USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Ushgarak372 pages

According to your level in TA. And as yours is three, that means you can change back in most situations. And as, when Dogfighting, you cannot be targetted unless you run out of Pilots with you, your Tactcial Awareness makes you effectively invulnerable in this situation! If you get targetted, use TA to change back to Dogfight and become immune.

The fighter continues to lead the TIEs a merry dance. But Ulrand finally gets the chance he is waiting for. Last Laugh[/i[ avoids most fire from the normal TIEs, but then after a bad luck turn two of them get a direct line on them. They hit him hard, and you take the opportunity to lead your Squadron underneath him. Some hit and some miss, but your Sqauadron gives the ship a terrible pounding, and rolling a 17 you finish the attack with a run that beaches the shields and shuts down main power.

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Orbital Battle

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[i]Battle

Romanesque Fightery thing: 5

Last Laugh: 52

TIEs x 22: 0

TIEs (superior) x11: 0

Squadron Leader: 0

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Last Laugh is finished. Its turret is down, its hull is breached; you are surprised it can still be controlled. The Rebels pushed their luck too far this time.

The Smuggler ships are changing course and heading for the city.

They will eventually land there and the weapons will be taken by Drakkon. Such a flagrant violation of the blockade, apparently sanctioned by Drakkon, confirms some of the accusations you have been making about Lanzar.

This action is an Imperial victory. Senate Sympathy will decrease.

Sneaky team- all of you have made your rolls. In fact, you rolled pretty damn well.

You have found a warehouse that is well concealed from the outside world, inconpsicuous in the surronding buildings. It is chock full of those crates you saw being moved around- and you have found weapons within.

If there is any point, assign a small detachment of TIEs to finish off the Last Laugh. The rest will concentrate on the fighter. If there are any TIEs going after the smugglers, bring them back to this fight.

Yay, Vader's not going to kill us, we've found weapons.

Now, I remember before that when we were following the various convoys to where the weapons were originally being hidden, that the warehouse I'd gone to had crates that were different from the rest, but I can't find where I asked about if those were found by the stormtroopers (and thus, what you said...) so...any of those here?

Afraid not, none of those at all.

Damn.

Oh well.

Time to bring in the stormtroopers, you think?

I would say so 😊

As soon as Drakkon takes the weapons from the ships, we should move stormtroopers to take the warehouse.

Also, if he insists on taking the weapons, we can still arrest the captains and crew of all the ships.

I also just reread the Senate Sympathy thread. Is it worth trying to uncover evidence of Osokan atrocities?

I wouldn't think it's necessary to wait. Sneaky team should confirm right now that they are weapons, then send in the Stormies right-off.

In the Meantime... The Imperial March begins playing in the Background, as the Deviator Advances upon the Last Laugh.

"I have you now..." Says Trebeis, a look of utter Pleasure upon his Face.

Originally posted by Trickster
As soon as Drakkon takes the weapons from the ships, we should move stormtroopers to take the warehouse.

Also, if he insists on taking the weapons, we can still arrest the captains and crew of all the ships.

I also just reread the Senate Sympathy thread. Is it worth trying to uncover evidence of Osokan atrocities?

To the last question, yes.

To arresting the Captains- no, that is impinging on Lanzar soverignty.

Even though they were part of a group that engaged in combat with the Imperial Navy?

Can we prevail upon Drakkon to arrest them?

As for evidence of atrocities, I'd really like to get into contact with Osokans not loyal to Drakkon.

Lyle will use his communicator to report the location of the weapons.

No, like I said above, Drakkon harbours them. The pay0off is the Symptahy shift.

And once more, that is Melkor's job. It's not easy.

Last Laugh has lost control. It is plummeting down towards the atmosphere, flames trailing from it.

Is there any point in having the detachment of TIEs follow them to make sure of their fate?

It might make sure of the TIEs' fates! It's a vertical dive.

Well then! I guess all TIEs will concentrate on the fighter.

"Excuse me, but why this "creature" is so enraged? I would be glad to help." -After the quick confusion Commisar faces the Osokan and Duchess, appearing to be amused if a bit irritiated.

And sending Stormtroopers seems to be the right course of action, right? Or would it be too agressive of an act, something that may bring sympathy to Drakkon?

By the way, I would like to speak with Drakkon after I speak with Senators, though in depends of events unfolding.