Situation after the first turn
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ARTILLERY ASSAULT
Black Dawn: 10
Tip of the Lance: 5
RFT: 0
Artillery Unit A: 0
AT-ST units x5: 0
AT-ST unit x1: 14
Artillery Unit B: 0
AT-ST units x6: 0
Artillery Unit C: 0
AT-ST units x6: 0
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The attack runs miss; there are loud explosions as proton torpedoes hit the ground but they are onl blowing earth to pieces.
However, the light fighter is attacking the STs exclusively and as they are only firing at the Black Dawn- not very effectively- it is getting an easy time against them, recieving a bonus to hit.
Meanwhile, Arvus- well, there is certainly movement out there.
Tactical update is in...
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ARTILLERY ASSAULT
Black Dawn: 11
Tip of the Lance: 5
RFT: 0
Artillery Unit A: 14
AT-ST units x4: 0
AT-ST unit x1: 4
Artillery Unit B: 0
AT-ST units x6: 0
Artillery Unit C: 0
AT-ST units x6: 0
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That fighrer is starting to make a mockery of the AT-STs.
And this time the artillery units take two direct hits; the torpedoes cause heavy damage.
Scan of enemies is complete- both the trader and the fighter have been purpose-adapted for heavy payload. They have sufficiwnt ammunition to keep this up for a while.
Coll, looking at the effect defensive fire is having- currently almost none- and their rate of success... they're going to wipe the field and start picking other targets. This is a disaster.
Ohh, not good. I assume that Senior Staff from Victorious are also observing the situation?
"It doesn`t look good. If they destroy BOTH our artillery and many AT-ST`s I don`t see high chances for the effective assault of the city." -Commisar speaks grimly to Commodore and Marshall. -"Do you think that we can do something to prevent this disaster?"
Originally posted by Captain REX
Coll watches angrily.Would it be reasonable to pull the artillery units back into the jungle until the rest of the Army reaches the City and passes the shield?
Well, it's got to come out SOME time. And putting any forces inside the shield without the artillery is, pretty much, inviting them to get shot at for no gain.
Plenty of movement, Arvus, and any of it could be hostile.
In a cacophony of blaster and torpedo fire, the Rebels wreak havoc. Another ST unit is lost, and this time the torpedoes find their mark dead on.
The artillery unit is destroyed. This denies it to you now, and removes the unit's availability from the task force. This counts for future games as well...
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ARTILLERY ASSAULT
Black Dawn: 14
Tip of the Lance: 5
RFT: 0
AT-ST units x4: 0
Artillery Unit B: 0
AT-ST units x6: 0
Artillery Unit C: 0
AT-ST units x6: 0
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Coll, if this carries on, it will become a mattter of how quickly they find you, rather than IF you are going to be executed or not.