USH'S MATRIX GAME 2006 FIRST ASSIGNMENT- 'The Museum'

Started by Storm52 pages

Carrying Klez, Mirage follows after Sirin, heading for the exit.

I know. Thats why I'm running...
Shooting at an Agent is futile. So I run.

Shooting the Agent means that he has less dice to shoot at you with. ermm

think Rex is right T

San kicks off with a mighty nine and seven, ends with a wimpy two. Still, that's 21 damage.

Mors goes for Mr. Vamp.

Heph- The Doctor goes straight past you. You stretch for the key... just... just... got it!

Melis, no, you locked that in with him. He's trying to escape, btw.

Barb/Cloud, ready to go.

It is Sirin that the Agent fires at, not making much progress through LA.

Marduk has spilled out his vehicle, struggling with one of the Vamps.

Well, I am counting Hawk out; saying he escaped.

"Just you and me, eh?" says Dallas, Heph. "Well, don't just lie down there, get out of here!"

Cloud- windscreen just exploded as the Agent shoots at you.

A Vamp has been firing at Burn unmolested for a long time now.

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CURRENT SITUATION: TURN 19

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Museum

Extinction Exhibit

Hephaestus 19 (7/45) PW CF ST SE AL WW SC NO HL DiM VG DF
Nunchaku

Agent: 0

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Streets

Outside Museum

Fire 19, In lorry, (7/6/46) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana
Machine Pistol (4/3)

Mors 19, By lorry (8/4/39) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hookswords

Burn 19, By lorry (10/44) HL KW CC EE LR 10B StS
Ingrams (2/10)

Azrael 19, Front (9/7/49) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (4/6/6)

Sirin 19 (6/5/48) CF DM ST LA BS HL HT PC BB CC EE
Katar
Balder

Mirage 19 (9/7/58) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Klez

Berserker 19 (9/68) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives
Helios

Vampire (by lorry): 15

Vampire: 0

Vampire (in car): 54 (downed)

Vampire (in car): 38

Maintenance Men x1 (front): 0
Maintenance Men x1 (front): 2

Back Streets

Agent: 0

Road

Cloud 19 (8/38) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*

Barbarossa 19 (10/6/23) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Knives
Desert Eagle (3/4)

Vampire: 53 (locked in trunk)

Vampire: 54 (locked in trunk)

Agent (halfway to museum): 0

Apartment Exit

Melis 18 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff

Vampire: 42 (locked up)

Plaza Exit

San 19 (11/50) PW CF ST BS HC AL NO SC WW HL VG IB 1
Knives

Ares 19 (3/10/54) PW HL CC EE LR BT 10B
Machine Pistol (1/16)

Vampire: 36

Vampire: 53 (downed)

Vampire: 52 (downed)

Vampire: 54 (downed)

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I think the Vampire at 52 needs more bullets in him...

Ares will move across the street as he fires, wanting to keep distance between them.

Melis will try talking to it.

"What are you?"

Can she jam the dumpster by denting it in different places? Maybe turn it upside down so that the lid is on the ground?

"Everyone, in the truck!" Mors shouts to those emerging from the Museum. "Quick!"

Mors will tap JE and SS against the Vamp by the lorry, swiping the katana across his front.

Swap JE for SP.

Sirin will make for the lorry and hop in the rear with Balder, picking up an SMG along the way if she can.

"Yes, sir!" Heph says, getting to his feet and dashing for the exit. He tucks the Key into his jacket.

Tap ST if the Agent fires at me instead of Dallas.

Btw, I want Heph to drive the lorry, since he's lacking in the Guns department and has the highest Drive pool of all the players.

That way, Fire can keep gunning as we pull out.

But yeah, everyone get in the lorry. That's our escape plan. We'll make for the Apartment exit, as that is currently the least hostile. The Plaza exit will shortly have four Vampires and an Agent in it, as opposed to an Agent. Lesser of two evils. Hopefully.

San will tap IB again on the vamp at 36, hoping to put it down...

Berserker will keep trying to get to Helios and get him out

(You already got Helios! Get in the truck! 😛 )

Oh yeah I didn't see Ush say it in the top so I thought I didn't

Well in that case Berserker will carry Helios to the truck

"Go! Go! Go!" Cloud yells at Burn. Can I tap HC, then tap ST if the agent shoots at me again?

Well, THAT'S not a good plan, because the lorry won't fit in the alleyways.

Aah for the love of god!

Can we use the Lorry to get to the plaza exit?

I shoot at one of the maintenance men while I move over to the driver seat.

Did I get to switch in KW in my 17th turn, Ush?

Azrael will unload another burst at the uninjured maintenance man - switching in KW this turn (for StS) if I didn't already do it.

Initiative to the bad guys!

Melis- your vamp just got free. You give it a whack.

Cloud performs a 'turtle duck' as the Agent keeps firing.

Heph, Dallas is unloading a Ten Thousand Bullet shotgun at the Agent right now, who is therefore Bullet Swerving to the tune of... rather a lot. You're out of there.

Ares- can't back off because you were in a melee fight.

San downed it, but didn't get the bonus...

Azrael- put in the swap from earlier, so you can still do one from the end of this turn. Btw, they aren't bursts.

Marduk just machine-gunned his two Vamps, and has collected a couple of bottles from the store. He tears off some of his clothing.

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CURRENT SITUATION: TURN 20

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Streets

Outside Museum

Fire 20, In lorry, (7/6/46) DM ST LA BS HC AL HL SS JE HT PW SE StS
Silver Katana
Machine Pistol (3/3)

Mors 20, By lorry (8/4/43) CF KW DM ST LA SS BS HC HT JE SP PM
Katana*
Sais
Hookswords

Burn 19, By lorry (10/46) HL KW CC EE LR 10B StS
Ingrams (2/10)

Azrael 20, Front (9/7/49) CF KW LA BS HL HT DiM HC AL WW BB StS
Glock 17s (3/6/6)

Sirin 20, by Lorry (6/5/48) CF DM ST LA BS HL HT PC BB CC EE
Katar
Balder

Mirage 20, by lorry (9/7/58) PW CF ST SS HC HL HT JE SP PM CC LR
Sais
Klez

Berserker 20, By lorry (9/68) ST SS BS AL IB PM CF SE WW NO DiM LA
Knives
Helios

Hephaestus 20 (7/45) PW CF ST SE AL WW SC NO HL DiM VG DF
Nunchaku
Key

Vampire (by lorry): 24

Vampire: 0

Vampire (in car): 58 (downed)

Vampire (in car): 57 (dowed)

Back Streets

Agent (halfway to alleyway): 0

Road

Cloud 20, in car (8/38) CF ST LA SS HL HT VG JE SP PM PW HC
Sword*

Barbarossa 19, in car (10/6/23) DM CF SP JE PM ST BS HL HC IB EE BT
Sword
Knives
Desert Eagle (3/4)

Vampire: 50 (locked in trunk)

Vampire: 51 (locked in trunk)

Agent: 0

Apartment Exit

Melis 20 (11/0) CF DM ST LA SS BS SE HC HL HT VG LB
Staff

Vampire: 47

Plaza Exit

San 20 (11/50) PW CF ST BS HC AL NO SC WW HL VG IB
Knives

Ares 20 (3/10/57) PW HL CC EE LR BT 10B
Machine Pistol (4/15)

Vampire: 51 (downed)

Vampire: 50 (downed)

Vampire: 55 (downed)

Vampire: 51 (downed)

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Refresh!

The Agents crack their knuckles in anticipation.

Azrael has two to choose.

Berserker has one.

Cloud has one