The Battle Bar, Our Wretched Hive of Scum and Villainy

Started by DARTH POWER3,287 pages

Originally posted by Zampanó

None of this can be used as criticism of the new movie.

Wasn't meant as a criticism of the movie itself. I actually loved the movie. It's been so long since we had an awesome Trek movie and it was a movie for everyone which was great.

I just didn't like the alternate timeline route of rebooting.

Originally posted by Rookwood

Time-anything is classic Trek, Newbie. 🙄

What does that mean?

I've seen most of Trek episodes apart from Enterprise. The time travel thing was cool back in the day, but it has been done too much over the years Imo.

And Newbie? Jeez, how long have you even been on these boards?

I've got nothing against the reboot. It doesn't devalue the rest of Trek or make it so those episodes never happened. It's just a way to re-use Kirk and stuff without having to keep with the established canon.

Originally posted by DARTH POWER

What does that mean?

I've seen most of Trek episodes apart from Enterprise. The time travel thing was cool back in the day, but it has been done too much over the years Imo.

You don't even know what that means? Jeeze what a Newbie. 🙄 😆

Originally posted by DARTH POWER

And Newbie? Jeez, how long have you even been on these boards?

😮‍💨

Originally posted by Rookwood
You don't even know what that means? Jeeze what a Newbie. 🙄 😆

😮‍💨

Sorry no don't understand Rockwood language.

Originally posted by DARTH POWER
Sorry no don't understand Rockwood language.

That's okay - go eat your Happy Meal™ and watch The Clone Wars. 😆

You're kind of messed in the head.

Originally posted by Lord Lucien
You're kind of messed in the head.

I'm very messed in the head. 😮‍💨

Ah.

Explains a lot.

Originally posted by Lord Lucien
Finished it twice, once on each ending. Another time got about 3/4 through. And about another dozen times I got 1/2 way through.

Hurm. Why play a game so many times when you seem to despise it so much?

Originally posted by Lord Lucien
She annoys the piss out of me. Good for the voice actor, but the character is annoying. So. Goddamn. Annoying. I don't mind her backstory, her goals, or motivations--they were kinda unique, nothing wrong with them.

Well ok, that's good. I guess the only problem is...

Originally posted by Lord Lucien
But the character's character... sucks. She's the mean, derisive b*tch who's clearly evil. She doesn't stray too far from that. And you know what? That'd be fine. I'm okay with that personality. In moderation. But she's always around. You could fill a book with the amount of dialogue she has, and the sheer volume of that personality grates on me."One-note" is an exaggeration, but she's not some super complex, awe-inspiring presence. She's 100% evil from the word go, she's overtly manipulating everything, and the character's character is unable to hide it. She plays the same notes on the same fiddle from start to end. And she's ubiquitous. Acchh.

... that she rubs you the wrong way. I mean, I never found her to be mean or derisive to anyone but Atton and I got a kick over seeing those two bicker so much. She's almost motherly towards the Exile and their interactions always play out as if she's your mentor. Nor did I ever find her to be that evil. She just has a unique set of morals and set of beliefs. She is strictly against evil, really she only ever advocates that you're intelligent and ruthless in using that intelligence.

Although if you don't like her, just don't talk to her or use her in your party. She only forcibly shows up a few times to give exposition and shizz.

Originally posted by Lord Lucien
The Hanharr/Mira cutaway doesn't bug me, as it concerns only their characters, and their characters don't mean much. You think they do, when Kreia blackmails him, but that subplot did nothing and went nowhere, so it was just a waste of time, really.

Well personally I see their sub-plot to be interesting in its own right. I never really cared that Mission or Canderous' or even Atton's subplots never meant much to the plot of the game.

As for Kreia's motivation, I always felt that their fight was what that was building up to. Mira is right in front of the temple when Hanharr attacks, Kreia probably didn't want her following the Exile in and backing he up. But that's just speculation I guess.

Originally posted by Lord Lucien
See above. And I wouldn't say it was ingenious, but it could have been kind of neat. But again, the characters themselves? Meh. I always forget to use or talk to them--they and their story never held much interest.

Well at least talk/use to Hanharr next time you're evil. The guy is a fvcking beast in combat and you get a permanent boost of about +6 strength +4 constitution from maxing out his influence. Plus his story is very interesting imo.

