USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by General Zink372 pages

Make it so.

Well, that doesn't take long then. The pilot is Kyle.

Figured. Arvus will wait until the passengers have completely disembarked, then...he intends to break in and look around the ship.

Harder, frankly- a lot of Osokan guards in that area.

Curious. Just guarding the starport ships in general or...?

Well, they do do that, yes. More than normal for that ship, though.

I doubt that Kyle is paying them extra, not that they would care about extra payment...

This is true.

Are you risking a break-in, Karn?

(Giving Melkor one more day)

Hmm... Yes, I think I will. I want to see exactly what is in these boxes.

Ok, a good Intrusion roll gets you inside, amongst the shadows of various Osokans. Now, the trick is, how to open the crates? They are sealed, and opening them will be noisy.

Melkor does not seem to be around right now, nor does anyone else that I would otherwise refer this to, as your Captain and Squadron Leader have faded from view also.

Also Coll is on holiday, but he is probably the person who is told first that there is a major incident occurring in orbit.

... Would Lyle be capable of dealing with it?

You aren't going to be giving orders to the ships.

Originally posted by Ushgarak
Ok, a good Intrusion roll gets you inside, amongst the shadows of various Osokans. Now, the trick is, how to open the crates? They are sealed, and opening them will be noisy.

What are the boxes made of?

Some form of metal.

Okay, Lyle's a bit behind with the crates and convoys issue, so he's going to start looking into getting at Drakkon. First, he'll have a look at his officiall residence.

Originally posted by Ushgarak
Some form of metal.

Hmm... So I can't cut them open with anything easily...

About how large are the boxes?

Much larger than a person.

-

The Lodge is not hard to notice, Lyle- it is the large, high building in the centre of town where the Senatorial mission is.

Okay, now I guess I look for side/tradesman's entrances.

As Jaiden established earlier, fat chance. The Lodge is very high, and the only access point is via walkways that start down the base. There are no other entrances.