USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Ushgarak372 pages

The enemy ships are handling themselves with great superiority to your TIEs. Half the original squadron has been lost.

That said, Last Laugh is taking a pounding. And now the second squadromn has arrived. Ulrand, you are two turns out.

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ORBITAL BATTLE- Current situation

Last Laugh: 12

Romaesque Fightery Thing: 1

Smugger A: 0

Smugger B: 0

Smugger C: 0

Smugger D: 0

TIEs x 17 : 2

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Well, let's see how it goes, Coll! You have arrived at the Guild Hall.

General Coll will march inside, accompanied by Janthis.

You have to walk up the long, spiralling walkway to the top first.

It seems there is rather a lot of commotion u top.

General Coll reaches the top of the walkway, standing arrogant and expecting a welcome.

Janthis walks up behind General Coll

Commisar wanders alongside Coil, seeming to be in quite a bad mood. If he doesn`t achieve something quickly, he will not avoid Emperor`s displeasure.

"I wonder how much Drakkon cares about his people, General Coil. Do you think you can handle him alone? I am not sure how much the Senators will take me, and my efforts can`t fail here."

"Keep Pressing them, Ulrand. Take as many of them out in Atmosphere as possible, and Stay on their Tails!" The Captain Says forcefully over the com. "Follow any survivors into the Planet's Atmosphere. We NEED to stop those weapons!"

Flipping a switch to change Frequency, Trebeis contacts whoever is in charge of the Ground Forces at the Moment.
"This is Captain Atillian Trebeis of the Deviator. Enemy ships suspected of carrying a massive Weapon Load are currently inbound. We are Pursuing, but there is a chance of a few making it to the ground. I Advise you mobilise a Force to intercept the shipment if it does reach the Ground. Our TIE's will provide the Coordinates."

General Lomax reports back that his forces cover a tiny part of the surface and unless this shipment is landing right next to him there is nothing to be done.

Can we perhaps prep a Dropship or two of Stormies to make a Landing at the Weapon's destination?

I don't think we have the jurisdiction...yet.

Why bother? If you know where the weapons are, just blow them from orbit.

Tocuhc'he. Kaboom.

Yeah, not an easy situation for the Rebels, this. But they do have the better skills.

Everyhting is getting scrappy and wild. One fighter lost and no great result on the target, though that enemy fighter is taking hits on its shield now.
Ulrans- next turn ajd you are in.

"Two minutes to interception," announces your First Officer, Trebeis. The camera shows shots of gun crews running to their stations.

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ORBITAL BATTLE- Current situation

Last Laugh: 12

Romaesque Fightery Thing: 3

Smugger A: 0

Smugger B: 0

Smugger C: 0

Smugger D: 0

TIEs x 16 : 2

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Ok, the enemy are starting to bug out. This is going to turn into a chase; what is the plan?

Will my squad be able to position themselves in a favorable position. Like in front of the fleeing Rebels?

(Is Ulrand actually with them or commanding from the bridge?)

Ulrand is actually racing over personally!

Well, they are already fleeing, Ulrand, so the only way to get in front of them would be to overtake them, which is kinda what the chase would be about.

Coll- the commotion seems to be mostly coming from an Osokan who is enormous; much larger than any other osokan you have seen.

He is wielding what can only be called a sword in his right hand, and is yelling out in poor Basic about killing someone.

he just broke through the internal doors to get out onto the walkway where you are.

Originally posted by Ushgarak
Ulrand is actually racing over personally!

Well, they are already fleeing, Ulrand, so the only way to get in front of them would be to overtake them, which is kinda what the chase would be about.

Well then I guess we should pursue them with all the TIEs at our disposal.