Originally posted by Lord Lucien
Many of the cutaways in the KotOR II explicitly show the player Kreia scheming and plotting behind the Exile's back. She and the others are constantly discussing your character and revealing damning/important traits/information about themselves. And the character you control is none the wiser, despite the player having heard every bit of it. Being unable to confront/react/do anything about this information is very frustrating. I would have appreciated Atton's confession as a former Sith assassin if I didn't already know he was keeping a huge secret and was outed as a murderer, [b]by Kreia, in a cutscene back on Telos. I would have liked to discover the reason behind Mandalore's dedication in due time, except I was already told he was bribed/threatened in to protective services, by Kreia, in a cutscene back on Dxun. [/b]

But thats the whole point about the influence system. You can question Atton about his odd behaviour, but he'll lie to you or brush it off. Yeah, even on Telos, if you make a skill check you can notice that for some random guy, it looked alot like he knows Echani martial arts. And he'll just laugh you off and bullshit about self-defense classes. You can question why Mandalore is dropping everything to travel with you and he'll also lie about it to you (partially). The point of showing you these things is to give you an indication that there actually is something to uncover. They intrigue you, make you want to ask these questions and make it more interesting when you can get them to spill the beans. Or make aware of what Kreia's doing and wonder about, or get nervous about it or whatever. It's called foreshadowing.

And without it, the game would imo not work as well. If we don't have these hints that Attons more than he appears, then when he suddenly turns around and starts talking about torturing people. The player feels blindsided. Atton? There was nothing suggesting he was like that at all! WTF did that come from?! If not for seeing Kreia manipulate him, then Mandalore just showing up for no reason would seem pretty dumb. If we don't get hints that G0-T0 is up to something, then when he shows up at the end it doesn't make any sense.

And then, don't forget that these scenes are also for Kreia's benefit as well.

Originally posted by Lord Lucien
And they're right there! On the ship! I can stop that "witch" (Atton's word, even he knew) right then and there. I should. She's clearly up to something. She clearly has a plan. She's clearly suspicious, and untrustworthy, and evil. And an admitted Sith Lord. And I can walk up to her and everyone's she been manipulating and confront them about it.

But I can't. Because my character doesn't know, so the option isn't available. That or she's functionally brain dead.

F*cking irksome.

Well you can't do anything about Kreia because of the Force Bond. Even if you tell her to fvck off (and you can iirc), she just points that out and you have no choice but to accept.

But really? Ok. I can see why it would be irritating. But I can't see how it's this big of a deal. I'm sorry to be frank, but get over it.

Originally posted by Lord Lucien
A pox on your tea-swilling island for splicing all these up. I added numbers. Alright:

[b]1.) I honestly don't know how you came to this conclusion. The entire story, from beginning to end, revolves around the Exile and her beautiful Wound. Nihilus wants to eat her, Scion wants to murder/rape her, and Kreia wants her to save the universe. The Jedi Masters view her as a terrible threat, Atris has an envy/hate girl-boner for her, all the PCs either want to f*ck her or use her for something, and the entire prologue revolves around her sale to a galactic crime lord. The game is more about her than the first was ever about Revan...

And he's right, the first game did stroke your ego. By making you the guy who single handedly won a war and caused another one. But you're not given the Divine Right of Awesomeness that the Exile is. In #1, the focus is actually more on acquiring Bastila. The Vulkars want to sell her, the Sith want to capture her, and Carth wants to rescue her. Taris dies because of Malak's desire for Bastila. Revan didn't enter in anyone's equation for a while. And even when he did, only Bastila (not even the player) knew about it. Then the focus switches to the Star Forge and stopping Malak, via both Revan and Bastila. He's not the be all-end-all.

And the characters actually treat Revan... appropriately, I want to say. To Bastila he's important as a means of victory, identity (as a worthy Jedi), and as a love interest. Everyone else treats you not as a god to be worshiped and protected and fawned over (like the Exile), but as a comrade (Carth, albeit suspiciously), a buddy (Mission), and debtor (Big Z), a leader/"employer" (Canderous), an inspiration (Juhani), an object of destiny (Jolee), and an owner/maker (the droids). They stick around for clear and varied reasons, not "because you're a natural leader who magnets people in to service via Force bonds"/who kicks so much ass and whom everybody needs. What a cop out way of not giving your character roster proper motivation.

2.) See second-last point. I'm role playing as one character (who is apparently pre-Anakin space Jesus). I don't want the spectator camera to substitute as a conduit of character growth and insight.

3.) See previous relevant point.

4.) Irrelevant to the point I was making. See #3.

5.) See #4.

6.) You're still missing the point (or maybe not by now, if you read that^ up there, but I'll recap).

