USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Ushgarak372 pages

Rhys shouts with a more commanding tone, "Vasilik, think! You're rushing into this unprepared! How can you be sure he will hold to any kind of honor or tradition?" He gestures to Sasha. "After doing that, you know he won't deal with you as you want! Get back into the Hall, and then we can figure out what will be more to your advantage!"

Actually, you know, the Duchess looks like something has knocked her about quite badly, Coll.

"I will MAKE him hold to something!" yells Vasilik, waving his knife around.

Would appreciate some input from other sneaky team members.

Okay, well we've got the plans, and it has the tunnels and the other warehouse it leads to, so I think we should just head over there on foot to check it out for starters, and then come up with more specifics from there.

Let's do it!

Ok, it will be Intrusion rolls to get into the warehouse AND rolls to get into and along the tunnel, ok?

Arvus is fine with it...

Gah! Situation change in space! Last Laugh has decided to stay and fight after all... which kinda puts us back to where we were! All three squadrons are now attacking the fighter and the Last Laugh.

That's fine.

Ok, space battle peeps- final situation for certain is... almost exactly the same as when we stopped. All three squadrons are attacking the fighter and the Last Laugh, whilst the Smugglers escape.

Ulrand, what is your move? Please refer to the space combat rules.

Goddamnit. SMUGGLERS AND THEIR SHIPMENTS NEED TO BE STOPPED.

Well, Last Laugh counts there.

Other fighters are on their way, of course, but even a few minutes is longer than the length of this fight.

I am assuming a Dogfight from Ulrand.

That Light fighter totally outplays your TIEs, destroying one with ease. Ulrand finds himself going after the Last Laugh, but the ship veers away from him. However, it does so at the cost of being able to evade others, and with nearly two dozen attackers, it is taking very heavy hits all over.

Two TIEs are destroyed, but four have gotten past and are on the chase!

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Orbital Battle

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Battle

Romanesque Fightery thing: 4

Last Laugh: 23

TIEs x 18: 0

TIEs (superior) x11: 0

Squadron Leader: 0

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Originally posted by Ushgarak
I am assuming a Dogfight from Ulrand.

You assumed correctly, and we will continue to concentrate as much as possible on the Last Laugh.

Then that isn't Dogfighting!

Oh, well, then keep Dogfighting, it seems to be working fairly well.

Well, with only two targets, you have a 50/50 chance of being right each turn.

Mind you, I'd keep your Pilot Tricks in mind.

Originally posted by Ushgarak
Ok, it will be Intrusion rolls to get into the warehouse AND rolls to get into and along the tunnel, ok?

I'm okay with that...

Ooooh, could I use TA to change the last part of the battle to us concentrating on the Last Laugh?

No, TA can only change you to Dogfight.

Oh, so I could change back to Dogfighting if I my plan doesn't work out well?