Grand Theft Auto IV

Started by sith_darth_jay56 pages

Originally posted by xNIXSONx
i dunno bout GTA IV being exclusive to PS3 before, cuz of a bunch of GTA titles going to xbox, being one of the top 3 in sales for xbox. gamespot also stated that the delay for gta iv was also cuz of the ps3 conversions btw

If i was Microsoft i would joke about Sony PS3 losing exclusives too, gta, dmc4, ace combat 4...and the mgs4 rumours.

Everyone knew,or assumed, that GTA IV will come out first in PS3, and then later in 360 and PC.

then we all heard that Sony wouldn't pay for exclusives, and GTA IV got a simultaneous released in both consoles.

but now, and if Gamexbot confirms it, with the "contract agreement" MS can joke all they want about their "exclusives"

...and by all means, if the game is complete, "contract agreement" aside, release it for 360, I'm pretty sure the PS3 version will look somehow better, cuz xbots,and rockstar, weren't clever, and patient enough to take the extra time to polish and perfect the game

MGS4... for what I heard, will come out for 360........after being released on PS3............... 🙄 we all can dream 😛

Originally posted by sith_darth_jay
Everyone knew,or assumed, that GTA IV will come out first in PS3, and then later in 360 and PC.

then we all heard that Sony wouldn't pay for exclusives, and GTA IV got a simultaneous released in both consoles.

but now, and if Gamexbot confirms it, with the "contract agreement" MS can joke all they want about their "exclusives"

...and by all means, if the game is complete, "contract agreement" aside, release it for 360, I'm pretty sure the PS3 version will look somehow better, cuz xbots,and rockstar, weren't clever, and patient enough to take the extra time to polish and perfect the game

MGS4... for what I heard, will come out for 360........after being released on PS3............... 🙄 we all can dream 😛

i dunno about the PS3 version of GTA looking better, a lot of games that have come out run smoother and have a steadier framerate on the 360 version than the ps3...

Imagine what GTA 5 will be like dd

Originally posted by xNIXSONx
i dunno about the PS3 version of GTA looking better, a lot of games that have come out run smoother and have a steadier framerate on the 360 version than the ps3...

could be because they came out after the PS3 versions? 🙄 😄

all I'm saying it's that is really stupid and retarded that people B*tch about the delay, when all it means it's a better product than what could have been delivered 4 moths earlier,
....and of course, it means more financial troubles for R* and Take 2, but, it seems, we don't care about them, now do we?

I ask again: any new info on Manhunt 2? 😆

Originally posted by Mišt
Imagine what GTA 5 will be like dd

imagine how long we have to wait for it fear

Actually, most ports play better on the 360 just because developers dont want to spend the extra money to make the game look better on the PS3.

The PS3 is most powerful console out there. No doubt about it. But who gives a shit.

Originally posted by Smasandian
Actually, most ports play better on the 360 just because developers dont want to spend the extra money to make the game look better on the PS3.

Or play better for that matter.

Originally posted by IceJaw
Or play better for that matter.

What about those awesome SIXAXIS controls? 😂

thing is, with cross platform games the games are developed for the 360 and then converted for the ps3. this is why the graphics have been often better on the 360 than the ps3. gameplay could be same also? its the sony exlcusives that should show the power of the ps3. do i care? no. i have a 360, and a wii. as long as a game PLAYS nice i'm not too worried about the graphics

Originally posted by AstroFan
What about those awesome SIXAXIS controls? 😂

most multiplatform games on the ps3 implements sixaxis controls as a way of pressing a button...so for the developer, thrusting the controller forward(PS3) = pressing 'B' on the 360. If its games like Lair or somethin where the sixaxis control has real time tilting or somethin

Originally posted by AstroFan
What about those awesome SIXAXIS controls? 😂

Hah, have you tried winning a race in Motorstorm using the sixaxis controls? Nearly impossible and the steering is... You know the cheat code that makes the vehicle controls a whole lot more responsive in GTA3? Well, that code x 3 = Sixaxis controls in Motorstorm. Holding the controler with your hands only causes your car/bike/ATV to flip upside-down/fall off your bike/ATV during jumps. Why? 'Cause it's nearly impossible to hold the damn thing flat/straight and even the slightest backwards or forwards tilt can cause what I just said, it's like you have put it on a table but if you do that, how are you supposed to hold the controler? I don't know.

Crappiest Wiimote clone ever.

But back on topic.

