It's more forgiveable in an action game than, say, an RP.
But it's the language they use as well, as if they are making out that by simply being bigger and more powerful with the force powers, that the game will obviously be better. As if that is what is gaming is all about.
I mean, seriously, why is it any better, game wise, to make your foes explode with force lightning than to sabre them, or push them off a cliff, or what not? Why will any of this be innately cooler than the ages old Jedi Knight game? Even that game went too far, with easy lightning and strange drain/heal powers, but the trouble is that every game since then has felt the need to trump the scale of the powers, which means we're on a road to the point where your characters can destroy planets.
Someone has to tell these game makers to grow up, and think better, not just bigger. And if you want to make a game where you have the powers of a D&D Wizard... don't make it Star Wars. It doesn't happen there.