Okay, if the trucks won't fit in the alleyways, then we'll have to take the Plaza exit.
Burn, use your turns to shoot the crap out of his Vamp while getting in the truck.
Everyone else, get in. Sirin, Mirage, grab guns if you want, we may need them to keep Agents at bay while we're getting out.
Mors swaps JE back in and thrusts his katana into the Vamp's chest.
Refreshing BB and StS. I won't switch my powers in the previous turn - I just wanted to confirm my defence.
Azrael will switch his aim to the uninjured vamp as he runs to the lorry, shooting with both guns. He'll switch out HL for the newly-refreshed BB.
Some help with the uninjured vamp would be appreciated, or I worry that I'm going to be taken down.
Aha! Idea for uninjured Vamp. We're going to want to make him tap ST, so perhaps once Sirin gets a hold of some guns, she can tap EE against him so that he'll tap ST.
Burn, since you'll have a fully reloaded gun, hold off on using 10B so that you only fire one attack, not two.
Then, since he'll already have ST out, you can tap 10B and EE and just go to town on him, with Azrael and Sirin providing backup fire.
Sirin needs to get guns fire, though. That, or Azrael can tap BGB again, if he wants, though I'm sure he'll be fairly pissed if he doesn't hit and JUST untapped it.
Initiative to bad guys.
ST refresh not a choice fot you, Berserker.
I just needed a single success against Ares, and I got it. Definitely paying the price for staying next to his enemies way back. Ares is out. I'm aware that buggers things; lessons to be learned there.
Cloud and barb make it to the Plaza, but now it is more part of a gathering disaster than a plan.
Yet another reminder- refreshses happen AFTER swaps.
"No," says Ariadne, "and don't call me girl."
At this point, the car Marduk was near explodes, shortly after he finishes feeding the ignited rag he just produced into its fuel intake.
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CURRENT SITUATION: TURN 21
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Streets
Outside Museum
Fire 21, In lorry, (7/6/46) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana
Machine Pistol (3/3)
Mors 21, By lorry (8/4/45) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hookswords
Burn 21, By lorry (10/51) HL KW CC EE LR 10B StS
Ingrams (5/9)
Azrael 21, By lorry (9/7/49) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (2/6/6)
Sirin 21, by Lorry (6/5/48) CF DM ST LA BS HL HT PC BB CC EE
Katar
Mirage 21, by lorry (9/7/58) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Berserker 21, By lorry (9/68) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives
Hephaestus 21, By lorry (7/45) PW CF ST SE AL WW SC NO HL DiM VG DF
Nunchaku
Key
Vampire (by lorry): 39
Vampire: 3
Back Streets
Agent: 0
Road
Agent (halfway to plaza): 0
Apartment Exit
Melis 20 (11/3) CF DM ST LA SS BS SE HC HL HT VG LB
Staff
Vampire: 47
Plaza Exit
San 21 (11/53) PW CF ST BS HC AL NO SC WW HL VG IB
Knives
Cloud 21, in car (8/38) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*
Barbarossa 21, in car (10/6/23) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Knives
Desert Eagle (3/4)
Vampire: 47 (locked in trunk)
Vampire: 48 (locked in trunk)
Vampire: 48
Vampire: 60
Vampire: 52 (downed)
Vampire: 48
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