Originally posted by xNIXSONx
most multiplatform games on the ps3 implements sixaxis controls as a way of pressing a button...so for the developer, thrusting the controller forward(PS3) = pressing 'B' on the 360. If its games like Lair or somethin where the sixaxis control has real time tilting or somethin
I can imagine the Sixaxis working prettty well in a game where you're flying but Motorstorm is a pretty good example why it shouldn't be used to control characters/vehicles on the ground.

Originally posted by IceJaw
Hah, have you tried winning a race in Motorstorm using the sixaxis controls? Nearly impossible and the steering is... You know the cheat code that makes the vehicle controls a whole lot more responsive in GTA3? Well, that code x 3 = Sixaxis controls in Motorstorm. Holding the controler with your hands only causes your car/bike/ATV to flip upside-down/fall off your bike/ATV during jumps. Why? 'Cause it's nearly impossible to hold the damn thing flat/straight and even the slightest backwards or forwards tilt can cause what I just said, it's like you have put it on a table but if you do that, how are you supposed to hold the controler? I don't know.

Crappiest Wiimote clone ever.

But back on topic.
I can imagine the Sixaxis working prettty well in a game where you're flying but Motorstorm is a pretty good example why it shouldn't be used to control characters/vehicles on the ground.

first time I heard of someone complaining about a controller being to "responsive"

I beg to differ, and, as I seen, so do many people.

Sixaxis in Motorstorm is spot on. the first time I play the game, I used the old configuration (cross and analog stick), it didn't feel any different form other racing games, besides the great graphics. But then I switched the sixaxis on (also change button configuration between X and R1), it felt it was quite responsive and got frustrated, but after the 3rd tried, I started the get the hang of it, suddenly i found myself gliding through the track, going through tight corners and narrow path with ease. Each car has its own weight and physics, and this translate perfectly to the sixaxis. ATV's and bikes could be the most troublesome and the trucks handle beautifully with it. there's somewhat of a learning curve involve, if just you wouldn't be to biased as to give it just one try before quitting.

"put it on table" it's alittle bit over the top. I easily handle the game just by holding the controller with my left hand and tilt it left or right using my right hand's middle finger or thumb 😄 . holding it with both hands for tight turns and corners.

Crappiest wiimote clone ever... 🙄 It is a wiimote clone, but then again it's the only clone. So much for the crappiest......ever 😄
Just wait for the Xbox 720's, or whatever, wiimote clone, then it'll be decided which one is the crappiest.... ever 😛

I think it's up to the developer whether to fully, or make none whatsoever, use of the sixaxis in a game, but, just like Motorstorm there should be an option for the gamer to decide to either use or no the sixaxis. It's just like the analog stick, there are games in which you just have to make use it, while many others could do without it, like racing games(the gamepad last longer anyways, unlike the extended and unnecessary overuse the left analog stick is force to endure)
the sixaxis COULD and CAN make actions and reactions quick and done with ease, even feel more natural.
MGS4 makes use of it through the game, either by shaking it, or controlling vehicles(such as Otacon's lil metalgear robot thingy). I wonder how that would work on the dreamed so called "soon to be announced" 360 port...

... Oh i know, by pressing buttons 😆

anyways, Let's not turn this thread into PS3 sucks, Sixaxis is crap, I wanna have Bill Gates' baby thread.
if you have a 360, what's the point of criticizing sixaxis? if you'll be using the 360 controller to play GTA IV when it comes out. What's the use is there to belittle or b*tch about other consoles, if they wouldn't and won't interfere with your gameplay experience and enjoyment of the tittle. if you're pissed about the delay, well, I think you'll get a better game, and a least you'll have HALO3 to keep you busy.

... Me?, I'll just wait for the "sure thing" PC port of HALO3 😄

is it bad that i have a 360 and think halo is the most overrated game ever? it seems many people buy a 360 for it or one of its previous incarnations. utter boing if you ask me.

six axis? i think in some games it'll be more useful than others. i think people are more dissapointed theres no rumble pack, which sony are working on to produce apparantly.

and i'm not worried about mgs4 on the 360. they've been decent games but i like to play games. not watch them.

Originally posted by vandalworks
is it bad that i have a 360 and think halo is the most overrated game ever? it seems many people buy a 360 for it or one of its previous incarnations. utter boing if you ask me.

I just got myself a 360 and bought the first Halo game just to see what the whole deal was about. And I must say I was pretty disappointed, nothing special about it. Just an ordinary FPS set in a sci-fi setting.

Originally posted by sith_darth_jay
first time I heard of someone complaining about a controller being to "responsive"

I beg to differ, and, as I seen, so do many people.