First, the Matrix and Romeo + Juliet aren't interactive (yet), so the ability to influence what direction the story/protagonists take is non-existent. Unlike video-games.

Second, ominousness only works when there's something at stake. By creating fuzzy, confused motivations for the main character, I don't feel what's at stake, other than simply finishing the game. And literally showing us that the person closest to you is evil, deceitful, prone to machinations and scheming, take away all suspense and tension, and depletes the Ominous Tanks even more. The dark and sinister atmosphere the game tries to sow may have worked, had they not allowed Kreia to eliminate any sense of angst or purpose.[/b]

I prefer to space things out rather than making huge lists or blocks of text. That way, I don't have to scroll up to see what I'm replying to again and again. 🙁

1. Yes, the Exile is an important part of the plot and yes it's way more of a personal story to do with the Exile than Kotor 1 was, but the Exile isn't everything about the story. As I've said, the characters have their own things going on. Kreia, Mandalore, G0-T0 and even the Disciple all have their own agenda's separate from the Exiles. Their plots don't revolve around the Exile. That's why I keep saying that theres more to the story than just the Exile. The story is not just about her, its also about these other characters as well. Most of the cast have their own sub-plots that happen concurrent to the main plot. The only difference with theirs and the cast of Kotor 1's is that they're not just personal side-quests, and a few of them are done without the Exiles knowledge.

I think you're overstating how the characters treat you in Kotor II. The only three who get that into you are Visas with her creepy submissive thing, Kreia for her own reasons and love interest Brianna. Other than them, the game doesn't treat the Exile as that hot of a shit. You're only special because of a freak accident you had no real control over and because you're the last Jedi left. No-one follows you purely because you're Space Jesus, they all have their own reasons. Atton's stuck with you and then just becomes personally invested in the plot and you after a while, Bao-Dur follows you because he just can't move past Malachor, the Disciple is

Spoiler:
spying on you for the Republic
, Brianna is dealing with her issues with the Force and working through her parent issues, G0-T0 sees you as the Republic's best shot at survival and of stopping the Sith, Visas is weirdly submissive and slightly crazy and Hanharr and Mandalore were blackmailed into it. And droids. Only Mira has no good reason to be following you (because she wants to collect your bounty?) and she is one of the least interesting character tbh.

Also the Force Bond thing wasn't a cop-out, it was a deconstruction of RPG mechanics because that's how Avellone rolls.

2. Well tough. You'll accept the game cutting away to showcase Malak but you won't here? There's still plenty of character growth that the Exile deals with herself. Its only hints and small details that get revealed that way.

3. Which is? Do you think they shouldn't have been establsihed or do you not?

4 + 5. Lame.

6. And we're always bound by limitations in video games. You can't fly off to Coruscant either, a limitation of your ability to affect the plot that no-one cares about because duh. Just like no-one (but you really) cares about reacting to things the Exile doesn't know because duh. You can only accept these limitations and. in this case, know that you were shown these scenes for a reason and that eventually something will come of it.

This is the part I don't understand. Were you not intrigued even a little to learn what Atton was hiding? Don't you think that knowing that the person closest to you is evil and not being able to do anything about is only heightens the tension? It feels like you're not giving the game a chance here. And it just confuses me.

Originally posted by Lord Lucien
It's not, it's just a final straw. On top of the unclear motivations, tedious Telos stage, spoiled villain, unconvincing atmosphere, unlikeable secondary characters, and technical peeves (Xbox version tends to lag in places, and the plethora of items and massive cash flow slows the pace of the game to a halt), that by the time the unnatural feeling expositions starts coming in via the cutscenes, I usually call it quits.

Well ok I guess. I'm not saying the game is perfect and I can agree with a few of these points, just as long as you're not making a mountain out of this molehill.

Originally posted by Lord Lucien
More like the most boring character in the game. But unlike the other PCs, he's the only one not radiating dark-mystery-edgy-toughness. So it's a welcome change.

Oh please, Atton doesn't radiate any of that. He's a smart-mouthed doof most of the time. Its only in one or 2 conversations that he drops the act. Also Brianna, Visas or the droids are none of those things. Thats like, half the cast.

Also you forgot that he's a spy and has a secret-past involving the Exile, so he might qualify for 'mysterious' as well.

Originally posted by Lord Lucien
Nope, and good thing too, because as far as I can remember, Star Wars doesn't do "themes". You know, beyond good vs. evil.

