USH'S MATRIX GAME 2006 FIRST ASSIGNMENT- 'The Museum'

Started by Lana52 pages

San will tap IB on the vampire down at 50...

Barb says to floor it to the plaza.

Normally I'd go for SS, but this time I think i'll need ST more with that agent around.

"I hate these guys..." Cloud says remembering the last time he met an Agent, "Will you put your foot down!?"

Ares fires into the Vamp at 51 by him.

Berserker will untap ST

Berserker will put Helios into the Lorry

Okay, if the trucks won't fit in the alleyways, then we'll have to take the Plaza exit.

Burn, use your turns to shoot the crap out of his Vamp while getting in the truck.

Everyone else, get in. Sirin, Mirage, grab guns if you want, we may need them to keep Agents at bay while we're getting out.

Mors swaps JE back in and thrusts his katana into the Vamp's chest.

Heph heads for the lorry, glad to be out of the Museum.

Melis swings again as the Vamp tries to get out of the dumpster, smashing him across the face.

Am I able to jam the dumpster by denting it? Maybe the part that allows the lid to lift?

Sirin will deposit Balder into the truck.

Swap HT for BB.

Is Marduk near me? Beacuse If he is, Burn gets really excited and asks for one of the bottles...
Turn 19: Tap 10B at the Vamp near the Lorry, Then swap 10B out for Sts
Turn 20 Shoot at the unharmed vamp thats been fireing at me. "Stop F*cking Doing that!"

(The tap would be kinda wasteful, you only have two shots in your gun, which 10B does normally, and it stops when you need to reload, even with LR)

Oh good call.
Then don't tap it, I'll do that after the reload, Thanks for watching my back.

No prob. I'm sure you'll blow him away anyways, between your MAC10 and Mors' katana. oh

Refreshing BB and StS. I won't switch my powers in the previous turn - I just wanted to confirm my defence.

Azrael will switch his aim to the uninjured vamp as he runs to the lorry, shooting with both guns. He'll switch out HL for the newly-refreshed BB.

Some help with the uninjured vamp would be appreciated, or I worry that I'm going to be taken down.

Aha! Idea for uninjured Vamp. We're going to want to make him tap ST, so perhaps once Sirin gets a hold of some guns, she can tap EE against him so that he'll tap ST.

Burn, since you'll have a fully reloaded gun, hold off on using 10B so that you only fire one attack, not two.

Then, since he'll already have ST out, you can tap 10B and EE and just go to town on him, with Azrael and Sirin providing backup fire.

Sirin needs to get guns fire, though. That, or Azrael can tap BGB again, if he wants, though I'm sure he'll be fairly pissed if he doesn't hit and JUST untapped it.

Important note!

Please check the Oracle Predictions Thread

Swap in StS for BS and I'll shoot at teh vamp by teh lorry. I also call Ariadne and ask: "Any guns in that truck girl?"
"Get a move on guys! We've got to go!"

Mirage will lay Klez down in the lorry while she searches for weapons. Should both vampires decide to shoot at me, I' ll tap ST.

Initiative to bad guys.

ST refresh not a choice fot you, Berserker.

I just needed a single success against Ares, and I got it. Definitely paying the price for staying next to his enemies way back. Ares is out. I'm aware that buggers things; lessons to be learned there.

Cloud and barb make it to the Plaza, but now it is more part of a gathering disaster than a plan.

Yet another reminder- refreshses happen AFTER swaps.

"No," says Ariadne, "and don't call me girl."

At this point, the car Marduk was near explodes, shortly after he finishes feeding the ignited rag he just produced into its fuel intake.

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CURRENT SITUATION: TURN 21

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Streets

Outside Museum

Fire 21, In lorry, (7/6/46) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana
Machine Pistol (3/3)

Mors 21, By lorry (8/4/45) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hookswords

Burn 21, By lorry (10/51) HL KW CC EE LR 10B StS
Ingrams (5/9)

Azrael 21, By lorry (9/7/49) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (2/6/6)

Sirin 21, by Lorry (6/5/48) CF DM ST LA BS HL HT PC BB CC EE
Katar

Mirage 21, by lorry (9/7/58) PW CF ST SS HC HL HT JE SP PM CC LR
Sais

Berserker 21, By lorry (9/68) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives

Hephaestus 21, By lorry (7/45) PW CF ST SE AL WW SC NO HL DiM VG DF
Nunchaku
Key

Vampire (by lorry): 39

Vampire: 3

Back Streets

Agent: 0

Road

Agent (halfway to plaza): 0

Apartment Exit

Melis 20 (11/3) CF DM ST LA SS BS SE HC HL HT VG LB
Staff

Vampire: 47

Plaza Exit

San 21 (11/53) PW CF ST BS HC AL NO SC WW HL VG IB
Knives

Cloud 21, in car (8/38) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*

Barbarossa 21, in car (10/6/23) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Knives
Desert Eagle (3/4)

Vampire: 47 (locked in trunk)

Vampire: 48 (locked in trunk)

Vampire: 48

Vampire: 60

Vampire: 52 (downed)

Vampire: 48

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San- the Plaza exit phone is ringing.

Shit.