Sixaxis in Motorstorm is spot on. the first time I play the game, I used the old configuration (cross and analog stick), it didn't feel any different form other racing games, besides the great graphics. But then I switched the sixaxis on (also change button configuration between X and R1), it felt it was quite responsive and got frustrated, but after the 3rd tried, I started the get the hang of it, suddenly i found myself gliding through the track, going through tight corners and narrow path with ease. Each car has its own weight and physics, and this translate perfectly to the sixaxis. ATV's and bikes could be the most troublesome and the trucks handle beautifully with it. there's somewhat of a learning curve involve, if just you wouldn't be to biased as to give it just one try before quitting.

"put it on table" it's alittle bit over the top. I easily handle the game just by holding the controller with my left hand and tilt it left or right using my right hand's middle finger or thumb 😄 . holding it with both hands for tight turns and corners.

Crappiest wiimote clone ever... 🙄 It is a wiimote clone, but then again it's the only clone. So much for the crappiest......ever 😄
Just wait for the Xbox 720's, or whatever, wiimote clone, then it'll be decided which one is the crappiest.... ever 😛

I think it's up to the developer whether to fully, or make none whatsoever, use of the sixaxis in a game, but, just like Motorstorm there should be an option for the gamer to decide to either use or no the sixaxis. It's just like the analog stick, there are games in which you just have to make use it, while many others could do without it, like racing games(the gamepad last longer anyways, unlike the extended and unnecessary overuse the left analog stick is force to endure)
the sixaxis COULD and CAN make actions and reactions quick and done with ease, even feel more natural.
MGS4 makes use of it through the game, either by shaking it, or controlling vehicles(such as Otacon's lil metalgear robot thingy). I wonder how that would work on the dreamed so called "soon to be announced" 360 port...

... Oh i know, by pressing buttons 😆

anyways, Let's not turn this thread into PS3 sucks, Sixaxis is crap, I wanna have Bill Gates' baby thread.
if you have a 360, what's the point of criticizing sixaxis? if you'll be using the 360 controller to play GTA IV when it comes out. What's the use is there to belittle or b*tch about other consoles, if they wouldn't and won't interfere with your gameplay experience and enjoyment of the tittle. if you're pissed about the delay, well, I think you'll get a better game, and a least you'll have HALO3 to keep you busy.

... Me?, I'll just wait for the "sure thing" PC port of HALO3 😄

My bad, I meant to say crappiest Wiimote clone so far. As in it still has a lot to prove.

Sure all the vehicles have different weight, but I wasn't referring to all the vehicles, only the lighter ones but mainly the bikes. On the heavier ones the Sixaxis controls works fine in comparison.

Why are you being so defensive about the PS3 and why are you treating me as some 360 fanboy? I have both systems myself so I have an educated opinion and NEWSFLASH; it's my opinion. My post wasn't even directed agains't you, what's with you? I answered Astrofan's question, what the hell?

Again with the treating me like a fanboy and acting like a fanboy yourself, what makes you think Halo 3's gonna put out my thirst after another GTA game?

Oh yeah, if you want to keep up with this discussion go to the next-gen thread.

Speaking of rumors and the Wii....wild rumors have sprung about the delay. Rumors say that the delay is because rockstar might be working on version for the Wii which will be release after the PS3 and 360 hit the shelves. I think it sprung because of the announcement Bully was coming to the Wii.

Just rumors...😖hifty:

No way.

It got delayed because they werent completely satisified with the game. Most game journalists have been stating that the build that they have played was not complete. Every few minutes during the demo, the developer was sayingm," well, that part hasnt been done yet, this needs to be added, this has to go there,etc."

It wasnt finished.

Bully I can understand coming to the Wii because its an PS2 game, but I have no reason to believe that Rockstar will make a game for next gen, and try to port it over to the Wii when it clearly stated that the game is definintly meant for next gen.

Originally posted by sith_darth_jay
first time I heard of someone complaining about a controller being to "responsive"

I beg to differ, and, as I seen, so do many people.

Sixaxis in Motorstorm is spot on. the first time I play the game, I used the old configuration (cross and analog stick), it didn't feel any different form other racing games, besides the great graphics. But then I switched the sixaxis on (also change button configuration between X and R1), it felt it was quite responsive and got frustrated, but after the 3rd tried, I started the get the hang of it, suddenly i found myself gliding through the track, going through tight corners and narrow path with ease. Each car has its own weight and physics, and this translate perfectly to the sixaxis. ATV's and bikes could be the most troublesome and the trucks handle beautifully with it. there's somewhat of a learning curve involve, if just you wouldn't be to biased as to give it just one try before quitting.

