USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Rebel Alliance Thread

Started by Alkaselzer280 pages

I am positive of what our plans are this turn. Should be exciting...

TURN 7

As Imperial forces with fresh trooper reinforcements arrive to the North- mirrored by a rotation out of trooper units outside the south walls that have taken casualties- the Imperials renew their attempts to take the Western sector. The Rebels move forces from the North to meet this threat, but their position is exceedingly tenuous.

The Rebel strategy depends on a bold move, as their forces from the centre attack the Southern sector, preventing those Imperial forces from joinging the attack on the west.

Ironically the Imperials had miscalculated; their planned attack from the South had been a waste of time due to it putting the western battle inside the city and there was no way those extra southern forces would change the odds enough to overcome the Rebel bonnus for in-city fights. It just would have drawn more units to be killed into the fight.

To the West, the Imperials manage 35 against 17, a 2-1 odds in their favour, shifted to 3-1 due to armour superiority. Once more the Rebels have condemned their defenders to a pointless death.

To the South, on the offensive for the first time, the Rebels manage to get evens, shifted to 3:2 in their favour by being in the city.

No tactical fight this turn; results come in immediately.

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Results of the Western city battle- Defenders Routed (Retreat requirement cancelled)

The slaughter is immense as the city sector is levelled and defending Osokans flushed out by troopers advancing with heav fire support.

Each defending unit takes a hit, destroying a Warrior unit and a Hunter unit. The two remaining units stand fast; no movement.

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Result of the Southern city battle- Defenders Retreat (re-roll used)

The Osokan counter attack succeeds in catching the troopers as they move annd chases them out the city. One un-hit trooper unit takes a hit; one Hit trooper unit goes to (East) and the rest go to (West) outside.

Osokan forces from the centre may move to the South arm if they wish.

Turn 8 may begin.

Too bad for the West, but excellent in the South!

I'm working things out with Stefan, to see what he thinks.

Also, is there something that we could pilot against the oncoming forces? Anything? Perhaps an air raid against stormtrooper forces in the City?

Nope, you have no ground attack craft that can mount a sustained mission like that. You blew alll your resources on the last strike I let you make.

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Moves are in- as ever, got until the end of the day if anyone wants to make changes.

Ah, it was worth asking about.

TURN 8

The Imperial assault resumes on all sides. The Rebels do not advance to the south and are evacuating the west, and the Imperials move into this sector.

Only at the North does the battle continue. Here it bogs down to another Firefight. A defending Militia unit takes a hit as does an attacking trooper unit. And the walls finally breach.

CURRENT SITUATION

North Arm- 3 Warrior Units, 1 Militia Unit

Center Arm- 1 Hunter Unit, 2 Militia Units

West Arm- 2 stormtrooper units, 2 AT-ST units

South Arm- 2 stormtrooper units, 2 AT-ST units

Outside South Arm (West)- 2 Stormtrooper units

Outside South Arm (East)- 2 Stormtrooper Units, 1 AT-AT Unit

Outside West Arm (North)- 1 Speeder bike unit

Outside West Arm (South)- 1 Speeder bike unit, 1 Stormtrooper Unit, 1 AT-AT unit

Outside North Arm (West)- 1 AT-AT Unit, 1 Artillery Unit, 2 AT-ST Units

Outside North Arm (East)- 3 Stormtrooper Units, 1 AT-ST Unit

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Turn 9 begins!

If the Center holds defensively and manages to win out over the Imperial attackers at the Center, will all Imperial Units to the West and South be pushed back to the Outside spaces?

If the result is Attackers Retreat then yes.

Moves are in already, so I'll give it until the end of the day.

Do we still have those individual energy balls that can be thrown, or did we give those away to the Osokans?

Either way, Sasha would like to obtain some, if she can.

Oh, and Medicine rolls! As the only person with Medicine, it'd be good if I remember to use those...

Eerin's ready when the battle starts.

Since we're no longer fearing aerial attack from TIEs, could the AA guns be modified to take on stormtroopers? I have a feeling we're going to be swamped.

Since Scarlet has a good Intrusion score, could she possibly make use of it to make a surprise attack to gain an advantage over Imperial players/mooks?

Or even possibly hijack an AT-ST: sneak up, jump in, take over.

We could always grab stormtrooper armor from a downed trooper, suit up Kyle, have him 'escort' a 'captured' Scarlet behind enemy lines to an AT-ST, then have them take one...

Ooo, or maybe even trick the stormtroopers into thinking that the Rebels are among them so that they start shooting at themselves!

Or do that, and ask to take the "captured" Rebel to the commanding general... hello surprise attack on players!

Remember, though, that we're not supposed to assault any Imperial higher-ups.

That may or may not still be applicable after the attack on the Commissar, but our contact told us that we should not attack Imperial officers.

The AA guns are big flak guns and no good for that kind of thing.

If you want to go for the General that is something that could be discussed- shame it wasn't earlier, because there was an AT-AT attack scenario that could have been executed.

(Galahad- if he dies in the fighting, who is to say who killed him? You were told not to assasinate officers so as not to bring the wrath of the Empire upon Lanzar- a bit late for that- and so as not to implicate you or your staff/allies. But in the chaos of battle that's not an issue- it is the same confusion that is keeping you all legally covered. Sure, some people say people like Sasha were firing at Imperials but how reliable is a brief glimpse of someone in a mass fight? Maybe she was defending herself against mad Osokans? There's evidence that Osokans attacked her earlier, after all, and your Senatorial delegation will swear she was not fighting the Empire and so on and so forth... until the Emperor can get rid of the Senate, you are legally covered.)

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Ok folks, looks like this is the big one. The Imperials launch an all-ouit assault on the centre from two sides. The Rebels have re-organised their defence, sending a civilian force to fight and die at the North to give the centre time to think; the Imperials close in to the North also.

We have, therefore, one horrendous slaughter to the North at odds of 5:1 which is an automatic wipeout for the defenders- not worth any tactical fighting there.

So the question is- shall we have a mass tactical round for the centre? Odds end up at 1:1. The only issue I shall raise is that when the strategy is all over, we have a good old fashioned series of aciton scenes still to come for the finale, so it depends how knackered you want to be.

Votes please.

Taking the General hostage might be an even greater idea...

I vote for saving strength. The Center will do fine on its own, assuming we roll well. We have Drakkon's bonus, after all.

What of Vassilik's bonus, Ush? You mentioned having only one or the other.

Saving strength sounds best...though it's terrible that we just sacrificed those units...

No offense to the dead, but those Militia units were rather...unsuccessful, wherever and whenever we deployed them.

Scarlet wants to save her strength.

Perhaps since we're all going to be gathered at Center, we could see who has the highest damage out of all of us even after all this rest, and Sasha can make a medicine roll on one of us?