit B: 18
AT-ST units x8: 0
Artillery Unit C: 0
AT-ST units x8: 0
TIEs x18: 2
TIEs x2: 1
TIE Squadron Leader: 0
TIEs (low) x3: 2
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