Tactical situation as we start...
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ARTILLERY ASSAULT
Black Dawn: 8
Tip of the Lance: 5
RFT: 0
Artillery Unit A: 0
AT-ST units x6: 0
Artillery Unit C: 0
AT-ST units x6: 0
Artillery Unit C: 0
AT-ST units x6: 0
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Torpedoes are not designed to hit loose groups of artillery so they have an effective armour rating of six. If they take twenty points of damage the unit is lost.
Likewise we don't necessarily mean individual AT-STs either, so they have an armour rating of four, but they can only take ten damage from hardware. Against blaster fire they can take twenty.
Though point remains that if Rebels wanted to do something about them they would have to make their assault on artillery much less effective.... But I understand. After all Commisar considers capturing Drakkon more important than how much losses we have during the assault on the city- unless we actually lose, but he refuses to believe that this is possible.
Well, Commisar gave an order to defend the artillery. What he is supposed to do, plead with you? I assume that Lyle contacts him then.
"'Lyle? If possible, try to distract the Rebels, they have engaged our ground forces and are likely to destroy Coll`s precious artillery. But your main mission remains the same- ensure that we capture Drakkon, or those Rebel Terrorists if you encounter them. Are you sure that Rylis and Arvus can be trusted by the way? Report anything suspicious later."
Arvus rolls his eyes at the Commissar's transmission, muttering "Suspicions," under his breath.
"Rebels are formidable opponents," Arvus concedes, kicking back in his seat, his bowcaster on his lap. "You never know when they're going to decide when they want to stop being amateurs. It's usually when explosions are needed."