Now that was just an offensive and ignorant thing to say. God forbid we actually have intelligent story-telling in Star Wars. 🙄

Originally posted by Lord Lucien
Okay, here's where that "one-note" line isn't an exaggeration--you just identified it for me. The game plays the "wounded" tune to the nth degree, and it's stifling and boring. Hell, the first game had "wounded" PCs whose problems you fixed too, and that game pulled it off without the overwhelming cryptic bleakness of Dark Mystery Edgy Tough. The game's atmosphere wears out its welcome for me. Everything is just so f*cking dark, and it doesn't make it better. See: Revenge of the Sith.

Well I'm sorry about that. I suppose that's just the risk you take when you go for an extreme tone; some people won't like it. Kotor II isn't as bleak as something like Dark Souls though. There are plenty of moments of levity or optimism. You want bleak, you play you some Souls.

Originally posted by Lord Lucien
Cont'd

So... is she not supposed to be likeable right away because she's the main villain? Or is she not supposed to be likeable later because she's the main villain. If the latter, then they failed--she's never likeable. If the former then they really failed--by having the main villain a part of the hero's crew and no one, not even the main hero, doing shit all about it. And the voice acting is done well, but the voice actors themselves speak in voices that irk me. See last part of last post about atmosphere and etc.

Well then you've pretty much admitted that she doesn't suck as a character, you just get rubbed the wrong way by her. And they never fail in terms of Kreia, because even if she's not likeable (to most people, I love her), she's still a fascinating, well-written character as you've conceded. You don't have to talk to her. You don't like her, just ignore her.

Originally posted by Lord Lucien
Also Bao-Dur, whom even you apparently missed. Huh...

Exaggeration and all; see first post. But the rest definitely come closer than she does--she's the just the focus of my ire, being so important and all, yet so detestable in every way she shouldn't be.

Dude's too damn quiet. >_<

Yeah, you were definitely exaggerating. Theres way more to the characters than you mentioned.

Originally posted by Lord Lucien
Yeah, I know they have depth, but they don't portray depth. Their voices don't emit these things, and I'm convinced it's because the developers insisted upon a dark and dangerous feeling tone for the whole game, so the PCs were relegated as conduits for that one and only tone. For that, they lack convincing humanity. They don't feel real.

Man, I just don't know what you're talking about. I see nothing wrong with the voice-acting nor do I see what you're saying. Sure, the characters sound dark when talking about dark stuff but other than that the characters sound fine. Maybe Visas is a bit too.... whatever in the way she speaks, but she is supposed to be broken and basically numbed.

I mean, wheres all this one 'dark' tone:

YouTube video

YouTube video

Grey DeLise.... 😍

YouTube video

Originally posted by Lord Lucien
See above and yesterday's post. They feel like cursory concerns. Things that are brought up on a check list of issues. The characters don't feel like they care--and considering the amount of sub-plot and villains and resolutions that need to be addressed, I'm not surprised that the game lacks any genuine sense of urgency or angst. Everyone and everything at stake feels passive.

Again, this isn't something we can really argue about because its a 'feeling'. I don't know why you didn't feel any urgency, but I can only tell you that there was plenty of motivation the game gives you. You're under attack from bounty-hunters and Sith from the word go which evolves into a threat against the entire Republic, into all life, into the Force itself. There really isn't a reason to not feel motivated to keep going imo.

Originally posted by Lord Lucien
I loved Peragus! Whenever I get the urge to try the game out again, that level is what I'm thinking of. The sense of mystery and foreboding was excellent. And it didn't carry over to the rest.

Oh. Awesome. 👆

Originally posted by Lord Lucien
Outside of peragus, Korriban was my favorite part. It wasn't too long, had good tension, and was well executed. I just don't get what the ultimate point of it was. I don't recall it being mentioned again, or adding anything to anyone's character. Kinda like a Big Lipped Alligator Moment that was still fun to have around.

It's meant to be the Exile's big moment where you confront your past in the Mando Wars and your current position with your crew (the Kreia vision). Its basically the culmination of the Exile's character growth throughout the plot, where you decide who the Exile is, signified by becoming a Sith Lord/Jedi Master when you're done.

It also fleshed out Sion. I think the Jedi Master wasn't supposed to be dead though, and was supposed to be on the planet they had to cut for time.

Originally posted by Lord Lucien
Eeeh... it was alright. Felt like a bit of a letdown to the whole bounty setup at Peragus (a world exploded because of it). It was a great way to kickstart events--murder mystery, Telos in jeopardy, the Republic's stability at risk--a lot of shit started with that bounty. But it just kind of... fizzled. Nothing of consequence really came of it.

