Originally posted by Burning thought
hmm some BS...m8 this isnt RTS standards or a game, this is being looked at realistically and realistically you dont need drones on the ground...where are you pulling this rubbish from?
Wrong. It isn’t rubbish, Burning thought.
Realistically you need some way of maintaining and supplying your forces. Something cannot be made from nothing, in this case you cannot state at all that Zerg do not need drones on the ground to gather resources for use by the Swarm, because that’s what they were made for. There has to be some way to maintain continuation of zerg, who are bred to be supported by the mineral deposits and fueled by vespene gas, two highly common resources found in their sector of the galaxy.
What the hell are you spouting on about, not needing to feed an army? Every army and every serious fighting force needs support and maintenance, whether it be Protoss, Zerg, Terran, Flood, Covenant, whatever. Pretending otherwise is an incredibly stupid thing to do. You can’t have a army starve to death. The Zerg are a dynamic species, but they don’t have an enormous stockpile of resources somewhere or Kerrigan wouldn’t have had to raid the Kel-Morian Combine to nick their mineral supplies. And don’t be such an idiot boy, real-time strategy games have their good roots in real-time strategy, including costs, death, etc.
Originally posted by Burning thought
the zerg can only have a certain amount in space, kerrigans main fortress is in space on a floating platform, there are enormous hive ships that cradle the overlords FYI
Lies. There is no such mention of a hive itself acting as a real ship in any history or listed capabilities of the Zerg. The only reason they can traverse in masses through space is by use of Zerg Behemoths, mentioned and described in Gabriel Mesta’s
Shadow of the Xel’Naga. And they’re reportedly slow. The only mentioned and implied function of these creatures are to transport, not nurture or maintain. Only hatcheries, lairs, hives and colonies can produce creep, none of which can be housed within a Behemoth, the structures are just too big. So they pack drones.
Originally posted by Burning thought
there could be entire broods worth of creatures...all it takes is the primary hives to produce larvae and so each larvae into a couple of scourge, each the power to cause enormous damage, their such simple strains 2 come from 1.
And where are these ‘primary hives’ based upon, hmm? You’re making wild little assumptions again, you’re telling me the method by which Scourge are produced (when I know very well already, thank you) instead of telling me how they would be
mass produced in
space without any viable sources of resources? Dear dear, you fail to understand the
fundamental concepts of wartime.
Originally posted by Burning thought
..theres no truth behind what you said
Lies, blustering,
again.
I have already said that I base my points and arguments from known facts and figures and what I have already seen and what has already been proven already. Telling me that there is no truth behind what I said is denying public irrefutable fact, which is impossible.
Originally posted by Burning thought
that he created ground forces because they outnumber the air?
No.
Wrong. I clearly stated that the ground forces were meant to protect the workers or resource gatherers. How is this not understandable? Read my previous post more carefully, nowhere did I even remotely imply that he creates ground forces with the primary reasoning that they outnumber the air. It’s just a stated fact, the strains of Zerg ground forces outnumber the strains of airborne.
See, the concept behind dominating anything is that you leave it intact and take it for your own purposes. It’s happened in all wars, taking over enemy factories, supply line raids, etc. In the purpose of the zerg, they still want the world intact enough to be able to mine and harvest gas from it, they likely don’t want a world with its landscape screwed up and non viable because they’ve sent in far too many Scourge. Whoops!
Originally posted by Burning thought
riiigghttt...no..use [B]your brain and actually think before you post.[/b]
Oh dear, yet another insult stinking of unoriginality. Hahaha, how many times have I told you to come up with something original for a change? Stealing ideas, tsk tsk.
Originally posted by Burning thought
also where are these convenant and human ships coming from?
Gee, I dunno. Stolen, maybe? It’s remarkably easy for the Flood to take a ship over, from how it was described in
Ghosts of Onyx. The only realistic choice a ship master has if he even
suspects his ship has been leaked to the Flood is to self-destruct, killing him and the crew.
A human also chose to set a captured Covenant ship to explode and killing her teammates and the rest of the crew as well rather than chance a return back to Earth with the possibility of Flood still on it. These are only two of the ships mentioned.
Originally posted by Burning thought
okie then the zerg will bring Terran and protoss infested forces to destroy them if they still dont use scourge to bring down capital ships and devourers for fighters...infact thinking on it the scourge could be used for almost anything in numbers, annhilating the flood, starving them, destorying larger ships
What the hell? Intelligent infested Terran are far and few. The few troops with Samir Duran probably didn’t even realize he was infested in the first place. How he became infested exactly is unknown, but Kerrigan was infested by none other than the Overmind himself, which is why she remains intelligent to this day. We know what mass produced Terran can do, they just explode spectacularly and they move faster than zerglings. What about infested protoss? Why are you assuming anything? It isn’t confirmed what they would do.
Yes, capital ships are taken down rather easy in the game or in the lore itself, really, because for some reason Blizzard had decided not to give them point defense systems and so they can’t really handle multiple single man fighters that well despite their relative massive size. It’s rather ridiculous having a battlecruiser having to fire its main laser batteries at something like a devourer, isn’t it? On the other hand, the UNSC and Covenant ships do. If you want to shoot a movelist at me, fine, I’ll play your game.
The UNSC ones are armed with rather large pods stocked with Archer anti-air missiles that fire several hundred missiles (the Pillar of Autumn, a heavy cruiser, could fire about five hundred) that are digitalized as to track specific targets or in the case of an area of effect, use a program to track individual targets per missile. Think of their programming as along the same lines as smart Spider Mines, used by the Terran. The UNSC Magnetic Acceleration Cannon can fire an ultradense, heated round at a fraction of the speed of light. Think you that there are any Zerg structures that will survive that without getting obliterated or severely incapacitated? (Maybe the Ultralisk Cavern or the Hive, but other than that…) The UNSC are also armed with Shiva nukes and nuclear mines, which can probably solve the Scourge problem.
The Covenant ship weaponry are recordedly notoriously accurate; they are armed with two types of laser batteries mounted in various places along the hull, antimissile (to use against those pesky Scourge) and point defense (against any larger things like Mutalisks or Devourers), and they recharge extremely fast. I had already mentioned that their main plasma turrets are white-blue hot and are one hundred meters across, and can either be a targeted projectile or manually guided. However, since Flood are still somewhat slow in hand to eye coordination in terms of reflexes and control, I’ll let the guided part pass. The Flood can’t really have good enough reflexes to do that, but they still know the basics.
Also, both types of ships are undisputedly superior in terms of speed. The Pillar of Autumn can move, at full power and energy shunted to the reactors, several AU (one AU is the measured distance from Earth to the sun) in a matter of minutes. The Covenant ships move even faster. That’s blisteringly fast. The ships can just keep firing while retreating and the Zerg will never be able to catch up with them. There’s also the concept of precision Slipspace travel; the UNSC traverse from one system to another within tweeks, the Terran’s Norad II, even in subwarp, takes three months to traverse from Tarsonis to Mar Sara. Cortana has stated that the Covenant ships, if handled right, can plot a course with error no longer than an atom’s diameter. If somehow the reactors run out of power and need recharging, they can just use the reserved energy in the Slipspace capacitors to jump to the other side of the chase and recharge while the Zerg find their bearings and charge to the attack again.
Futilely, if I may add. See how pointless your air argument gets?