USH'S MATRIX GAME 2006 FIRST ASSIGNMENT- 'The Museum'

Started by Lana52 pages

Well, I suppose it's a pretty fair assumption that San thinks this whole thing was a bit of a disaster.

Azrael's always that little bit more optimistic than San...

Dallas and Marduk are out.

"Give us a hard one next time, Ariadne," says Dallas, shaking his head clearf and looking around for his hat.

Originally posted by Trickster
Azrael's always that little bit more optimistic than San...

Yes, well...shut up 😛

Barb smiles. Patting San on the back, he says "It was not your fault. We went in expecting much less Hostility than we recieved. You handled the situation better than most would."

Turning to Dallas, He added "And that Explosion was f*cking awesome!"

"See? Someone around here gets it!"

Dallas and San are on different ships 😛

Cloud meanwhile will go to his bunk and change the bandages on his ribs, before coming out and asking, "so what was it we stole from those guys? And Finn, any information on why they just got back up again after we had killed them? What are they, vampires or some crazy ****?"

You guys can be on comms.

Finn can't help you but he says Ariadne has been looking into it.

"That was a good explosion Dallas and nice move with the wolfman." Berserker says.

"Ariadne, what do I do with the Key?" Heph asks, the only person still in. "It's not data like that USB device we nabbed from Jericho, it's a physical thing."

"That could have got a great deal better," Mors says. "Then again, there was a great deal of unexpected happenings that went against us, it seems."

"That was one hell of a first mission," Sirin says, relieved to be out and on the deck of the Shez. "And I think we found Exiles. They seem to share a common trait of being horror movie freaks."

"I should have known better..." Melis says, remaining in her chair.

"We all made it out in one piece, altho some of us a bit better than others, never the less we live to fight another day. And in this present world that's something!"

"Indeed, only four down due to minor wounds," Mors replies. "And, of course, Melis. Had she left her spot, I don't think our Captains would be with us at the moment, nor the trio that came from the other exit."

"It's very complex" says Ariadne tapping away. "Hide it."

-

Which we shall assume you indeed do.

Your ships are on the move. Safer that way, after a major incident like that. But as the squids are taking so many of the best broadcasting points, you have to go further away from Zion to find some more decent ones.

The ships travel together. At one point, taking a break to decide on directions, Araidne invites everyone on board the Shez to see what she has on some of what happened in that encounter.

Mors stands at the bottom of the ramp as the Percy crew boards, then follows them up the ramp, through the ship, and onto the deck to check what it is Ariadne's unraveled.

"Hit it, Operator."

"I'm hoping you're going to tell us what the hell all those freaks were," Heph says. "I dislike kicking people through things if they're not going to die."

(Are we calling them Werewolves, etc. outside the Matrix? Or was that just for the labeling of targets in Combat Time?)

Just for combat time.

"Well," says Ariadne. "Hard to say where to start..."

She does start though, on the Vamps and Wolves (not so named). She shows how the coding of the Vampires tended to re-assert themselves. though there were limits. Their bodies were a hotchpotch of coding extracted from other sentient sources, it seems, and this led to its ability to remake itself.

The Werewolves are something she is more concerned about. The reason damage doesn't interact with them is because they are programmed that way. Not hacked, you understand- programmed. These were AIs specifically designed to be invulnerable within the Matrix, and on part of the Matrix's design scheme that was written into it.

"I wish to point out that those with the Reassertion coding seemed to have pointy teeth," Mors says. "In any case, we figured out how to deal with them, somewhat."