But the assualt on G0-T0's yacht was a pretty great finale I felt, and I liked all the bounty-hunters and fighting through that poisonous bar was cool as hell.

Originally posted by Lord Lucien
Here's where I think the plot got confused of itself. Nihilus was an imperceptible, eldritch entity that was built up as a force of pure dread and destruction. He should not have been the antepenultimate boss. All roads should have led to him on that haunted ship (and more character for the guy, and answers as well).

Disagree, Nihilus was ****ing awesome and everything, but I prefer Kriea as a final boss. She's much more interesting and is a much smarter villain than Nihilus. He's basically just a big powerful monster. It was pretty anti-climactic when the Arch-Demon was just a big dumb dragon you needed to hit with a sword in Dragon Age, I think just having a punch-up with Nihilus wouldn't have been as interesting as finally confronting Kreia.

Originally posted by Lord Lucien
I always leave it last, and by then, I'm burnt out. I just wanted it to be over. And it was. In a very anti-climactic, why did this place matter (nothing seems to have changed) kind of way.

So do I, and I really love massacring everything in my way to the Throne room like some invincible juggernaut. Very satisfying imo.

Originally posted by Lord Lucien
Lumping these two together.

I know what's stated to be important and relevant, but it doesn't feel it. I laud BioWare for their decision to stick with Star Wars' traditional singular theme of good vs. evil because it makes the plot less disjointed and more focused--stop Malak. The sequel has: heal yourself, get answers, get revenge(?), stop the bounty, rebuild the Order, save the Republic, save the Force, save Telos, stop Kreia. By trying to put in so many goals and threads for the main character they wound up sapping them all of urgency and focus. It really feels like you're just going along with the motions. There's just too much that needs to be resolved, and both the game and myself seem to lose interest in all of them eventually.

The first game's PCs are with Revan and his singular goal of stopping Malak. They feel invested. The second game's PCs feel blase and indifferent to most laundry list of issues and problems that need taking care of. I know this sounds counter-intuitive, but trying to make a game more cerebral does not guarantee that it's going to illicit passion and excitement, especially when many of its own characters feel to be lacking in such.

Well that 'heal yourself' thing is only ever brought up by that Ithorian guy. I wouldn't really call it a part of the plot since no-one references it but him and you reconnect with the Force just by levelling up.

As to the other stuff, imo theres only 2 main pot threads: Find the Jedi and Defeat the Sith. All the other stuff is incidental to this in that by finding the Jedi you get answers and recruit/kill them and you can usually only find them by solving the planets problems in either pro or anti Republic ways. It's very neat imo and I disagree that it has the effect you say it does. It isn't really any different from the quest structure of Kotor. Saving Telos and stopping Kreia only occus after these things are finished though, so theres not too much going on at these points to merit disjointedness.

Originally posted by Lord Lucien
I'll be honest, I forgot about the bomb thing. Still a flimsy excuse considering how often he's away from the ship and engaged in combat. Shoot him then. Doesn't matter anyway. Like Mira and Hanharr, his ultimate purpose just seemed to be to create pointless drama with the drone. Like the whole bounty sub-plot (and most of the sub-plots) he just kind of fizzled out.

Attacking him would also detonate the bomb.

His sub-plot ties into the Republic sub-plot and is pretty interesting in its own right

Spoiler:
G0-T0 is the Czerka droid you're replacing at the start of the game, who went rogue after deciding that the Republic was unsavable by legal means. It's pretty compelling imo and I like how it ties into the very start of the game.

The End?

Originally posted by Col. Valerian
Rival gang? What are you talking about? And no, it's the main quest. I can't progress.

Are you sure you've done every quest? There's also some guy who can can talk to to raise your infamy or something. You might not have raised enough awareness to have the main quest proceed.

"What do I have in common with neutrinos?"

...

"We're both constantly penetrating your mom."

Originally posted by DARTH POWER
Explains a lot.

I'm psychotic - I don't have Down-syndrome like you do. 😛 😆

This might be the coolest thing I've ever seen. An accidental PvP excursion in EVE Online cost something like $24,000.

http://www.escapistmagazine.com/forums/read/7.399623-Massive-EVE-Online-Superbattle-Blocks-The-Stars

Video of the battle (Which is cool looking, even if hard to understand) :

YouTube video

EVE Online lol.

The only game that is also a job.

Well I thought it looked cool.

It does look cool.

But no sane person has the time and money to invest in that game.

Lucky thing this is the internet.

We're all mad here.