"put it on table" it's alittle bit over the top. I easily handle the game just by holding the controller with my left hand and tilt it left or right using my right hand's middle finger or thumb 😄 . holding it with both hands for tight turns and corners.

Crappiest wiimote clone ever... 🙄 It is a wiimote clone, but then again it's the only clone. So much for the crappiest......ever 😄
Just wait for the Xbox 720's, or whatever, wiimote clone, then it'll be decided which one is the crappiest.... ever 😛

I think it's up to the developer whether to fully, or make none whatsoever, use of the sixaxis in a game, but, just like Motorstorm there should be an option for the gamer to decide to either use or no the sixaxis. It's just like the analog stick, there are games in which you just have to make use it, while many others could do without it, like racing games(the gamepad last longer anyways, unlike the extended and unnecessary overuse the left analog stick is force to endure)
the sixaxis COULD and CAN make actions and reactions quick and done with ease, even feel more natural.
MGS4 makes use of it through the game, either by shaking it, or controlling vehicles(such as Otacon's lil metalgear robot thingy). I wonder how that would work on the dreamed so called "soon to be announced" 360 port...

... Oh i know, by pressing buttons 😆

anyways, Let's not turn this thread into PS3 sucks, Sixaxis is crap, I wanna have Bill Gates' baby thread.
if you have a 360, what's the point of criticizing sixaxis? if you'll be using the 360 controller to play GTA IV when it comes out. What's the use is there to belittle or b*tch about other consoles, if they wouldn't and won't interfere with your gameplay experience and enjoyment of the tittle. if you're pissed about the delay, well, I think you'll get a better game, and a least you'll have HALO3 to keep you busy.

... Me?, I'll just wait for the "sure thing" PC port of HALO3 😄

i dont think any future xbox's will go the way of motion sensing controls, the 360 is focusing mainly on software and titles to pull through and they have the strongest holiday lineup ever in the history of gaming entertainment.

many people are definately fascinated about this way of gaming(wii), but theres just as much people that prefer the original controller way, and many people think the wii type controls is definately not going to be the future of gaming.

i think we're all trying to say that most of the sixaxis stuff in most games are half assed (mutliplatform games)

I think sooner or later, all systems will have motion control, but old sytle controllers will still be there.

I like both, just happens on what type of game it is.

Originally posted by IceJaw
My bad, I meant to say crappiest Wiimote clone so far. As in it still has a lot to prove.

Sure all the vehicles have different weight, but I wasn't referring to all the vehicles, only the lighter ones but mainly the bikes. On the heavier ones the Sixaxis controls works fine in comparison.

Why are you being so defensive about the PS3 and why are you treating me as some 360 fanboy? I have both systems myself so I have an educated opinion and NEWSFLASH; it's my opinion. My post wasn't even directed agains't you, what's with you? I answered Astrofan's question, what the hell?

Again with the treating me like a fanboy and acting like a fanboy yourself, what makes you think Halo 3's gonna put out my thirst after another GTA game?

Oh yeah, if you want to keep up with this discussion go to the next-gen thread.

It’s a lengthly post, but i feel obliged to it, so please bear with me

First, let me say I must apologize if you felt I was rude or I treated you like a fanboy, for that I’m sorry.
However, I won’t apologize for using your post to make my point (which is just my opinion)

I know your post wasn’t directed at me, my post however, was directed initially at you (up until the “crappiest clone” bit), because I felt you were making a bit of a halfassed remarked about the Sixaxis. Let me explain myself better:

You wrote: “Hah, have you tried winning a race in Motorstorm using the sixaxis controls? Nearly impossible and the steering is...
....Holding the controler with your hands only causes your car/bike/ATV to flip upside-down/fall off your bike/ATV during jumps. Why? 'Cause it's nearly impossible to hold the damn thing flat/straight and even the slightest backwards or forwards tilt can cause what I just said, it's like you have put it on a table but if you do that, how are you supposed to hold the controler? I don't know.”

Notice the part you say “car/bike/ATV”?. You’re referring to every vehicle in the game (well, not trucks so it’s no every one of’em)

Now, in your latest post you wrote: ” Sure all the vehicles have different weight, but I wasn't referring to all the vehicles, only the lighter ones but mainly the bikes. On the heavier ones the Sixaxis controls works fine in comparison.”
You are contradicting yourself here. I could make a “smartass” remark, making fun of your contradiction, but I chose not to. I’m, however, gonna explain my point a little better:

Think of the way you handle/drive a bike in real life; you must balance yourself in it so you won’t fall, when in a curve, not only do you turn the handle, but you put a little bit of your weight/body towards the direction you want to turn, especially at high speed and sharp curves, put to much weight in it, and you’re most likely to end up falling. The same applies for jumps, move your body forward/backwards and the bike will tilt in that direction to make backflips and stuff (I think you’ve played previous GTA’s and done Unique Jumps with a bike, so you know this is true). The same thing with ATV’s, only that they rest in 4 wheels. Cars and Trucks also rest in 4 wheels parallel to the surface they’re in, whether this is flat or a slightly/very pronounced incline. Your body won’t make much difference.. you get this feeling while using the Sixaxis in Motorstorm.
If you don’t like it, at least you got the option to turn it off.

