USH'S ORIGINAL TRILOGY GAME EPISODE I 'LANZAR'- Imperial Thread

Started by Ushgarak372 pages

"Yes," says Nidar, "but they are a bunch of disorganised rag-tag terrorists so that is no surpirse."

I couldn't tell you about Ulrand.

Ulrand is still playing, I believe. Might want to poke him.

Rylis did not take her starfighter to Lanzar because it'd be too recongizable for when we were sleuthing. She came by my fighter.

And what's a little race between enemies? I've got the Imperial Army to back me up if I start losing that chase...

The Imperial army is lacking in air cover. That being the case, unless they point their ships straight at the AT-ATs, ground fire is as likely to bring you down as them.

What if Ulrand gets involved with his TIE Fighters? Could Arvus fly in with them and then take off to go land while a dogfight happens?

Well, probably.

(Ulrand`s player has been informed). And if Rylis takes her ship, you have better chances.

I think that with your two ships, and Ulrand`s force you have air superiority.

Originally posted by General Zink
Ulrand is still playing, I believe. Might want to poke him.

Rylis did not take her starfighter to Lanzar because it'd be too recongizable for when we were sleuthing. She came by my fighter.

And what's a little race between enemies? I've got the Imperial Army to back me up if I start losing that chase...

Rylis didn't actually take her ship down to Lanzar, no, but of course she has it. Why wouldn't she?

And really, at this point, her being recognized isn't a worry as they all know she's here anyway, and she's a better pilot than Arvus. Not by much, but she also has pilot tricks.

And also this - yeah, we'd have penalties for flying within the atmosphere...but most likely? So would the other ships that have flown out.

So I'm fine with the two of us each taking our own ships down, accompanied by Ulrand's squadron if possible, and then Lyle riding with one of us.

(Woohoo! I'm here.)

Ulrand will form up whatever of his squadron Vader hasn't taken, and prepare to strike the fighters.

Arvus is in full support of this plan and will give Lyle a ride if he promises not to touch anything.

...what the hell is Rylis piloting, though? What's her ship look like? ermm

I've got no damn clue. Some sort of fighter-type thing.

I am sure those ships are now valid targets, since they are in war zone and haven`t responded to our communication.......

Meanwhile our Army isn`t delayed by this? Coll`s battle plan is mostly independent of naval support and the presence of Arvus, Rylis and Lyle, at least until we take the walls..

And I see ship of Rylis as something sleek looking and in crimson color.

Red, yes; small and sleek, not likely. After all she is a bounty hunter and needs room for 'cargo' on her ship 😛 I'd say it's some sort of fighter, but not a small light one like Arvus's, or the ones approaching, it's probably something a bit bigger and heavier.

Really, though, it's not something I ever put much thought to before tonight...

(Okay, sorry then.... but I quessed correctly that Crimson Dawn is crimson, right? 😛

Oh, and I have just compared your pilot skills to those of Rebels- you really need the help of Ulrand`s Tie-Fighters...)

Not that hard of a guess...😛

And yeah. Most of us Imperials are not great pilots...

For those of you that want to define ships...

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Ok, those of you with the 'Ship' merit, could you quickly get to me an answer to these two questions:

1. Size- Light Fighter, Fighter, Small Trader, Large trader (where large trader is Mellenium Falcon size, and is the class below Freighter which is the big bulk stuff)

2. Bonus attribute- Merit ships are a cut above the rest. Choose if you want a bonus of Thrust, Manoeuvrability, Armour, Turrets or Payload.

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Anyway, it's all irrelevant. The Rebels have left and returned to the city.

Okay, so the Rebels might have noticed our artillery, and they are likely to try to do something about it. We must protect it at all costs, will player Commanders be involved in securing its deployment, in order to react quickly to any danger?

Damn, I wanted to kill them...

Coll's modified landing shuttle is probably the Small Transport class. He will take the Turrets bonus and have two on the topside, opposite sides of the top fin of the shuttle, and one on the rear.

The Needle will be a Light Fighter.

Turrets and Payload are pretty self-explanatory, but what do Thrust, Manueverability, and Armor help, in regards to the ship's stast?

I'm leaning towards manueverability; it sounds like something where'd you'd be strafing enemy fire.

Ah, the ship fighting rules were posted earlier.

Armour is simply how how much damager you can take (the term is not literal and covers any defensive capacity of the ship)

Thrust and Manoeuvrability tend to be compared higher/lower to see who gets the edge in certain actions.

If you want sheer speed you shopuld take Thrust.

Armor sounds like what I want, then. Light Fighter with Armor bonus.