USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Captain REX372 pages

"Hello," General Coll says, looking up towards the monstrous Osokan.

You incredibly large piece of bacon, you... he thinks to himself.

"What seems to be the problem?"

Commander Janthis steps right behind and to the left of Coll.

You can't understand him very well, Coll- but he wears a neurowhip. This is no simple thug. He's yelling about killing someone but he keeps lapsing in and out of Basic.

Strangely, and with an enormous disparity of size, that Duchess woman has emerged next to him.

"Greetings, General," she says, coming to Vasilik's side, curtsying. "I trust your flight to the surface was smooth?"

-

Ok, final situation for the chase.

The freighter that at first ran and then turned back is at the rear. The fighter has turned to protect it. Last Laugh is in the middle but running fast. The three other freighters are a long way into the atmosphere now.

Final plan?

Can I blow shit up yet?

No, they are pointedly fleeing before you get there.

Originally posted by Ushgarak
Pilots aren't very good at specific targetting, though as a large trader the ratio could shift a bit, if you want.

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Any specific plan to this from team sneaky?

Nothing but be sneaky. Guess we'd like to find an entracnce first, check it out and stuff.

Well, that seems to be post-plan. What are you actually trying to do?

"Incredibly so," General Coll says. "I have come for my meeting with Drakkon."

Some other guy has come out from the inside and is talking to the angry Osokan, Coll.

Originally posted by Ushgarak
Final plan?

I think our best bet is to keep up fire on the Last Laugh.

General Coll will look the man over with obvious contempt, taking note of him.

Another personal advisor? Coll assumes.

"The Guildmaster is currently a tad busy," Sasha responds. "But he should be able to meet you momentarily."

The giant Osokan roars loudly again, and makes to move forwards through your Stormtroopers.

General Coll looks to Janthis and pulls him close, whispering and hoping not to be heard by anyone but Janthis.

"Don't move your men."

Janthis looks over to Gerneal Coll realizing that he doesn't want to be heard simply nods.

Then he regroups with his men.

Ulrand... We are supposed to be stopping an Arms shipment. Killing Rebel Scum is secondary.

Then we will blow away the lagging freighter.

Whoa, mind changey!

Tell you what, I'll kick this off tomorrow, and go with what your latest decision has been by then.

Ok, target is- freighter.

Organisationally wise, I will break it up like this. Two squadrons go for the freighter, and one goes for the rest. Ulrand, where do you want to be?

I'll go after the freighter I think.

Ulrand, that fighter has gone mad! He turns to engage you single handed! Annoying, because he's in your way to the freighter and you would leave yourself vulnerable; he will have to be dealt with.

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Orbital Battle/Chase

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Battle

Romanesque Fightery thing: 3

TIEs x 12: 0

TIEs (superior) x11: 0

Squadron Leader: 0

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Chase

Current location: Orbit. 'Shake em' moves at -5.

Last Laugh: 12/10

Smuggler A: 0/15

Smuggler B: 0/15

Smuggler C: 0/10

Smuggler D: 0/15

TIEs x12: 5

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Chase scores are damage/pep.

As a reminder: Anyone who goes to zero pep is out of the chase. You can either try and gain pep (Floor it!), or knock back some else's pep (Shake 'em!). However, in open, flat orbit, shaking someone is pretty hard. As circumstances change, so might what rolls are worth making. No-one is close enough to fire at each other as yet.

I need moves from Ulrand. If that Rbeel fighter stays, Trebies, you will be here in five turns.

As for the chase- you guys will just have to watch.