I was a little bit rude to you with the “crappiest clone” bit, I’m sorry for that too, sometimes I let the my inner fanboy get the best out of me. But I was joking, actually everytime I use smilies, I’m joking, just looke at my previous posts (that doesn’t mean what I’m saying isn’t true), that’s why I didn’t respond to Astrofan, cuz I knew he was joking.

What I wrote afterwards It’s just my personal input, my opinion. You think they shouldn’t use sixaxis to drive bike/vehicles and I say different. If R* wants to make GTA IV feel more real, why wouldn’t they take advantage of Sixaxis in making driving a car feel “realistic”?, It’s up to them to come up with an amazing controller set up, but if they’ve said the 360/PS3 versions are exactly the same, they’re better off not using it.

I’m not defending PS3, I don’t own an Xbox 360 or a PS3 (heck, I’m still waiting for my Wii, which I hopefully will get by the end of this month) It’s just that it gets tiring to read about how sucky it is, when it hasn’t even got a chance to get properly going, there’s still time for it to get better, xbots and sony foeboys (the opposite of fanboys) just won’t shut up. I talk for what I’ve experienced, and neither of them it’s the best, that’s still to be determined. It’s a good thing you got both. But I’m assuming you will rather pick the GTA IV’ 360 version over the PS3’. I might be wrong.
The last bit wasn’t directed at you personally, but to all 360 owners who act like xbots talking crap about everyone's else but their consoles. I should’ve been more specific.

I’ve never treated you like a Fanboy before, if you’re referring to the Tar and Feathers pic, it wasn’t really intended to you. It was a joke. I thought you were joking too. I’m sorry but hating Sony for being blame for the delay it’s a tad stupid. If it’s anyone fault it’s R* for not considering how long it’ll take them to finish the PS port, and agreeing to a simultaneous release. Actually they initially complained about the 360’s DVD not being able to hold much data, and how that was going to be a problem for them (yet another evidence of GTA IV being somewhat of a PS3 exclusive)

Halo 3: If you got a 360, I assumed you’ll be one of many to eagerly await for it. Again, this wasn’t solely directed to you, but to everyone else. If you’re part of the “strongest holiday lineup ever in the history of gaming” 🙄 beneficiaries lucky enough to be able to afford all ten or so games, you’ll have your hands busy while waiting for a much (hopefully) improved GTA IV, why complain?

I won’t go to next gen thread. I rest my case here, I’m not interested in flame wars.

Originally posted by xNIXSONx
i dont think any future xbox's will go the way of motion sensing controls, the 360 is focusing mainly on software and titles to pull through and they have the strongest holiday lineup ever in the history of gaming entertainment.

many people are definately fascinated about this way of gaming(wii), but theres just as much people that prefer the original controller way, and many people think the wii type controls is definately not going to be the future of gaming.

i think we're all trying to say that most of the sixaxis stuff in most games are half assed (mutliplatform games)

In all seriousness, I think you’re wrong. Motion sensor may not be the future of gaming, but it’s here to stay. It depends on the games, for certain games, it’s the perfect way to play them, it makes easier to play others, and it won’t matter in the rest. I know wii multiplatform games are all (or can easily be) PS2 ports, but there’s no denying they make most games fun to play. This will be a long debate, like the one with mouse/keyboard being better for FPS than a console controller, or a big round stick being perfect for fighting games, but motion sensor it’s here to stay, and microsoft will sooner or later jump in the same wagon.

There’s no denying the sixaxis is a wiimote clone, and was thrown in late as a last resort. (or it could have been planned sooner, but I don’t believe a word of Sony’s statements) and multiplatform games, don’t make use of it as much, or as good as, they should, but that’s not Sony’s fault. The few Sony exclusives, and other, are just beginning to tap into it’s potential. It’s soon to decide whether it’s a flop or not, plus there’s rumors of the rumble feature implemented in future games such as MGS4, but they're just rumors

*COUGH*

Originally posted by IceJaw
Oh yeah, if you want to keep up with this discussion go to the next-gen thread.